Hmm is camo really that simple? This is the result of my 30 minute implementation of camo with a single texture file. Looks awful. I think I would need to track the position of every edge and add some ai to determine how to transform the texture file to make it look realistic.
@jamesPLANESii I understand the time it takes I have spent a few months working on a generic looking dashboard. The gouges take me about three weeks per unit.
My electric wheel chair in my IKEA Virtual Store was the colmenation of several weeks. And that was just a test model to get the shape and functionalityto work correctly.
This is disheartening I feel that creating gauges with fuselage parts was what made the game so fun. This was what separated the master builders from the armatures.
@AndrewGarrison did you block me?
+1Hmm is camo really that simple? This is the result of my 30 minute implementation of camo with a single texture file. Looks awful. I think I would need to track the position of every edge and add some ai to determine how to transform the texture file to make it look realistic.
+1@jamesPLANESii Some time after June 13th. I am consulting my friends' archives.
@jamesPLANESii I understand the time it takes I have spent a few months working on a generic looking dashboard. The gouges take me about three weeks per unit.
My electric wheel chair in my IKEA Virtual Store was the colmenation of several weeks. And that was just a test model to get the shape and functionalityto work correctly.
This is disheartening I feel that creating gauges with fuselage parts was what made the game so fun. This was what separated the master builders from the armatures.