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Semedian Werdon FDC603-300 "Cleaver Connie"

33.5k SemedianIndustries  2 months ago
Auto Credit Based on Onat67's SUPERWEAPON CHALLENGE [OPEN]

Happy 10 year anniversary to me!





3 for 3, once again looking at a build we loved until we found it too ugly to look at. This one sat in our WIPs for 2 years until we finally figured out how to use the wing slicing technique. So we think we're back for real this time, we hope.

The build in question was a superweapon we built while limited by the technology and (our) knowledge of the time, not a mere gunship, a Flying Destroyer, designed to decimate whole fleets in one raid. Even at the time, we were already experimenting with new building techniques and that did not stop until today. With this build, we changed the powerplants for our now favourite propfans, perfected our autopilot programming and pioneered our first automatic airborne artillery. 2/3 of the time spent developing this superweapon were spent on programming alone.

This Flying Destroyer has been thoroughly tested on the field. The artillery has a 90% accuracy rate, most accurate when both the aircraft and the target move steadily without turning too sharply. The nuclear tipped shells pack quite the punch, only two are necessary to sink an aircraft carrier, far away enough to evade detection, up to 35 miles using the manual target position selection. Targeting is made easier by using our new autopilot feature which allows your to orbit your target from a safe distance. This orbiting feature is also available for non belligerent purposes, while flying between the islands, of which the positions are known to the flight computer.

In addition to the artillery, a weapon was developed in direct response to the laser defences of the Ice Base. 4 nuclear gliding bombs can be dropped facing whichever heading you may choose, but they will always find the target you are looking at, and the lasers will never see them coming because, well, the bombs weren't formally armed. One bomb is enough to decimate the USS Beast's fleet in one go, so don't stand to close after deploying it, but close enough to not lose your lock. The targeting pod at the nose should help you prevent that end.

A huge thanks to @Dissent3R and @blueLEFT2 for helping with the screenshots.





Featuring:

  • Pure physics wingflex
  • Fly-by-wire
  • Autotrim
  • Several autopilot modes
  • Start-up procedure
  • Electrical, pneumatic and hydraulic systems simulation
  • Automatic spoilers and thrust reverser
  • Real Power/Weight ratio - 0.314

Arsenal:

  • 4 2x250mm Multirole Nuclear Flak Turrets
  • 4x1544lb Tactical Nuclear Guided Gliding Bombs (requires constant targeting)
  • 6x2000lb Unguided Torpedos
  • 32x2866lb Cleaver Cruise Missiles




INSTRUCTIONS



VTOL - Turret Calibration
AG6 - Nuke Bay
AG7 - Auto-start (shameful)
AG8 - Direct Control Mode
| Flaps | Inclination |
_______________________
| 0     | 0°          |
| 1     | 10°         |
| 2     | 20°         |
| 3     | 30°         |
| 4     | 40°         |
Spoilers and Reverse Thrust Levers
| Vein  | Detent | Spoilers  | Reverse Thrust |
_______________________________________________
|       | Up     | DEPLOYED  |                |
| Left  | Center | RETRACTED | OFF            |
|       | Down   | ARMED     |                |
|       | Up     | DEPLOYED  | ENGAGED        |
| Right | Center | RETRACTED | OFF            |
|       | Down   | ARMED     | ARMED          |
Critical Speeds
|    MMO     |   0.84 MACH   | |    V1      |  140kts     |
|    VMO     |   340kts      | |    VREF    |  160kts     |
|    VMU     |   140kts      | |    VS1     |  140kts     |
|    VR      |   150kts      | |    VSO     |  135kts     |

START-UP PROCEDURE

| Parking Brake            | ENGAGED                        |
| Battery                  | ON                             |
| Anti-ice and Pack Valves | CLOSED                         |
| Tank #3/#4 Fuel Pumps    | ON                             |
| APU Fuel Pump            | ON                             |
| APU Start                | ON - APU RPM > 5.5K - OFF      |
| APU Generator            | ON                             |
| APU Bleed Air            | ON                             |
| Air Crossfeed            | ON - WAIT FOR 30PSI            |
| Beacon                   | ON                             |
| Tank #X LP Fuel Pump     | ON                             |
| Engine #X HP Fuel Pump   | ON                             |
| Engine #X Start          | ON - WAIT FOR BLINKING LIGHT   |
| Engine #X Cutoff         | ON - WAIT FOR STEADY  LIGHT    |
| Engine #X Start          | OFF                            |
| Engine #X Generator      | ON                             |
| Engine #X Bleed Air      | ON                             |
| Engine #X Feathering     | ON                             |
| APU Generator            | OFF                            |
| APU Bleed Air            | OFF                            |
| APU Fuel Pump            | OFF                            |

