@Cat4eva can certainly happend, because while this sky theif is automatically controlled, it always try to hover right above the target vehicle, and its winch is released too long. it's just because.. my codes dind't made smart enough.
wow i did the same mistake as i've done while editing some videos on mobile, but now in PC. video actually end on 1:10, so you can just turn it off after that..
@spectre118 @V i really have no idea why does this happend on your end.. I've just tested both on my phone, on my computer, by each physics setting low, medium, high and different locations. But they Flying very well and still i can't find a way to try to make the same problem as you have. I'm sorry!
go to [ android > data > com.jundroo.SimplePlanes > files > Mods ] (how it looks) location of your phone, and remove the mod file exist on that folder, caused the problem on your game.
Do your phone's OS is equal/greater than android 14? you can't see inside of android > data folder.
but don't worry, i know a app for that.
Do your phone's OS is not equal/greater than android 14? just do it right now. you can easily access the folder.
not sure is similar thing already exist but
i made a code that tells your forward and backward speed. (rate(Latitude)*cos(Heading)+rate(Longitude)*sin(Heading))
just imagine it is just same asGS but while the original GS is just keep telling you the same speed no matter the direction you going to, this code will output the minus speed when you moving backward, plus when forward.
for better understanding:
50 km/h forward " ↑ " = 50 km/h
50 km/h slide " ↔ " = 0 km/h
50 km/h backward " ↓ " = -50 km/h
usage is just same as normal GS. multiplying by 3.6 is a kilometer.
i named this as "ForwardSpeed" in my own XD
not guaranteed, but if it's not too heavy, our Sky Thief certainly will do it. but watchout, the company will come to you to fight back..!!
(damn i accidentally forgot to mentioning the person i'm answering to... 💀💀)
i'm not officailly learnd from professional and everything is self-learned. but if i can be your help at least little.. first time i started to drawing with it was drawing automobile from 2D side view to 3D view. drawing a car would be definitively help you to understand how exactly the things in real world are shaped. because as you can see, car is every where.
you or your parent's car at your home, cars passing on the road outside of your home, or even at video games featuring cool 3D car models.
and, one more cool thing that the car drawing let your learn.. is the material.
most of car's paint is glossy and reflects the light, and you'll know that the shape of the reflected light can be actively transformed by how sharp / rounded the object is. this can be sound unrelated, but it seems these art and understading both three-dimensional shape and its material expressions has strong relations.
i searched what exactly A2RL is (because i haven't ever heared about it..) and i now understood that it is a racing series exist irl.
now let me write here how are my thought about it.
first, the difference between THAT "Ai" and THIS "Ai".
i think that every 3D video game (including racing games, or even simpleplanes) has coordinate. i dare not know how is the racing game developers developed their Ai for let it drive its racing car in their game. but at least, i'm using this useful function "coordinate" for guide the Ai, and let it drive into certain location we intended.
something good with "My Ai", is that the Ai can drive very fast and accurate as we intended.
but something bad, This code called "Ai" can't read the road information by itself, can't drive that road by itself. so i have to re-map its coordinate guiders everytime, depeding on each cars by how fast is the car, how stable it is, how fast it can turn, how many grip is its tire can hold it, how heavy it is, and etc. one more thing, though my code being called "Ai", hasn't any ability to react the sudden situations (like other vehice spunned at the track, or even it self is out of the track). due to this, i'm not sure was it right to name my code "Ai".(look, while today's "Artificial intelligence" is almost about to having its own mind, isn't that giving it a same name to this little piece of code i made in this simulation game is, kinda big mistake i've made..)
..so, next thing i thought by seeing those Ai's driving irl (sorry, but i weren't be able to watch them many how they driving. videos available on internet seem to be very limited..), i rather think it's more technically advanced (though the Ais are making mistake sometimes..).
let me dare to suggest you, to look at those A2RL racing Ais with the "eye of craftman".
do the real world have real-time updating coordinate as in the game? not sure. i haven't try to find out..
if it doesn't exist, they may programmed the Ai itself to drive the road, readed by itself. (maybe, that's why they replaced the driver seat and put there a camera instead)
those A2RL Ais are seems to be "Baby" yet, but imagine their technology become mature enough. it will make us either amazing and scarry.
