7,496 JSTQ Comments

  • The War Begins 9 hours ago

    @SilverTheDogfighter Sorry, I hope to withdraw from the war now because I don't have time

  • [RA2: MO3] Irkalla Air Fortress yesterday

    @SDmak yeah that is ordinary

  • [RA2: MO3] Irkalla Air Fortress yesterday

    This is my last work in 2025, but it may not the end of this playtest.

  • [RA2: MO3] Irkalla Air Fortress yesterday

    @TheUltimatePlaneLover

  • SPRP-2: Dawn of a New Era 4 days ago

    @Airsupremacy01 cant use discord too (sad)

  • SPRP-2: Dawn of a New Era 4 days ago

    I agree with raising the standards. Many role-playing scenarios focus too much on combat, reflecting a "demolition derby" mentality. If there are faction backstories, they should be meaningfully integrated (for instance, multi-nation alliances—especially those based on interests—shouldn’t appear as a monolithic bloc, as everyone has different concerns and motivations). I also hope the narrative can prioritize storytelling, weaving your ideas into the characters rather than using dialogue to showcase some sort of American-style hero rampaging around.

    That said, I still prefer war-themed role-playing with a scripted background. For nation-based RP… there should be a complete script (including unexpected events to drive the plot), or the participants should possess enough expertise and dedication to collaboratively weave a compelling story.

  • what did you do in sp2 today? 9 days ago

    @Mrcooldude JSTQ

  • what did you do in sp2 today? 10 days ago

    meet you

  • I Don't Think I'll Be Able To Become Good At Funky Tree Coding 10 days ago

    Take your time, bro.
    As an FT weapon player, if you were to throw a big chunk of code at me right now, I wouldn't understand it either. Start with the basics—when you decide to add features one by one, you’ll naturally find yourself capable of writing more complex code.

    In the past, I swore that if I ever touched Auto-aiming again, I’d be a dog. But now, I’ve even gone beyond the traditional pitch + yaw method and achieved a pitch + roll Auto-aiming gun pod with the JP-2B.

  • [TSW] Aerial Assault on Yeager 10 days ago

    @TheUltimatePlaneLover Thank you so much, bro. If I didn’t know better, I’d think he has 6,000 Iron Dome systems.

    In an island spanning just 13.2 km, short-range rockets have been fired at point-blank range, yet you keep emphasizing how strong his defenses are because he has lots of aircraft. My single unit's fire coverage is 500m*600m. If my regiment joins the fight, with a launch-to-impact time of two minutes, we can blast from one end of the runway to the other end of the hangars. How many aircraft can he possibly scramble in two minutes? Even if all his aircraft are elite units, with so many F-33As stacked up, you could practically ram them to take them out.

    Does he have VTOL capability? If not, once I cripple his runway and blow up a bunch of hangars, could you even take it down in 24 hours?

    If you're unsure, just let me know, and I'll switch to the backup plan.

    +1
  • [TSW] Aerial Assault on Yeager 11 days ago

    @TheUltimatePlaneLover I'll provide you with sufficient rocket artillery for saturation bombardment coverage. If Scourge reinforcements show up, I'll handle them. With your F-33As and allied forces attacking together, can we take Bandit Airport quickly?

    Keep those Scourge knock-off fighters of yours out of this. Do you think you're operating like LN-1A container system that can erect and launch two aircraft directly? With just the sortie capacity of a single airfield, you'd be losing planes faster than you could scramble them.

  • [TSW] Aerial Assault on Yeager 11 days ago

    @TheUltimatePlaneLover Don’t come to me with your need for more support so that the enemy won’t come and defeat you. Your problem right now is that I cannot provide you with effective support.

    Can you put together a coordinated force sufficient for the task? I suggest quickly taking down the Bandit Airport.

    +1
  • [TSW] Aerial Assault on Yeager 11 days ago

    We have been in meetings for hours. Proposals ranged from transporting the LN-1A to MDA, preparing contingency measures for a full-scale missile strike, deploying the M-16A at Yeager Airport, to having all-weather reconnaissance UAVs on standby.

