@NathanMikeska : Apparently the issue was that the program which was unzipping the file was also "unzipping" the .unitypackage into the individual assets, which were all still serialized and unusable. But I used a different program now, and all is well.
@NathanMikeska It says "Nothing to Import, all assets are already in your project." I know this isn't true, because I started up a brand-new project, and the ModTools were the first thing I imported. Is the package supposed to be in a .zip or .unitypackage format? because when I download it, it's just a .zip.
@NathanMikeska : Apparently the issue was that the program which was unzipping the file was also "unzipping" the .unitypackage into the individual assets, which were all still serialized and unusable. But I used a different program now, and all is well.
@Nerfaddict Most likely, I have a lot of work to do. But do expect a mid-2019 FSGK season.
@NathanMikeska It says "Nothing to Import, all assets are already in your project." I know this isn't true, because I started up a brand-new project, and the ModTools were the first thing I imported. Is the package supposed to be in a .zip or .unitypackage format? because when I download it, it's just a .zip.
@NathanMikeska Are these the only things I need to change?
And what exactly should I be doing to import the .unitypackage?
@NathanMikeska Are those under one of the Project Settings groups
@Andrewtheplane Aw golly
@Strikefighter04 @Andrewtheplane Aw heck
@BlueCitrus
@Andrewtheplane now I did
@Andrewtheplane It's showing up for me?
@Andrewtheplane Right there, innit?
@Nerfenthusiast
@BaconEggs
@FastDan
@AndrewThePlane
@InternationalAircraftCompany
@BaconRoll
@Strikefighter04
@Maxwell1
@StallFlight
@StarKnight697
Yuh
@CrashFighter05 Oh my.
@CrashFighter05 What version of Windows and IE is that
My guy...
@Sarin Yeah. It works fine once it gets the rotor gets fast enough to lift, but when it's slow, it wobbles side-to-side.
@Aeromen That's what I figured, but then wouldn't it make sense to wait until it's out, because then I would be able to fix them?
@EternalDarkness Yeah some of my uploads got Thanos snapped
@EternalDarkness I was gonna say something to you but I thought that you un-removed it so I didn't lol
@Jetliner101 Wunh e |hs|mb (8*?
@GeneralOliverVonBismarck deep inhale B O I
@GeneralOliverVonBismarck Yeah, but are they like solid blocks, or rotators and wings?
Part count should be under 300, since everyone's plane is simulated on everyone else's computer, and not everyone has a good computer.
Ah, I see
KH-250 dab
@Zoomzoom999 They don't
I don't think the M16 is exclusively from this game
@Winstonlharambe Link my dude?
@SuperSix XD
@Spikerya yeet
Pretty good! One thing I would recommend is moving the fuel to behind the cockpit, and using pitch to control the engine, not VTOL
better than most people will tell you, you actually can install mods contrary to popular belief
@HellFireKoder Thankee, my fellow! Just be sure to to tell me about it. Although I'll probably hear it anyways
@FastDan mhm ok
@xXRaindropXx Still tho
@HellFireKoder I reckon that as a Dev, you're understandably pretty occupied with the SR2 release, but is there anything final you might suggest?
BLYAT
@FastDan yes you did
@RamboJutter reeeeeEEEEEEEEEEEEEEE
EEEEEEEEEEE
@AWESOMENESS360 Imagine if WWII could've been prevented by clicking "Translate to English"
@spefyjerbf Lol it looks like the same plane duplicating and shrinking
@oliveCLONE600 mf GUCCI PLANE
'spretty
@DPSAircraftManufacturer Thanks for reminding me :)
@HellFireKoder | macOS 10.12.6 (16G1314). Also, did remember to enable the mod.
@ThePilotDude We need more WWIII planes