5,087 KingHandspider Comments

  • Athair Speedway 6.0 years ago

    @Spikerya yeet

  • Athair Speedway 6.0 years ago

    @Spikerya I lost the project file while I was trying to clear some disk space :( … But, I may or may not be working on a new track with android support

    +1
  • SPC-3 6.0 years ago

    Pretty good! One thing I would recommend is moving the fuel to behind the cockpit, and using pitch to control the engine, not VTOL

  • Mac Book players 6.0 years ago

    better than most people will tell you, you actually can install mods contrary to popular belief

  • Custom Scripts Not Saving 6.0 years ago

    @HellFireKoder Thankee, my fellow! Just be sure to to tell me about it. Although I'll probably hear it anyways

  • How does the point system work? 6.0 years ago

    @Kerbango my dood knows whats up

    +1
  • Proposition 6.0 years ago

    @FastDan mhm ok

  • Proposition 6.0 years ago

    @xXRaindropXx Still tho

  • Custom Scripts Not Saving 6.0 years ago

    @HellFireKoder I reckon that as a Dev, you're understandably pretty occupied with the SR2 release, but is there anything final you might suggest?

  • SR2 is now on Steam 6.0 years ago

    BLYAT

  • Proposition 6.0 years ago

    @FastDan yes you did

  • German Planes 6.0 years ago

    @RamboJutter reeeeeEEEEEEEEEEEEEEE

    EEEEEEEEEEE

  • German Planes 6.1 years ago

    @AWESOMENESS360 Imagine if WWII could've been prevented by clicking "Translate to English"

  • Proposition 6.1 years ago

    @spefyjerbf Lol it looks like the same plane duplicating and shrinking

  • Proposition 6.1 years ago

    @oliveCLONE600 mf GUCCI PLANE

  • King's Wee Dinghy(Improved sails) 6.1 years ago

    'spretty

  • Proposition 6.1 years ago

    @DPSAircraftManufacturer Thanks for reminding me :)

  • It’s Muh Birthday ! 6.1 years ago

    GO CHANCEY

    ISSYA BIRTHDAY

    +1
  • Some news 6.1 years ago

    Plot twist: Jundroo secretly broke his leg so he would play their games

    +2
  • German Planes 6.1 years ago

    @AdlerSteiner inhales BOI

    +1
  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder | macOS 10.12.6 (16G1314). Also, did remember to enable the mod.

  • German Planes 6.1 years ago

    @ThePilotDude We need more WWIII planes

  • Custom Scripts Not Saving 6.1 years ago

    @Gestour , This is a mostly unrelated thing, but for your GPWS mod, how did you determine the pitch and bank angle of the aircraft? I figure it was from using ...PlayerAircraft.MainCockpitRotation, but is that in local space or world?

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Nope. Doesn't show anything in assemblies, either.
    It adds 2m/s to the airspeed when you press 9, right?

  • We Should Change the Name 6.1 years ago

    @Deadly8Nightshade "SimpleVehicles" also yassssss

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Alright, I sent an email with a link to a Google Drive file, since it won't let me attach a .zip for security reasons

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder @Gestour This is the basic summary of whats happening.
    - Open Unity 5.3.6f1
    - Open a project with nothing but the untouched ModTools in the Assets
    - Create a new .cs script with a generic name, like AutopilotBehavior.cs
    - Add it to a Game Object
    - Select the G.O., then open the mod builder dialogue, and click "Save Selected Game Objects"
    - Click "Save Mod - PC"
    Nothing appears under the "Assemblies" dropdown menu.

  • We Should Change the Name 6.1 years ago

    @Mostly No u

  • We Should Change the Name 6.1 years ago

    @Kerbango This title is as big a lie as the "Holy Roman Empire"

    +2
  • We Should Change the Name 6.1 years ago

    @Bman01 "Babab" made me laugh harder than I should've

    +1
  • We Should Change the Name 6.1 years ago

    @Kerbango "SimpleAnythingButPlanes"

  • We Should Change the Name 6.1 years ago

    @SuperSix 🅱️i🅱️🅱️Ha🅱️🅱️s🅱️i🅱️🅱️r

  • We Should Change the Name 6.1 years ago

    @SuperSix more like 🅱️uper🅱️ix

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder And I have built the mod properly. I noticed this issue after I loaded the mod into the game.

  • We Should Change the Name 6.1 years ago

    @flyingsteve88 "NotSimpleNotPlanes"

  • We Should Change the Name 6.1 years ago

    @Minecraftpoweer BinecraftBoweer

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder I extracted the .zip using a different program, and it now produces the .unitypackage correctly. However, upon building the mod, and loading it into the game correctly, none of the scripts I've added function, or show any evidence of even existing.

    I have examined the log, to no avail.

  • We Should Change the Name 6.1 years ago

    @BACconcordepilot I like where this is going

  • We Should Change the Name 6.1 years ago

    @Minecraftpoweer but what if yes

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder @Gestour Is there a certain "using" directive I should have? Maybe the GameObject needs to be given a certain tag?

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Update: nothing worked

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder I downloaded it from the Modding Wiki subreddit. I've tried extracting the .zip, but all of the assets are still encoded/not present. I did however take the ModTools from one of the example mods, and it seems to work.

    However, it doesn't solve my original problem of the scripts not compiling into a .dll

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Ah. I think it might be something to do with the version of ModTools I'm using, but I can't use the version from the Subreddit, because it downloads as a .zip file, and when I change the extension to import it, it says that all files are already in my project. Which they're not.

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder I've been using 5.3.6, not 5.3.6f1. I will try that now and report the results

    Also if this is what it was the entire time I shall be very cross

  • Why I Haven't Released a Mod 6.1 years ago

    @Gestour I've never had to use the ServiceProvider class before, and as such it is very unfamiliar to me. And while I think I have a pretty good grasp now on how to use it, my main problem is the thing we're discussing on my other post, about scripts not compiling. See you there!

  • Why I Haven't Released a Mod 6.1 years ago

    @Gestour I know the Unity engine pretty well, since I've been using it for standalone indy games for about three years. What I'm having trouble with is building SimplePlanes mods.

  • Custom Scripts Not Saving 6.1 years ago

    @Gestour @HellFireKoder Is this when I build the player? I didn't think I had to do that for mods. When I click "Save Mod - PC", it just says "Mod Saved etc"

  • Custom Scripts Not Saving 6.1 years ago

    @HellFireKoder Yes, multiple times.

  • Custom Scripts Not Saving 6.1 years ago

    I know its supposed to do that, but, well...

    ...'tisn't.

    Parts get saved just fine, but nothing gets put into the Assemblies section.

  • Hey, I'm new here. 6.1 years ago

    @Rodrigo110 It WAS kind of a mistake on Jundroo's part, I would've liked to see this much work put into SP to add essentially the same things