@Lahoski107 The trick is to set the Layer to "Terrain". Also, you'll want to give it's collider a custom material with all friction set to 1, and friction combine set to "Maximum".
@Lahoski107 I did a little nosing and learned that the old method doesn't quite work with the current ModTools, I'm working on it in parallel with this mod. I will notify you as soon as I find something
@Nerfaddict When I revive FSGK, what do you think about having a "public" series, like my AndyCar? They would be like civiilian versions or something of our racing series. Go on Discord for more discussion
@Nerfaddict Aight fam :) Don't work on the new cars just yet. Last season was too much of a fustercluck to just continue it this year, so I'm gonna be setting brand-new regulations. Expect to have a standard cockpit design, tires, and MAYBE color scheme, minus the three livery colors.
And maybe also a verification/validator mod, like that one Tournament-Validator mod
@NathanMikeska : Apparently the issue was that the program which was unzipping the file was also "unzipping" the .unitypackage into the individual assets, which were all still serialized and unusable. But I used a different program now, and all is well.
@NathanMikeska It says "Nothing to Import, all assets are already in your project." I know this isn't true, because I started up a brand-new project, and the ModTools were the first thing I imported. Is the package supposed to be in a .zip or .unitypackage format? because when I download it, it's just a .zip.
MY QUEEN YASS
@Nerfaddict Double cool, some might say.
@Nerfaddict It has an elevated part, and lights that come on at night.
@Regan1tho I downloaded the android build module this time, so you're in luck
@Lahoski107 The trick is to set the Layer to "Terrain". Also, you'll want to give it's collider a custom material with all friction set to 1, and friction combine set to "Maximum".
@Lahoski107 Oh yeah lol, a lot of mod stuff won't work if you don't have that on
@jamesPLANESii Not yet. I'll be posting another update when I'm further along
@Brields95 YASSSSSSSS
@Lahoski107 Yes
@Lahoski107 I did a little nosing and learned that the old method doesn't quite work with the current ModTools, I'm working on it in parallel with this mod. I will notify you as soon as I find something
@Nerfaddict When I revive FSGK, what do you think about having a "public" series, like my AndyCar? They would be like civiilian versions or something of our racing series. Go on Discord for more discussion
flippin neat
@randomusername PISS
@randomusername piss. Is this just a bug with 1.8, or has this always been a thing?
@Nerfaddict It's good that you're developing new technologies, this is the kind of motivation and advancement I wanted in this series.
@Nerfaddict Aight fam :) Don't work on the new cars just yet. Last season was too much of a fustercluck to just continue it this year, so I'm gonna be setting brand-new regulations. Expect to have a standard cockpit design, tires, and MAYBE color scheme, minus the three livery colors.
And maybe also a verification/validator mod, like that one Tournament-Validator mod
@NathanMikeska : Apparently the issue was that the program which was unzipping the file was also "unzipping" the .unitypackage into the individual assets, which were all still serialized and unusable. But I used a different program now, and all is well.
@Nerfaddict Most likely, I have a lot of work to do. But do expect a mid-2019 FSGK season.
@NathanMikeska It says "Nothing to Import, all assets are already in your project." I know this isn't true, because I started up a brand-new project, and the ModTools were the first thing I imported. Is the package supposed to be in a .zip or .unitypackage format? because when I download it, it's just a .zip.
@NathanMikeska Are these the only things I need to change?
And what exactly should I be doing to import the .unitypackage?
@NathanMikeska Are those under one of the Project Settings groups
@Andrewtheplane Aw golly
@Strikefighter04 @Andrewtheplane Aw heck
@BlueCitrus
@Andrewtheplane now I did
@Andrewtheplane It's showing up for me?
@Andrewtheplane Right there, innit?
@Nerfenthusiast
@BaconEggs
@FastDan
@AndrewThePlane
@InternationalAircraftCompany
@BaconRoll
@Strikefighter04
@Maxwell1
@StallFlight
@StarKnight697
Yuh
@CrashFighter05 Oh my.
@CrashFighter05 What version of Windows and IE is that
@UnstableOrbit @HellFireKoder it din't work for 1.8
+1My guy...
@Sarin Yeah. It works fine once it gets the rotor gets fast enough to lift, but when it's slow, it wobbles side-to-side.
@Aeromen That's what I figured, but then wouldn't it make sense to wait until it's out, because then I would be able to fix them?
@EternalDarkness Yeah some of my uploads got Thanos snapped
@EternalDarkness I was gonna say something to you but I thought that you un-removed it so I didn't lol
@Jetliner101 Wunh e |hs|mb (8*?
@GeneralOliverVonBismarck deep inhale B O I
@GeneralOliverVonBismarck Yeah, but are they like solid blocks, or rotators and wings?
Part count should be under 300, since everyone's plane is simulated on everyone else's computer, and not everyone has a good computer.
Ah, I see
KH-250 dab
@Zoomzoom999 They don't
I don't think the M16 is exclusively from this game
@Winstonlharambe Link my dude?
@SuperSix XD