    However, one issue remained unavoidable for everyone—how to deal with the forward base at Bandit Airport. Initially, we planned to coordinate ETSF artillery with the MDA, but the current situation has left us utterly disappointed. This is a nail that pins down all aerial operations. If the M-16A is deployed directly at Yeager Airport, its missile advantage cannot be fully utilized, and the LN-1A, without effective support, would be completely suppressed by the Red Opponent E. However, if we let the M-16A take off from Wright Island Airport for support, even launching long-range air-to-air missiles immediately would be too late—Bandit Airport and Yeager Airport are simply too close.

    The ETSF’s departure being delayed by a few days has already cost us this brutal battle. We can no longer tolerate any hesitation.

    If MDA cannot prepare sufficient air support units and armored forces before Christmas Eve, we would lean toward a more proactive option.

    +1
  • [ZWRP] {Z} Interception of Avyron AF + Avyron bombings (the second time) 13 days ago

    I'm from the neighboring RP, just dropping by.
    Hmm… It’s time again for that uniquely childish and petty measuring contest of SP warfare RP—the nuclear warfare segment.

    Alright! I want to see the river of blood!

  • [TSW] Touching Home 15 days ago

    @KPLBall yes

    +1
  • [TSW Teaser] Air Raid 16 days ago

    I have over a week before my next exam, which I will use to complete the M-16A and the 021 submarine.
    My subsequent decision-making path awaits your article.

    +1
  • [Monarchii/Siren War] MRNS Shinna Faultline II (Sriwijaya-class DDGX) 17 days ago

    @TheUltimatePlaneLover If these two are really in the same universe, I'll launch the submarine next week.

    +2
  • [TSW] Red Rival B 20 days ago

    @Lake Yes

    +1
  • Red Opponent E 20 days ago

    This stage tests your early warning capability in actual combat and your ultra-long-range air combat capability.

  • [TFMR] QY-13A Stealth Cross-media Torpedo 21 days ago

    @SuperSuperTheSylph JoshuaW

    +1
  • [TFMR] QY-13A Stealth Cross-media Torpedo 21 days ago

    @SuperSuperTheSylph Bro, to be honest, I never expected it would blow up like this.

    +1
  • [TFMR] QY-13A Stealth Cross-media Torpedo 21 days ago

    @TheUltimatePlaneLover

  • [TSW] Red Rival B 22 days ago

    Cheaply leveled-up enemy planes can be a pain in the neck.
    But overdoing it will directly summon the LT-15A.

    +1
  • RRS Nusarudra [BBS-R] 23 days ago

    Extend the reload time of the first cannon to fire while minimizing the reload time of the remaining barrels to achieve a battleship salvo effect.

    +1
  • [TFMR/TSW] BFX-13A 24 days ago

    @TheUltimatePlaneLover This makes perfect sense—the ETSF took their time before departing, with all due events taking place in the interim.
    Moreover, this better sets the stage for the “Disconnect” Protocol.

    +1
  • [TFMR/TSW] BFX-13A 25 days ago

    @TheUltimatePlaneLover For a defensive mission, my opinion is to have the artillery conduct sustained harassment, focusing attacks on the runway and hangars.
    The area-denial capability of the short-range rocket artillery is essentially a score-farming game against the massive number of aircraft parked on the ground. We can't wait for them to take off before engaging, right?

    Since I don't have time to write, and since their command authority lies with you, you will be the one to write it. If you require them, long-range rocket artillery and tactical missiles are also available for deployment. You can simply include them in the writing.

    +1
  • [TFMR/TSW] BFX-13A 25 days ago

    @M109Simp
    @Karroc9522
    @KPLBall

    +1
  • [TFMR/TSW] BFX-13A 25 days ago

    @TheMouse
    @CrestelAeronautics
    @MIGFOXHOUND31BSM26

  • [TFMR/TSW] BFX-13A 25 days ago

    @TheUltimatePlaneLover I have an exam imminent, so I don't have time to write out a full narrative. I'll simply state what happened.