..yes, this is how i thought. (i'm sorry if it was hard to read due to my incomplete english.)
it wouldn't be realistic, so i didn't made that feature.
and that's why i've added "TCS" (you can activate with Ag1) instead.
because, just "turning off" the drift wouldn't that be realistic. instead, this TCS is restricts the power of engine to prevent the car from spin.
@YarisSedan Oh.. very old.
i didn't even spotted out this build. because, as of course, when this released is much earlier than the date i joined SP.
but instead, i was inspired to make a Following Ai vehicle by found someone made Ai police car.
that's when i started to make the Ai with some more interesting things and improvements (like: Steering with out using gyroscope, keeping away on a desired amount of distance.)
(but though, i'm not/ i haven't claiming/claimed my self i'm the first one to make ground vehicle Ai.)
Wow, congrats on three hundred! kinda amazed to see that amount of number
by the way, your drawing seems very accurate as when we see the computer graphics
그저 빛.
just in case if you curious about the screenshot, Yes, the reshade preset is same as previouse Police car pictures..
+3@SPTNR The rival of Devil Z
+1it's released now
T @CaptainBrayden
A/T 2 @SPTNR @Zhixunlin23 @Calliope
+1A/T 2 @SPTNR @Zhixunlin23 @Calliope
A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
@Cat4eva can certainly happend, because while this sky theif is automatically controlled, it always try to hover right above the target vehicle, and its winch is released too long. it's just because.. my codes dind't made smart enough.
wow i did the same mistake as i've done while editing some videos on mobile, but now in PC. video actually end on 1:10, so you can just turn it off after that..
@Cat4eva they can pick you up even you're completely stopped
@spectre118 @V i really have no idea why does this happend on your end.. I've just tested both on my phone, on my computer, by each physics setting low, medium, high and different locations. But they Flying very well and still i can't find a way to try to make the same problem as you have. I'm sorry!
+2@Ku confirmed ✅️
+2go to [ android > data > com.jundroo.SimplePlanes > files > Mods ] (how it looks) location of your phone, and remove the mod file exist on that folder, caused the problem on your game.
Do your phone's OS is equal/greater than android 14? you can't see inside of android > data folder.
but don't worry, i know a app for that.
Do your phone's OS is not equal/greater than android 14? just do it right now. you can easily access the folder.
great art, and i like the way how its colors and light work is well-related with scenery
not sure is similar thing already exist but
i made a code that tells your forward and backward speed.
(rate(Latitude)*cos(Heading)+rate(Longitude)*sin(Heading))
just imagine it is just same as
GS
but while the originalGS
is just keep telling you the same speed no matter the direction you going to, this code will output the minus speed when you moving backward, plus when forward.for better understanding:
50 km/h forward " ↑ " = 50 km/h
50 km/h slide " ↔ " = 0 km/h
50 km/h backward " ↓ " = -50 km/h
usage is just same as normal
GS
. multiplying by 3.6 is a kilometer.i named this as "ForwardSpeed" in my own XD
not guaranteed, but if it's not too heavy, our Sky Thief certainly will do it. but watchout, the company will come to you to fight back..!!
+2(damn i accidentally forgot to mentioning the person i'm answering to... 💀💀)
A/T 2 @SPTNR @Zhixunlin23 @Calliope
+2A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
+1@YarisSedan still wip
+1one on this video was fully human controlled (except the wire lentgh)
Apple iDrink Pro
+1i'm not officailly learnd from professional and everything is self-learned. but if i can be your help at least little.. first time i started to drawing with it was drawing automobile from 2D side view to 3D view. drawing a car would be definitively help you to understand how exactly the things in real world are shaped. because as you can see, car is every where.
