If you put this in the equation slot in the variables tab it will increase by 1 every time you hit activater 1
floor(sum(rate(Activate1) > 0 ? 100 : 0))
I made something similar to this but with propellers instead of jet engines but still the same basic concept of being a flying thing loaded with all the weapons in the world
To get the heading from one part to another using something like this
atan((Latitude1-Latitude2)/(longitude1-Longitude2))
This will give you the angle of the line intersecting both points but you may need to switch latitude and longitude @PPLLAANNEE
I just now realized that the altitude indicator I have put into the cockpit is just as useless as the one automatically built into the game during stealth mode
@EternalDarkness ohh it doesn’t matter, I had an idea but upon thinking on it I can’t really implement it without turning the airship into a fighter jet
@llDeadboyll the equations would be a real spaghetti mess but if I where to go about doing this I would use the target heading, target distance, and target elevation as well as the latitude, longitude, and altitude. And then using trigonometry you could calculate the position of the target, then using the latitude longitude and altitude of the bomb you could use trigonometry again to find the target heading and elevation from the position of the bomb, then it is just a matter of designing a steerable bomb and plugging the variables you found into the controls. Overall, it is a fun thing to think about but it is better to just use the missle part in the game
This is mine
+1https://www.simpleplanes.com/a/Na3OFD/Golf
I had a plane that would be perfect for this but sadly I already published it and only realized my stupidity after I uploaded it
+1Can I do more than one
+1I would have done anything for this in the days before I knew how to use Overlord so I am giving you an upvote from my younger self
+1Ohhh it’s an engine, that explains a lot. @BeastHunter
+1I don’t understand how this is a stealth drive will some please explain it to me
+1And it only took 3 years to figure out how to do it :) @Foxy43
+1If you put this in the equation slot in the variables tab it will increase by 1 every time you hit activater 1
+1floor(sum(rate(Activate1) > 0 ? 100 : 0))
I made something similar to this but with propellers instead of jet engines but still the same basic concept of being a flying thing loaded with all the weapons in the world
+1To get the heading from one part to another using something like this
+1atan((Latitude1-Latitude2)/(longitude1-Longitude2))
This will give you the angle of the line intersecting both points but you may need to switch latitude and longitude @PPLLAANNEE
How different do the first and second sudmitions need to be
+1I have puzzled over this and I do not understand how it can fly
+1How come custom landing gear is under weapons
+1This is what I am aiming for with my planes but never quite achieve
+1How did you change the name and speed and lock time of the missle inside
+1I’m in, this is my tank
+1https://www.simpleplanes.com/a/Lyd2L4/Hover-Tank
I am pretty sure that there is a law against this
+1I just now realized that the altitude indicator I have put into the cockpit is just as useless as the one automatically built into the game during stealth mode
+1Here is my plane
+1https://www.simpleplanes.com/a/t4T73G/Stealth-challange
Ok thanks @Bryan5
+1I do not know what possessed you to make this but the end result is pretty cool
+1How do you make it a sucssesor
+1I can tell by the lack of downloads that it was a mistake to post this
+1-You need to add inlets for engines to work
-also reduce engine power once you have added inlets
-also move CoM in line with CoT
One of the cannons blows the plane up
There is a random floating wing that falls
The problem was the outrageous gyroscopic power, I published a fixed version with gyroscopic power turned way down
When I spawn it in it also locks down controls, I am going to try and fix it and post a successor
That is so weird, it is a really cool boat but when I play it it prevents me from using any sort of inputs in the game
When is the deadline, I’m in
What do you mean egg planes
And is overload allowed
You took the same path for propulsion that I did, except that I am shooting the weapons at the plane rather than away from it
@Wasifhero3 I am not liable for any injury caused by my aircraft
I landed it, and with a few repairs it may even fly again!
I haven’t flown something like this in a wile.
I’m in
@EternalDarkness ohh it doesn’t matter, I had an idea but upon thinking on it I can’t really implement it without turning the airship into a fighter jet
Are you required to use the engines provided or can you make your own, also is it required to be right side up
@Noblemarmosie it may just be that I am on mobile, can’t calculate as well
You should probably turn down the barrel velocity on the guns, the game can’t register the collisions when they are going that fast
@llDeadboyll the equations would be a real spaghetti mess but if I where to go about doing this I would use the target heading, target distance, and target elevation as well as the latitude, longitude, and altitude. And then using trigonometry you could calculate the position of the target, then using the latitude longitude and altitude of the bomb you could use trigonometry again to find the target heading and elevation from the position of the bomb, then it is just a matter of designing a steerable bomb and plugging the variables you found into the controls. Overall, it is a fun thing to think about but it is better to just use the missle part in the game
Wow, this is really good
I guess that kind of makes sense @Pilotgoose
Some day I will understand how ornithopters work…. Maybe
I do not understand
I’m in, is it a ship that just looks like it is from Star Wars or is it something actually seen in one of the movies
Wow, talk about a niche challenge, I am definitely doing this, the only rule is that it us ww2 era and uncommon?
Wow, do you think it has enough kick
Are multiple entities allowed, also is there a reward
Ohh thank you thank you thank you for this