Take your time, bro.
As an FT weapon player, if you were to throw a big chunk of code at me right now, I wouldn't understand it either. Start with the basics—when you decide to add features one by one, you’ll naturally find yourself capable of writing more complex code.
In the past, I swore that if I ever touched Auto-aiming again, I’d be a dog. But now, I’ve even gone beyond the traditional pitch + yaw method and achieved a pitch + roll Auto-aiming gun pod with the JP-2B.
@TheUltimatePlaneLover Thank you so much, bro. If I didn’t know better, I’d think he has 6,000 Iron Dome systems.
In an island spanning just 13.2 km, short-range rockets have been fired at point-blank range, yet you keep emphasizing how strong his defenses are because he has lots of aircraft. My single unit's fire coverage is 500m*600m. If my regiment joins the fight, with a launch-to-impact time of two minutes, we can blast from one end of the runway to the other end of the hangars. How many aircraft can he possibly scramble in two minutes? Even if all his aircraft are elite units, with so many F-33As stacked up, you could practically ram them to take them out.
Does he have VTOL capability? If not, once I cripple his runway and blow up a bunch of hangars, could you even take it down in 24 hours?
If you're unsure, just let me know, and I'll switch to the backup plan.
@TheUltimatePlaneLover I'll provide you with sufficient rocket artillery for saturation bombardment coverage. If Scourge reinforcements show up, I'll handle them. With your F-33As and allied forces attacking together, can we take Bandit Airport quickly?
Keep those Scourge knock-off fighters of yours out of this. Do you think you're operating like LN-1A container system that can erect and launch two aircraft directly? With just the sortie capacity of a single airfield, you'd be losing planes faster than you could scramble them.
@TheUltimatePlaneLover Don’t come to me with your need for more support so that the enemy won’t come and defeat you. Your problem right now is that I cannot provide you with effective support.
Can you put together a coordinated force sufficient for the task? I suggest quickly taking down the Bandit Airport.
We have been in meetings for hours. Proposals ranged from transporting the LN-1A to MDA, preparing contingency measures for a full-scale missile strike, deploying the M-16A at Yeager Airport, to having all-weather reconnaissance UAVs on standby.
However, one issue remained unavoidable for everyone—how to deal with the forward base at Bandit Airport. Initially, we planned to coordinate ETSF artillery with the MDA, but the current situation has left us utterly disappointed. This is a nail that pins down all aerial operations. If the M-16A is deployed directly at Yeager Airport, its missile advantage cannot be fully utilized, and the LN-1A, without effective support, would be completely suppressed by the Red Opponent E. However, if we let the M-16A take off from Wright Island Airport for support, even launching long-range air-to-air missiles immediately would be too late—Bandit Airport and Yeager Airport are simply too close.
The ETSF’s departure being delayed by a few days has already cost us this brutal battle. We can no longer tolerate any hesitation.
If MDA cannot prepare sufficient air support units and armored forces before Christmas Eve, we would lean toward a more proactive option.
I'm from the neighboring RP, just dropping by.
Hmm… It’s time again for that uniquely childish and petty measuring contest of SP warfare RP—the nuclear warfare segment.
…
I have over a week before my next exam, which I will use to complete the M-16A and the 021 submarine.
My subsequent decision-making path awaits your article.
@TheUltimatePlaneLover This makes perfect sense—the ETSF took their time before departing, with all due events taking place in the interim.
Moreover, this better sets the stage for the “Disconnect” Protocol.
@TheUltimatePlaneLover For a defensive mission, my opinion is to have the artillery conduct sustained harassment, focusing attacks on the runway and hangars.
The area-denial capability of the short-range rocket artillery is essentially a score-farming game against the massive number of aircraft parked on the ground. We can't wait for them to take off before engaging, right?
Since I don't have time to write, and since their command authority lies with you, you will be the one to write it. If you require them, long-range rocket artillery and tactical missiles are also available for deployment. You can simply include them in the writing.
@TheUltimatePlaneLover I have an exam imminent, so I don't have time to write out a full narrative. I'll simply state what happened.
The release of this piece signifies that ETSF has successfully landed and joined up with you. SCOURGE dispatched approximately 20 aircraft to intercept the transport ships, including laser-equipped units. All were eliminated without loss by the 6-plane Red Arrow Squadron, with each aircraft armed with five LT-15A long-range FT air-to-air missiles and two JP-2B auto-targeting gun pods. However, this also means the presence of the highly lethal JP-2B has been exposed; the current implications are unknown.
ETSF has replaced the BFX-11A with the BFX-13A and is tasked with supporting your operations.
We now need to decide on one issue: Should the artillery units conduct daily, sustained suppression of the bandit airfield, or launch a decisive, all-out assault at the start of the formal operation?
@Boeing727200F Wait, what? How would I know where the main island is? That’s part of the main quest…
Hold on, what I meant is, according to the setting, it’s already established that so many aircraft can be crammed onto one island. They’ve already gone this far with it—there’s no need to nitpick over details in the lore.