+1you or your parent's car at your home, cars passing on the road outside of your home, or even at video games featuring cool 3D car models.
and, one more cool thing that the car drawing let your learn.. is the material.
most of car's paint is glossy and reflects the light, and you'll know that the shape of the reflected light can be actively transformed by how sharp / rounded the object is. this can be sound unrelated, but it seems these art and understading both three-dimensional shape and its material expressions has strong relations.
i searched what exactly A2RL is (because i haven't ever heared about it..) and i now understood that it is a racing series exist irl.
now let me write here how are my thought about it.
first, the difference between THAT "Ai" and THIS "Ai".
i think that every 3D video game (including racing games, or even simpleplanes) has coordinate. i dare not know how is the racing game developers developed their Ai for let it drive its racing car in their game. but at least, i'm using this useful function "coordinate" for guide the Ai, and let it drive into certain location we intended.
something good with "My Ai", is that the Ai can drive very fast and accurate as we intended.
but something bad, This code called "Ai" can't read the road information by itself, can't drive that road by itself. so i have to re-map its coordinate guiders everytime, depeding on each cars by how fast is the car, how stable it is, how fast it can turn, how many grip is its tire can hold it, how heavy it is, and etc. one more thing, though my code being called "Ai", hasn't any ability to react the sudden situations (like other vehice spunned at the track, or even it self is out of the track). due to this, i'm not sure was it right to name my code "Ai".(look, while today's "Artificial intelligence" is almost about to having its own mind, isn't that giving it a same name to this little piece of code i made in this simulation game is, kinda big mistake i've made..)
..so, next thing i thought by seeing those Ai's driving irl (sorry, but i weren't be able to watch them many how they driving. videos available on internet seem to be very limited..), i rather think it's more technically advanced (though the Ais are making mistake sometimes..).
+1let me dare to suggest you, to look at those A2RL racing Ais with the "eye of craftman".
do the real world have real-time updating coordinate as in the game? not sure. i haven't try to find out..
if it doesn't exist, they may programmed the Ai itself to drive the road, readed by itself. (maybe, that's why they replaced the driver seat and put there a camera instead)
those A2RL Ais are seems to be "Baby" yet, but imagine their technology become mature enough. it will make us either amazing and scarry.
..yes, this is how i thought. (i'm sorry if it was hard to read due to my incomplete english.)
it wouldn't be realistic, so i didn't made that feature.
and that's why i've added "TCS" (you can activate with Ag1) instead.
because, just "turning off" the drift wouldn't that be realistic. instead, this TCS is restricts the power of engine to prevent the car from spin.
🍻🍻🍻
(Simple) Simple White House
+1amazing
@RealMicroZackSP oh, ok. i'll edit the list later
A/T 3 @maddoge
+1A/T 2 @SPTNR @Zhixunlin23
A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
A/T 3 @maddoge
+1A/T 2 @RealMicroZackSP @SPTNR @Zhixunlin23
A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
@YarisSedan Oh.. very old.
+1i didn't even spotted out this build. because, as of course, when this released is much earlier than the date i joined SP.
but instead, i was inspired to make a Following Ai vehicle by found someone made Ai police car.
that's when i started to make the Ai with some more interesting things and improvements (like: Steering with out using gyroscope, keeping away on a desired amount of distance.)
(but though, i'm not/ i haven't claiming/claimed my self i'm the first one to make ground vehicle Ai.)
Wow, congrats on three hundred! kinda amazed to see that amount of number
+1by the way, your drawing seems very accurate as when we see the computer graphics
@SPMistatopi i'm sorry for my mistake. i accidentally forgot to do that.
i now uploaded the completed one.
A/T 3 @maddoge
+1A/T 2 @RealMicroZackSP @SPTNR @Zhixunlin23
A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
@ShirasagiSora
Yes
A/T 3 @maddoge
+1A/T 2 @RealMicroZackSP @SPTNR @Zhixunlin23
A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
@SPTNR Oh my God!! you mentioned the word!!
+1real Lunar real Eclipse
@Lwillswith2sentryguns it's just myself stealing my own code from previous 458 Ai police car, but 1 small feature added. explained in description
+2@YarisSedan oh, it seems you are.. 126. ok, confirmed👍
A/T 3 @maddoge