@RC1138Boss @AWESOMENESS360 The vertices aren't connected with lines because it takes a lot more math to render line drawing. I actually did create a modification to my code that could draw lines to make it truly a cube but the resulting input for the pixels was wayyy longer than the input for just vertices (about 20x longer) so I didn't think it was worth it and I went back to just using vertices. Maybe one day I'll find a more efficient line drawing algorithm but as of right now I'm sticking with just vertices
@FlyingPatriot lol well its definitely possible but with every time you multiply the screen length by two, you multiply the part count by 4. So a 64x64 screen would be about 4096 parts and a 128x128 screen would be about 16384 parts XD
@t0mato72 Well I think since I wrote it myself it's still more of an expression of my work rather than a tool someone made. Also last one I made was "political" in the mod's eyes so that's why they took it down haha
@Fighterpilot91 Thank you, I have a way of compressing the code to a more understandable language before converting it to what Simple Planes can read. As for your question about 6 variables, it gets a little complicated when you go beyond 2 dimensions. It hard to explain but when you modify the heading, it also changes the roll and pitch variables too (I assume it has something to do with Euler angles and gimbal locking), so the use of heading is pretty much out the window as of right now. With using z position for a variable, it is technically possible but with my current design, adding another layer to the machine makes it become very wobbly. I found that with just x and y position variables, this wobbling is almost negligible, but with the addition of a z arm, it creates veryyy noticeable artifacts in the data manipulation. If I redesigned the machine it could definitely be possibly to reliably use z position but implementing a heading variable would be an entire different monster to work out.
tldr; I don't include heading because it screws with the pitch and roll variables and I don't include z pos because it makes things too wobbly.
@SnoWFLakE0s basically I have a boolean "velocity" variable that tells the position variable where to go. When the X/Y position hits a designated limit, the X/Y (Respectfully) variable switches from negative to positive or vice versa. All the code for this is in the inputs of the 4 rotators in the computer on the real post
@GuyFolk @SnoWFLakE0s Storing variables in location/rotation data is pretty dodgy sometimes since things like bumps in the craft can manipulate it but it's the only way I could think of to store variables and it was hard as hell to develop a machine thay could accurately read and write the data. Biggest downside is that it can only store 4 variables (X, Y, Roll, and Pitch), so it can't do a whole lot. Luckily it was barely enough to make pong haha. (Even though I think I could've done it with only 3 variables but it probably would've been unstable that way plus I don't feel like changing it haha)
@FlyingPatriot haha that'd be cool but it'd be next to impossible with the current limitations. I'm working on making the ancient game of 2 player pong right now though
While the whole "it would be hard to code" argument is valid, the controls probably wouldn't be much of an issue, KSP did it good enough so I think they could too. Besides, I usually plug in a keyboard and mouse to my ps4 for some games anyways. Sucks it might not ever happen but I think it would be really cool :) @SuckMint @Sovetzkyrossiya
@Minecraftpoweer so does that mean that there is no way to make an spawned AI shoot it's cannon cause I was working on an AI turret and it was really reliant on that
I don’t use XML modding or any of that, just default game tools, so I couldnt have done that. Plus, rotators have a LOT of torque which might have caused trouble in a low Gforce environment lol @iwannabeelected
Thanks, I couldn’t use the normal gas engines cause of the lack of air and my piston engines weren’t stable enough for wheels so gyros were my best bet haha @iwannabeelected
Yeah I don’t play SP much anymore but I was addicted to making mechanical things back then, sucks I didn’t know you cause I totally would have loved playing with all your gadgets haha @iwannabeelected
@klm747klm747 idk what an anime girl comment section is but I think I agree XD
@Simpleplaner656 thatd be my magnum opus haha
@AWESOMENESS360 thanks thatd be interesting to explore
@RC1138Boss @AWESOMENESS360 The vertices aren't connected with lines because it takes a lot more math to render line drawing. I actually did create a modification to my code that could draw lines to make it truly a cube but the resulting input for the pixels was wayyy longer than the input for just vertices (about 20x longer) so I didn't think it was worth it and I went back to just using vertices. Maybe one day I'll find a more efficient line drawing algorithm but as of right now I'm sticking with just vertices
@RC1138Boss when you start the game it should be a cube rotating
@EverettStormy @AWESOMENESS360 thanks yall I got even more coming in the future haha
@ZippyyThecat Wasn't working but thanks for the off topic input
@LittleJerry lol that's actually a very low and conservative part count, my design for a high resolution version would have about 4000 parts XD
@FlyingPatriot lol well its definitely possible but with every time you multiply the screen length by two, you multiply the part count by 4. So a 64x64 screen would be about 4096 parts and a 128x128 screen would be about 16384 parts XD
@Levihugs @benjiboyy06 @FairFireFlight Thank you guys I have more things in the works
@Fighterpilot91 Haha sure will
Cool craft, just wouldn't have minded some credit for using my gears. Same with your other uploads with my gears if you could add some credit.
