Here’s a trick: strap a boom 50 into the fuselage, XML the explosive power, then when you run out of ordnance or are heavily damaged, detach the cockpit, then remotely pilot the Remaining fuselage into your target. Life-saving Kamikaze!!! Mistel Composite!!!
Note: if you need to take off faster, turn ag3 briefly on and off at random intervals (but don’t leave it on for too long, or you’ll wreck the engines) Timing is the key.
YES! This is precisely the glitch I was talking about in the forums!
The fact that my cannons (the ones which fire bombs, rather than the actual cannon part from other previous update) no longer function properly anymore in this update. Hope we get a bug fix sooner than later. Six Thumbs up 👍👍👍👍👍👍
There seems to be one small fluke though, any bombs that are launched at anywhere above 400% power will explode prematurely, destroying my craft. I discovered this glitch when I tried to fire my bomb-based cannons (though it only seems to apply when the bombs are modded at half mass or lower, and doesn’t seem to affect boom 50s and cleavers as drastically as boom 25s and torpedoes)
OK, so I Figured out the controls for this Anubis/spider Robot (no offense) and here they are as Follows:
AG1+ VTOL Up = Open and activate Shoulder Lasers, main booster
AG2 + VTOL + Trim = Leg articulation, forward thrusters
AG3 + VTOL + Trim = Arm Articulation
AG4 + VTOL + Trim = Hand Articulation
AG7 = Fire all missiles
Oh and as a bonus, try this cool, nifty trick: First, Open the shoulders with AG1 (but don’t VTOL fully up, halfway up is best) then AG3 and both VTOL and Trim Up, then finally, after taking off, AG2 and VTOL down, with jut a very slight nudge up trim. Bingo! The Sitting God Mode xD 🤣
Note how if you shoot the first time, you fire with a “BANG!” 💥
Wow, I finally can’t believe I found Duck!
+2Problem: The bombs explosions are too powerful, and I always tend to blow myself up 🤯 💥 when I drop one. Nonetheless, a very solid A for effort
This might be the locomotive of the Loud Family... or the Casagrandes...
One thing I like to note: This is the same glitch that happens when I try to free-fire missiles (they clip through the terrain just like this bear)
@ThomasRoderick special Delivery, indeed...
+4A Quetzalcoatl....
I XML mod a gun that fires only every Hour to allow the electricity to activate ( or anything assigned to FireGuns)
Nice Mech BTW
Reminds me of battlezone II ( great game btw)
+1Kulbits have never looked so smoother...
+1Yes, I usually stick to a hidden rudder as well, for it is more practical. Nonetheless, this is quite a novel concept, even if it is nothing new.
No Luke, I am Your Father... Such a memorable quote.
Here’s a trick: strap a boom 50 into the fuselage, XML the explosive power, then when you run out of ordnance or are heavily damaged, detach the cockpit, then remotely pilot the Remaining fuselage into your target. Life-saving Kamikaze!!! Mistel Composite!!!
+2If only I had a toboggan like this...
Nice to see you back...
Note: if you need to take off faster, turn ag3 briefly on and off at random intervals (but don’t leave it on for too long, or you’ll wreck the engines) Timing is the key.
One of the best ornithopters I’ve seen so far...
+3Ronald is rolling in his grave... great work...
+2A new breed of worm... we must found the A.W.R.F.U.R. Again to stop this...
+3If only my mechs can run through the air like this one...
Yes RIP SssvaSSsa
Pusher propeller + VTOL = AWESUM...
+1Interesting, especially with how the exhaust flame ends up through the rear intake to “complete” the engines.
You know I thought it could drop potato chips, as seen I. The opening screenshot, but then I realized the plane was only flying over the Islands...
A fully functional Tiger handheld in simpleplanes... that is AWESOME.
I customized one myself too, using some of my own weapons systems, too bad I don’t plan on releasing it
+2The other official name: Warhammer, according to the unseen mechs in Battletech
+1Also, only 88 parts is impressive too (note: I added an intake for the jet at the back of the turret to allow air in, thus counting to 89, but still)
Wait... This must be the Chrysler TV-8, a hypothetical nuclear powered tank from way back in the Cold War, but wasn’t built for obvious reasons...
Yep, Happy 20th Anniversary Halo...
BTW I have the Lego Set of this Chopper (actually it’s the UNSC Hornet)
If only I could have a flying car like that...
You could also try it against the maywar and/or Bandit Patrol
+1Amazing how explosions can make some music 🎶.
+1Perhaps you could make other tunes as well...
A Vacuum cleaner with an M2 Browning FTW 😃😃😝🤩
+2AKA the flying NBC Logo XD...
@R1battledroid I meant adding extra pitch flaps and inverting them, so you’re welcome
@LordGardevoirX ok, tried that did’t work...
@DbE oh sure, thanks, I’ll try that... just need to figure out the correct numerical value to prevent the glitch...
Try inverting the forward flap controls, this will enhance the pitch, also, you probably need roll flaps.
Nice Use of cannons as rockets you know... BTW using cleavers and other missiles still have a glitch, they clip through terrain regularly...
+1Whoops, didn’t know, but that’s okay... @Baldeagle086
+1Hrm... Homeworld-inspired speeder bike? 👏 awesome 👏
Wow, It’s been a while since I was able to get to your profile, since I always got redirected to the main page when I clicked it...
Amazing, I love how the wings have an emission effect via extreme negative opacity value...
+2Wait, does this patch also include missiles no longer clipping through terrain?
Oh, finally, my bomb-based cannons are going to be fully operational thanks to this new update 😃👍
Wait, isn’t it supposed to be “Manticore”? IDK if it’s a typo or if it’s supposed to be spelled like that...
+1YES! This is precisely the glitch I was talking about in the forums!
+2The fact that my cannons (the ones which fire bombs, rather than the actual cannon part from other previous update) no longer function properly anymore in this update. Hope we get a bug fix sooner than later. Six Thumbs up 👍👍👍👍👍👍
Another bug: any weapon with explosion scale modded may more often than not clip through terrain (happens especially with Interceptors)
The missiles will still always hit any locked target, however
There seems to be one small fluke though, any bombs that are launched at anywhere above 400% power will explode prematurely, destroying my craft. I discovered this glitch when I tried to fire my bomb-based cannons (though it only seems to apply when the bombs are modded at half mass or lower, and doesn’t seem to affect boom 50s and cleavers as drastically as boom 25s and torpedoes)
OK, so I Figured out the controls for this Anubis/spider Robot (no offense) and here they are as Follows:
AG1+ VTOL Up = Open and activate Shoulder Lasers, main booster
AG2 + VTOL + Trim = Leg articulation, forward thrusters
AG3 + VTOL + Trim = Arm Articulation
AG4 + VTOL + Trim = Hand Articulation
AG7 = Fire all missiles
Oh and as a bonus, try this cool, nifty trick: First, Open the shoulders with AG1 (but don’t VTOL fully up, halfway up is best) then AG3 and both VTOL and Trim Up, then finally, after taking off, AG2 and VTOL down, with jut a very slight nudge up trim. Bingo! The Sitting God Mode xD 🤣
+1