@Boeing727200F A single floating island in the Scourge's home turf is already crammed with so many aircraft—there's really no need to worry about details like that.
@Boeing727200F no. The excessive size of the cargo ship is not advantageous for us, as it is intended for defensive battles. For offensive battles, deployment is carried out by light fighter platforms
I will directly send ETSF (Air defense units (SBS-2, ZG-6) and artillery units (HLS-4, BFX-11)) to support you.
You guys choose one, or would you like to invite others to join?
@TheUltimatePlaneLover This issue will be considered in Phase II under "How to Conduct Maritime Interception," and it will also be the most challenging aspect of the entire war.
However, there is an option to skip Phase II and integrate it with Phase III.
The attack on Yeager Airport undoubtedly served to divert the enemy's attention, allowing us to further develop our technology... But why am I doing this?
Six months ago, during M-War II, I implemented the same strategy of counterattacking after the enemy's initial move. Yet, after enduring immense suffering on the front lines, the situation ended inconclusively. Now that we have completed the development of all weapons required for the first phase of the incident, why wait any longer?
Based on this, I propose the following plan:
We will launch tactical missiles from Wright Island to disable Bandit Airport, ensuring they lose control of the forward airfield and drawing enemy fire.
The young soldiers yearn to make achievements.
The old souls yearn to make achievements.
The new forces yearn to make achievements.
In short, Let The Fire Rise!
@Mrcooldude JSTQ
meet you
Take your time, bro.
As an FT weapon player, if you were to throw a big chunk of code at me right now, I wouldn't understand it either. Start with the basics—when you decide to add features one by one, you’ll naturally find yourself capable of writing more complex code.
In the past, I swore that if I ever touched Auto-aiming again, I’d be a dog. But now, I’ve even gone beyond the traditional pitch + yaw method and achieved a pitch + roll Auto-aiming gun pod with the JP-2B.
@TheUltimatePlaneLover Thank you so much, bro. If I didn’t know better, I’d think he has 6,000 Iron Dome systems.
In an island spanning just 13.2 km, short-range rockets have been fired at point-blank range, yet you keep emphasizing how strong his defenses are because he has lots of aircraft. My single unit's fire coverage is 500m*600m. If my regiment joins the fight, with a launch-to-impact time of two minutes, we can blast from one end of the runway to the other end of the hangars. How many aircraft can he possibly scramble in two minutes? Even if all his aircraft are elite units, with so many F-33As stacked up, you could practically ram them to take them out.
Does he have VTOL capability? If not, once I cripple his runway and blow up a bunch of hangars, could you even take it down in 24 hours?
If you're unsure, just let me know, and I'll switch to the backup plan.
+1@TheUltimatePlaneLover I'll provide you with sufficient rocket artillery for saturation bombardment coverage. If Scourge reinforcements show up, I'll handle them. With your F-33As and allied forces attacking together, can we take Bandit Airport quickly?
Keep those Scourge knock-off fighters of yours out of this. Do you think you're operating like LN-1A container system that can erect and launch two aircraft directly? With just the sortie capacity of a single airfield, you'd be losing planes faster than you could scramble them.
@TheUltimatePlaneLover Don’t come to me with your need for more support so that the enemy won’t come and defeat you. Your problem right now is that I cannot provide you with effective support.
Can you put together a coordinated force sufficient for the task? I suggest quickly taking down the Bandit Airport.
+1We have been in meetings for hours. Proposals ranged from transporting the LN-1A to MDA, preparing contingency measures for a full-scale missile strike, deploying the M-16A at Yeager Airport, to having all-weather reconnaissance UAVs on standby.
However, one issue remained unavoidable for everyone—how to deal with the forward base at Bandit Airport. Initially, we planned to coordinate ETSF artillery with the MDA, but the current situation has left us utterly disappointed. This is a nail that pins down all aerial operations. If the M-16A is deployed directly at Yeager Airport, its missile advantage cannot be fully utilized, and the LN-1A, without effective support, would be completely suppressed by the Red Opponent E. However, if we let the M-16A take off from Wright Island Airport for support, even launching long-range air-to-air missiles immediately would be too late—Bandit Airport and Yeager Airport are simply too close.
The ETSF’s departure being delayed by a few days has already cost us this brutal battle. We can no longer tolerate any hesitation.
If MDA cannot prepare sufficient air support units and armored forces before Christmas Eve, we would lean toward a more proactive option.
+1I'm from the neighboring RP, just dropping by.
Hmm… It’s time again for that uniquely childish and petty measuring contest of SP warfare RP—the nuclear warfare segment.
…
Alright! I want to see the river of blood!
@KPLBall yes
+1I have over a week before my next exam, which I will use to complete the M-16A and the 021 submarine.
+1My subsequent decision-making path awaits your article.
@TheUltimatePlaneLover If these two are really in the same universe, I'll launch the submarine next week.
+2@TheUltimatePlaneLover
@Lake Yes
+1This stage tests your early warning capability in actual combat and your ultra-long-range air combat capability.