PUSHBACK PROCEDURE

| Parking Brake            | DISENGAGED                     |
| Spoiler Lever            | RIGHT and UP                   |
| Throttle                 | 5% MAX                         |
|                                                           |
| Pushback onto taxiway                                     |
|                                                           |
| Spoiler Lever            | CENTER                         |
| Navigation Lights        | ON                             |
| Taxi and TO Lights       | ON                             |

PRE-FLIGHT TAXI PROCEDURE

| Taxi to runway                                            |
|                                                           |
| Flaps                    | 2                              |
|                                                           |
| Set Desired Autopilot Settings                            |
|                                                           |
| Strobe Lights            | ON                             |
| Landing Lights           | ON                             |

TAKE-OFF PROCEDURE

| Spoiler Lever            | RIGHT and DOWN                 |
| Throttle                 | 75% MIN                        |
| VR                       | 150KTS                         |
| Positive Climb Rate      | GEAR UP                        |
| FL030                    | FLAPS UP                       |
| Taxi and TO Lights       | OFF                            |
| Landing Lights           | OFF                            |

LANDING PROCEDURE

| Altitude                 | BELOW FL030                    |
| Spoiler Lever            | RIGHT and DOWN                 |
| Taxi and TO Lights       | ON                             |
| Landing Lights           | ON                             |
| IAS 180 - 200kts         | FLAPS 1 - 2                    |
| IAS 150 - 180kts         | FLAPS 3 - 4                    |
| Approach Speed           | 160KTS                         |
| On Landing               | BRAKE to 30kts                 |

AFTER-FLIGHT TAXI PROCEDURE

| Flaps                    | UP                             |
| Spoiler Lever            | CENTER                         |
| Landing Lights           | OFF                            |
| Strobe Lights            | OFF                            |
| Navigation Lights        | OFF                            |

SHUTDOWN PROCEDURE

| Parking Brake            | ENGAGED                        |
| Taxi and TO Lights       | OFF                            |
| Spoiler Lever            | CENTER                         |
| Anti-ice and Pack Valves | CLOSED                         |
| APU Start                | ON - APU RPM > 5.5K - OFF      |
| APU Generator            | ON                             |
| All Engines Feathering   | OFF                            |
| All Engines Generators   | OFF                            |
| All Engines Bleed Air    | OFF                            |
| All Engines Cutoffs      | OFF                            |
| All HP Fuel Pumps        | OFF                            |
| Beacon                   | OFF                            |
| APU Generator            | OFF                            |
| APU Bleed Air            | OFF                            |
| APU Fuel Pump            | OFF                            |
| All LP Fuel Pumps        | OFF                            |
| Battery                  | OFF                            |



Now you know how to fly our Connie. Give 'em hell, soldier!

Bonus meme!


XML Updates:

11/02/2025
- Fixed the custom target setter
- Fixed button illumination
- Added Emergency Autopilot Disengage, when the aircraft attitude becomes unfavourable
- Added Turret Targeting Manual calibration using the VTOL slider
15/03/2025
- Reduced part count using a new wingflex method by @BaconEggs

Spotlights

General Characteristics

  • Predecessor SUPERWEAPON CHALLENGE [OPEN]
  • Created On Windows
  • Wingspan 213.8ft (65.2m)
  • Length 225.5ft (68.7m)
  • Height 44.8ft (13.7m)
  • Empty Weight N/A
  • Loaded Weight 838,202lbs (380,202kg)

Performance

  • Power/Weight Ratio 0.018
  • Horse Power/Weight Ratio 0.042
  • Wing Loading 286.2lbs/ft2 (1,397.4kg/m2)
  • Wing Area 2,928.7ft2 (272.1m2)
  • Drag Points 43524

