@ThomasRoderick
Sure, I'd be happy to share my thoughts.
First, I determined that the burn time of the rocket is 2 seconds through testing. Therefore, I measured the acceleration phase and the glide phase of the rocket separately. I collected over ten sets of data on the flight distance and time within the first second after launch, and used a quadratic function to fit the data, obtaining an acceleration of approximately 1006 m/s^2. Considering that the game likely uses integer values, I rounded the acceleration down to 1000 m/s^2.
Next, I tested the glide phase of the rocket by connecting a flight computer to it and setting the air resistance of the computer to zero. Using the velocity data feedback from the computer, I applied Newton's second law to study the relationship between the deceleration caused by air resistance and rocket's velocity during the glide phase. Ultimately, I found that the deceleration is linearly related to the velocity, with the deceleration being 0.05 times the current velocity.
@ThomasRoderick
+1Sure, I'd be happy to share my thoughts.
First, I determined that the burn time of the rocket is 2 seconds through testing. Therefore, I measured the acceleration phase and the glide phase of the rocket separately. I collected over ten sets of data on the flight distance and time within the first second after launch, and used a quadratic function to fit the data, obtaining an acceleration of approximately 1006 m/s^2. Considering that the game likely uses integer values, I rounded the acceleration down to 1000 m/s^2.
Next, I tested the glide phase of the rocket by connecting a flight computer to it and setting the air resistance of the computer to zero. Using the velocity data feedback from the computer, I applied Newton's second law to study the relationship between the deceleration caused by air resistance and rocket's velocity during the glide phase. Ultimately, I found that the deceleration is linearly related to the velocity, with the deceleration being 0.05 times the current velocity.
@EMC362695
感谢你的建议,这架飞机确实存在这个问题,导致失速后指向性极差。如果修改成功后我会更新。
不过我十分不擅长飞控,但最近在尝试学习相关知识,希望能修改出一个更好的版本。
@maddogfike Thank you for your advice.I will try to solve the problem and make a better one in the next version.