I’m ready to submit, I just need to confirm that my launcher edits are okay. I added 3 extra vtol engines(Added 3 per side, 6 added total, they are the exact same as the original engines. It gets up to about 170 mph before launching, edited launcher detach force to be 100% with a delay of 2.7 seconds. I also added an inlet at the front of the launcher to make it more efficient. (This probably wouldn’t matter as there is an inlet on my v1.) I also added 2 structural wings at the back and tilted them to give the cart some downforce as it kept lifting up on launch. Gave wheels default wheel suspension. Is there anything I need to change or can I post it? @asteroidbook345
Hi I have a question, how would make a rail launcher that uses a winch? I can set the starting length but I can’t pull it in to 0 if I set the length farther than 0.@SpiritusRaptor
Would you mind speaking English? Your grammar is horrible, try writing the sentence again. I will not send a actually replay to you until I can understand what your talking about.@UFNNICF5TF
Bruh. Any mobile user thing can run this unless you actually have a literal potato for a phone or an iPad. And this is coming from someone who has never had a decent computer and always used mobile. :)@UFNNICF5TF
Boy I’m annoyed. I had a version that I didn’t save as a separate and it went over 7,500 on average. Tried adding decals, messed up my whole thing, got rid of them and then saved as the same craft, now I’m having problems taking off
Also, I’ve been doing a few modifications to the cart and before it leaves the deck, the back right wheel bucks up a decent amount, how do I fix this. There doesn’t seem to be anything causing this@asteroidbook345
If I have a mock engine that is just the casing and doesn’t have a engine inside am I able to disable drag for that? Or is it just logos? Also, when is the last day I can submit by?@asteroidbook345
The thing is, Jundroo is a small company with a small team, and big multiplayer servers are expensive to keep running. Unless they somehow start earning enough to keep big servers running, this will not happen.@F22Rapter
How do I make the missile be able to fire without a lock? I can do it on my vls truck, I just used the stock missiles and attached them to a pylon, but when I do it on this and add a connection to the pylon it still won’t activate the missile@EternalDarkness it also doesn’t fire the missile even when it has a lock
Currently, I just use a piston that I shove in the floor and extend till it reaches just past the wheels (shouldn’t be lifting the whole craft completely off the ground, but lifting it just a tiny bit) ((while you don’t have to do anything else, my jackhammer aa vls has this, shows it off really well, so check it out if you want))
I thought this would say Thanks for Watching as soon as ai clicked on it and nothing else
38,494. No glitching, just a craft with an xml modded engine that I liked and realized never stopped accelerating@L3dg3ndary
Along with a few others@ChrisETH
What happened here
When are you posting I want to fly this and see if I can break my current top speed record
If it’s an endless dive, how do you stop it? Hmmmm...,,,,,.......
I think Yeager is the most dangerous airport in the world continues to keep on not breaking until reaching the end of the taxiway
I dunno
Make bad videos where I don’t talk but I put subtitles and good fitting music, idk what the videos would be about
Bruh moments
There isn’t full keyboard and mouse support on mobile, so I don’t think it would work.@Adityo0502
When is the first vehicle that was on your I’m taking a break post being posted@belugasub
Is 142 mph a more acceptable speed at detachment?@asteroidbook345
Okay I’ll try@asteroidbook345
Wii sports Resort @Planeacceleration
I’m ready to submit, I just need to confirm that my launcher edits are okay. I added 3 extra vtol engines(Added 3 per side, 6 added total, they are the exact same as the original engines. It gets up to about 170 mph before launching, edited launcher detach force to be 100% with a delay of 2.7 seconds. I also added an inlet at the front of the launcher to make it more efficient. (This probably wouldn’t matter as there is an inlet on my v1.) I also added 2 structural wings at the back and tilted them to give the cart some downforce as it kept lifting up on launch. Gave wheels default wheel suspension. Is there anything I need to change or can I post it? @asteroidbook345
And this is why mobile needs a hide ui button.
+1Okay@SpiritusRaptor
FINALLY
How many parts?
Hi I have a question, how would make a rail launcher that uses a winch? I can set the starting length but I can’t pull it in to 0 if I set the length farther than 0.@SpiritusRaptor
I remade it, wings are stupidly long and look unrealistic, but I got it to go 13,851 feet on my first run with it.@asteroidbook345
Would you mind speaking English? Your grammar is horrible, try writing the sentence again. I will not send a actually replay to you until I can understand what your talking about.@UFNNICF5TF
Someone’s overreacting:)
+2Bruh. Any mobile user thing can run this unless you actually have a literal potato for a phone or an iPad. And this is coming from someone who has never had a decent computer and always used mobile. :)@UFNNICF5TF
Okay...........@TheMachinist
Boy I’m annoyed. I had a version that I didn’t save as a separate and it went over 7,500 on average. Tried adding decals, messed up my whole thing, got rid of them and then saved as the same craft, now I’m having problems taking off
It happens 1.5 seconds into turning it on.@asteroidbook345
Also, I’ve been doing a few modifications to the cart and before it leaves the deck, the back right wheel bucks up a decent amount, how do I fix this. There doesn’t seem to be anything causing this@asteroidbook345
If I have a mock engine that is just the casing and doesn’t have a engine inside am I able to disable drag for that? Or is it just logos? Also, when is the last day I can submit by?@asteroidbook345
The thing is, Jundroo is a small company with a small team, and big multiplayer servers are expensive to keep running. Unless they somehow start earning enough to keep big servers running, this will not happen.@F22Rapter
+5Okay, that sounds good@FishMiner
What happened here@TheMachinist @edensk
Sure. Is it possible to make the altitude customizable on iOS or will it be a fixed altitude?@FishMiner
anti infantry has weapons that would cut through a warship
Could you possibly make an ai version? That just hovers at a set altitude?
I fixed it, and finished it. It’s uploaded@edensk
How do I make the missile be able to fire without a lock? I can do it on my vls truck, I just used the stock missiles and attached them to a pylon, but when I do it on this and add a connection to the pylon it still won’t activate the missile@EternalDarkness it also doesn’t fire the missile even when it has a lock
Missile still won’t fire. I have all parts connected together like how it shows.@edensk
Thanks@edensk
Currently, I just use a piston that I shove in the floor and extend till it reaches just past the wheels (shouldn’t be lifting the whole craft completely off the ground, but lifting it just a tiny bit) ((while you don’t have to do anything else, my jackhammer aa vls has this, shows it off really well, so check it out if you want))
Same, it just isn’t fitting, like intense dogfight and just like acoustic guitar playing calmly@MrSilverWolf
T
With a dab of insanity and intense confusion
Moderate
F-4 phanTom
PUBG mobile
What computer do you have or do you work for the government and have access to a supercomputer
+14 1 6 p a r t s w t h
Make magnet cannons so you can launch them at other ships /blimps and pull them in @ACEPILOT109