Parts

  • Number of Parts 1528
  • Control Surfaces 6
  • Performance Cost 12,608
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  • Profile image
    51.1k PlaneFlightX

    I didn't make a video, but I did test it again and this is my feedback:
    Movement: overall 5/10, but if scored relative to the type of craft 8/10 (obviously a large bomber/cruiser will be more sluggish than a fighter). The autotrim is a little jerky sometimes which detracts the score.
    Weapons: I haven't tested the advanced targeting systems, but selecting a target aims the cannons and a launched bomb will fly to the target. The autoaim on the cannons and autoflight on the bombs is good. 9/10 (sometimes bombs loop around targets)
    Playability: ignoring the actual framerate and game performance, the actual craft is fun to control and startup once I'm familiar with it. One thing I should note is the lack of any labelled diagrams, as when I first flew it a while ago I was struggling to find the controls mentioned in the checklists. Once I did know where everything was, the engine startup sequence was pretty fun. I'd give playability an 8/10, the detractors being a lack of diagrams and some quirks with how it flies sometimes.
    I would also like to note how it leans back when first spawned in. Maybe consider moving the CoG forward or the main landing gear backward?

    Pinned 16 days ago
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    24.2k Onat67

    • Design (10 points)

    • Perfect

    • Movement Performance (? points)

    • ?

    • Weapons (? points)

    • ?

    • Post Content (10 points)

    • Perfect, long and full of pictures!

    • Playability (? points)

    • ?

    Total: ?/50

    Pinned 22 days ago
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    Pinned one month ago
  • Profile image

    @GalacticaAsia thank you for being the 100th upvote and thank you for the spotlight 🗿🫡

    Pinned one month ago
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    24.2k Onat67

    @SemedianIndustries Thanks, I see. It's awsome and it looks like it will provide lots of information while judging. Still, if you can find more feedbacks i want to consider all.

    16 days ago
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    24.2k Onat67

    @PlaneFlightX
    Thank you for your rating. Your detailed feedback will help so much.

    16 days ago
  • Profile image

    @Onat67 there's a review

    16 days ago
  • Profile image

    @Timplanes exactly

    22 days ago
  • Profile image
    13.3k Timplanes

    @SemedianIndustries Sure, did you want like a screen recording of flying it/using the weapons etc?

    22 days ago
  • Profile image

    @PlaneFlightX no worries

    22 days ago
  • Profile image
    51.1k PlaneFlightX

    @SemedianIndustries Possibly, although it will be a few days.

    22 days ago
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    @Timplanes @WinsWings @PlaneFlightX Is it possible that you review the things @Onat67 couldn't? Video format would be perfect.

    22 days ago
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    24.2k Onat67

    Unfortunately it does not work on my device, I get less than 1 fps. If there are at least 3 people who can rate the movement performance, weapons, playability from 1 to 10, can they tag me and give me their scores? In the final case, the score will be close to the average of the 3 points. I would be better if you could help (at least gold rank for reliability)

    22 days ago
  • Profile image

    My phone quitted

    +2 one month ago
  • Profile image

    @AndrewGarrison this just made my day :DDD

    one month ago
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    @SemedianIndustries é bom ver os tugas em força haha, eu sou um pouco amador mas vou me desenrascando

    +1 one month ago
  • Profile image
    38.3k Dissent3R

    Just to clarify, everyone, GalacticaAsia is the 100th upvote, I just unupvoted as a joke and re-upvoted afterwards

    +2 one month ago
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    @IPAAeronautics o MAPA também é, somos os dois da Madeira

    one month ago
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    @SemedianIndustries ui nem sabia que havia tugas para aqui hahah

    +1 one month ago
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    @blt Challenges and deadlines are about the only thing that get me building these days :')

    +1 one month ago
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    30.7k blt

    this is why i quit challenges
    too many sweats

    one month ago
  • Profile image

    Extraordinary work.

    +1 2 months ago
  • Profile image
    +1 2 months ago
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    158k MAHADI

    nice to see you again!

    +1 2 months ago
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    32.3k CUBErt

    sigma buil

    +1 2 months ago
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