@SuperSuperTheSylph JoshuaW
+1@SuperSuperTheSylph Bro, to be honest, I never expected it would blow up like this.
+1@TheUltimatePlaneLover
Cheaply leveled-up enemy planes can be a pain in the neck.
+1But overdoing it will directly summon the LT-15A.
Extend the reload time of the first cannon to fire while minimizing the reload time of the remaining barrels to achieve a battleship salvo effect.
+1@TheUltimatePlaneLover This makes perfect sense—the ETSF took their time before departing, with all due events taking place in the interim.
+1Moreover, this better sets the stage for the “Disconnect” Protocol.
@TheUltimatePlaneLover For a defensive mission, my opinion is to have the artillery conduct sustained harassment, focusing attacks on the runway and hangars.
The area-denial capability of the short-range rocket artillery is essentially a score-farming game against the massive number of aircraft parked on the ground. We can't wait for them to take off before engaging, right?
Since I don't have time to write, and since their command authority lies with you, you will be the one to write it. If you require them, long-range rocket artillery and tactical missiles are also available for deployment. You can simply include them in the writing.
+1@M109Simp
+1@Karroc9522
@KPLBall
@TheMouse
@CrestelAeronautics
@MIGFOXHOUND31BSM26
@TheUltimatePlaneLover I have an exam imminent, so I don't have time to write out a full narrative. I'll simply state what happened.
The release of this piece signifies that ETSF has successfully landed and joined up with you. SCOURGE dispatched approximately 20 aircraft to intercept the transport ships, including laser-equipped units. All were eliminated without loss by the 6-plane Red Arrow Squadron, with each aircraft armed with five LT-15A long-range FT air-to-air missiles and two JP-2B auto-targeting gun pods. However, this also means the presence of the highly lethal JP-2B has been exposed; the current implications are unknown.
ETSF has replaced the BFX-11A with the BFX-13A and is tasked with supporting your operations.
We now need to decide on one issue: Should the artillery units conduct daily, sustained suppression of the bandit airfield, or launch a decisive, all-out assault at the start of the formal operation?
@SuperSuperTheSylph ?
+1bro i can't use youtube, what happened
@eggstick then throw me an egg for dinner
+1@eggstick why?
+1@Boeing727200F It's not that complicated.
@Boeing727200F Wait, what? How would I know where the main island is? That’s part of the main quest…
+1Hold on, what I meant is, according to the setting, it’s already established that so many aircraft can be crammed onto one island. They’ve already gone this far with it—there’s no need to nitpick over details in the lore.
@Boeing727200F A single floating island in the Scourge's home turf is already crammed with so many aircraft—there's really no need to worry about details like that.
+1@SimplyElegant 1. the SCOURGE war
2. M War II, It's merely a ceasefire, not the end.
@M109Simp
@Karroc9522
@KPLBall
@TheMouse
@CrestelAeronautics
@MIGFOXHOUND31BSM26
@TheUltimatePlaneLover
@TheUltimatePlaneLover This pertains to a world event, tagging others for attention.
@Boeing727200F no. The excessive size of the cargo ship is not advantageous for us, as it is intended for defensive battles. For offensive battles, deployment is carried out by light fighter platforms
@Boeing727200F my opinion
+1Correction: MDA airport was not occupied; that airport did not originally belong to them.
@TheUltimatePlaneLover Understood. Next, I need to roll a judgment die.
+1d100=57
OOPS, so close, but unfortunately...
@TheUltimatePlaneLover The trigger condition for Phase III is steadily tracking the enemy island.
+1@KPLBall can keep dreaming. Mach 10? I might as well just declare you the winner.
@Boeing727200F
TSW: The SCOURGE War
@TheUltimatePlaneLover Here are two options:
You guys choose one, or would you like to invite others to join?
@TheUltimatePlaneLover This issue will be considered in Phase II under "How to Conduct Maritime Interception," and it will also be the most challenging aspect of the entire war.
+1However, there is an option to skip Phase II and integrate it with Phase III.
Because I will be in my exam month, I won't have time to polish this story. My apologies.
@TheUltimatePlaneLover
This is truly unfortunate news.
The attack on Yeager Airport undoubtedly served to divert the enemy's attention, allowing us to further develop our technology... But why am I doing this?
Six months ago, during M-War II, I implemented the same strategy of counterattacking after the enemy's initial move. Yet, after enduring immense suffering on the front lines, the situation ended inconclusively. Now that we have completed the development of all weapons required for the first phase of the incident, why wait any longer?
Based on this, I propose the following plan:
We will launch tactical missiles from Wright Island to disable Bandit Airport, ensuring they lose control of the forward airfield and drawing enemy fire.
Additionally—change my tag to Reformist
@TheUltimatePlaneLover
@TheUltimatePlaneLover
The young soldiers yearn to make achievements.
+2The old souls yearn to make achievements.
The new forces yearn to make achievements.
In short, Let The Fire Rise!