@ExiledKristen AMOGUS
@t0mato72 Well I think since I wrote it myself it's still more of an expression of my work rather than a tool someone made. Also last one I made was "political" in the mod's eyes so that's why they took it down haha
@t0mato72 Sorry I don't understand your question, but yes I did write a python script to make this if that is what you're asking
@Diver Lmao one day perhaps
@Fighterpilot91 Thank you, I have a way of compressing the code to a more understandable language before converting it to what Simple Planes can read. As for your question about 6 variables, it gets a little complicated when you go beyond 2 dimensions. It hard to explain but when you modify the heading, it also changes the roll and pitch variables too (I assume it has something to do with Euler angles and gimbal locking), so the use of heading is pretty much out the window as of right now. With using z position for a variable, it is technically possible but with my current design, adding another layer to the machine makes it become very wobbly. I found that with just x and y position variables, this wobbling is almost negligible, but with the addition of a z arm, it creates veryyy noticeable artifacts in the data manipulation. If I redesigned the machine it could definitely be possibly to reliably use z position but implementing a heading variable would be an entire different monster to work out.
tldr; I don't include heading because it screws with the pitch and roll variables and I don't include z pos because it makes things too wobbly.
@scratch haha well it's available now right here
@SnoWFLakE0s basically I have a boolean "velocity" variable that tells the position variable where to go. When the X/Y position hits a designated limit, the X/Y (Respectfully) variable switches from negative to positive or vice versa. All the code for this is in the inputs of the 4 rotators in the computer on the real post
@GuyFolk @SnoWFLakE0s Storing variables in location/rotation data is pretty dodgy sometimes since things like bumps in the craft can manipulate it but it's the only way I could think of to store variables and it was hard as hell to develop a machine thay could accurately read and write the data. Biggest downside is that it can only store 4 variables (X, Y, Roll, and Pitch), so it can't do a whole lot. Luckily it was barely enough to make pong haha. (Even though I think I could've done it with only 3 variables but it probably would've been unstable that way plus I don't feel like changing it haha)
@CenturyAerospace @AWESOMENESS360 Thanks I really appreciate it I put a lot of work into it :)
@Yeeturmom @Ergi @t0mato72 Haha thanks guys
@EternalDarkness come on man theres no politics here its just a picture of him
@Hellosss38 T
whats the map in the background of the screenshots?
@DaliAxes Obma.
@FlyingPatriot haha that'd be cool but it'd be next to impossible with the current limitations. I'm working on making the ancient game of 2 player pong right now though
While the whole "it would be hard to code" argument is valid, the controls probably wouldn't be much of an issue, KSP did it good enough so I think they could too. Besides, I usually plug in a keyboard and mouse to my ps4 for some games anyways. Sucks it might not ever happen but I think it would be really cool :) @SuckMint @Sovetzkyrossiya
pretty cool!
Thanks for helping me yall, I've been wanting to get back into SP after my long break and I think im going to do it by making an X-15
@Minecraftpoweer not with what I've seen, it looks like it treats cannons like bombs, so they don't use them.
@Minecraftpoweer so does that mean that there is no way to make an spawned AI shoot it's cannon cause I was working on an AI turret and it was really reliant on that
@WarshipDude yeah there could be some practical uses haha
@Gluck what do you mean "activate"?
@PlanePlaneThe66373637 that doesn't fix it because the piston never actually breaks from the block. It just "stretches" from the block and returns.
@IssaIwan no i mean in game, not the editor
How do I learn how to do stuff like this with LEDs?
I feel like this is my favorite build of mine if you want to rate it lol
Thanks! @PlaneBoy3
Yeah I’ll give it a look @RailfanEthan
Lol go for it I love your builds @RailfanEthan
Geez you sure put some time into this. I love the manual and blueprint. Good job!
Maybe you can put your strandbeest on here XD @iwannabeelected
Lol thanks and yeah I’m fine with it @iwannabeelected
I don’t use XML modding or any of that, just default game tools, so I couldnt have done that. Plus, rotators have a LOT of torque which might have caused trouble in a low Gforce environment lol @iwannabeelected
Thanks, I couldn’t use the normal gas engines cause of the lack of air and my piston engines weren’t stable enough for wheels so gyros were my best bet haha @iwannabeelected
Yeah I don’t play SP much anymore but I was addicted to making mechanical things back then, sucks I didn’t know you cause I totally would have loved playing with all your gadgets haha @iwannabeelected
No problem, I’m surprised this has been up 2 years and I never saw it lol @iwannabeelected
I love it. Also great use of the universal joint.
Also, cool beans on the speedometer, I have my own design too and excited to see yours! @LimitedShelf568