    The release of this piece signifies that ETSF has successfully landed and joined up with you. SCOURGE dispatched approximately 20 aircraft to intercept the transport ships, including laser-equipped units. All were eliminated without loss by the 6-plane Red Arrow Squadron, with each aircraft armed with five LT-15A long-range FT air-to-air missiles and two JP-2B auto-targeting gun pods. However, this also means the presence of the highly lethal JP-2B has been exposed; the current implications are unknown.

    ETSF has replaced the BFX-11A with the BFX-13A and is tasked with supporting your operations.

    We now need to decide on one issue: Should the artillery units conduct daily, sustained suppression of the bandit airfield, or launch a decisive, all-out assault at the start of the formal operation?

  • [TSW] Relight the Spark 25 days ago

    @SuperSuperTheSylph ?
    bro i can't use youtube, what happened

    +1
  • [TSW] Relight the Spark 26 days ago

    @eggstick then throw me an egg for dinner

    +1
  • [TSW] Relight the Spark 26 days ago

    @eggstick why?

    +1
  • [TSW] Bandits from the West 26 days ago

    @Boeing727200F Wait, what? How would I know where the main island is? That’s part of the main quest…
    Hold on, what I meant is, according to the setting, it’s already established that so many aircraft can be crammed onto one island. They’ve already gone this far with it—there’s no need to nitpick over details in the lore.

    +1
  • [TSW] Bandits from the West 26 days ago

    @Boeing727200F A single floating island in the Scourge's home turf is already crammed with so many aircraft—there's really no need to worry about details like that.

    +1
  • [TFMR/TSW] JP-2B Auto-aiming Gun Pod 26 days ago

    @SimplyElegant 1. the SCOURGE war
    2. M War II, It's merely a ceasefire, not the end.

  • [TFMR/TSW] JP-2B Auto-aiming Gun Pod 26 days ago

    @M109Simp
    @Karroc9522
    @KPLBall

  • [TFMR/TSW] JP-2B Auto-aiming Gun Pod 26 days ago

    @TheMouse
    @CrestelAeronautics
    @MIGFOXHOUND31BSM26

  • [TFMR/TSW] JP-2B Auto-aiming Gun Pod 26 days ago

    @TheUltimatePlaneLover

  • [TSW] Relight the Spark 26 days ago

    @TheUltimatePlaneLover This pertains to a world event, tagging others for attention.

  • [TSW] Bandits from the West 28 days ago

    @Boeing727200F no. The excessive size of the cargo ship is not advantageous for us, as it is intended for defensive battles. For offensive battles, deployment is carried out by light fighter platforms

  • [TSW] Bandits from the West 28 days ago

    @Boeing727200F my opinion

    +1
  • [TSW] Rude Awakening The One Who Is Dreaming one month ago

    Correction: MDA airport was not occupied; that airport did not originally belong to them.

  • [TSW] Rude Awakening The One Who Is Dreaming one month ago

    @TheUltimatePlaneLover Understood. Next, I need to roll a judgment die.
    d100=57
    OOPS, so close, but unfortunately...

    +1
  • [TSW] The 177th Sunrise one month ago

    @TheUltimatePlaneLover The trigger condition for Phase III is steadily tracking the enemy island.

    +1
  • [TSW] More Help one month ago

    @KPLBall can keep dreaming. Mach 10? I might as well just declare you the winner.

  • [TSW] Rude Awakening The One Who Is Dreaming one month ago

    @TheUltimatePlaneLover Here are two options:

    1. As I mentioned before,
    2. I will directly send ETSF (Air defense units (SBS-2, ZG-6) and artillery units (HLS-4, BFX-11)) to support you.
      You guys choose one, or would you like to invite others to join?

  • [TSW] The 177th Sunrise one month ago

    @TheUltimatePlaneLover This issue will be considered in Phase II under "How to Conduct Maritime Interception," and it will also be the most challenging aspect of the entire war.
    However, there is an option to skip Phase II and integrate it with Phase III.

    +1