There is also a secret weapon stored in the left hand, which is a short-range blaster that activates when the beam saber is selected and the shield is put away.
Woah, I can’t even believe the blade shapes aren’t necessarily mutually exclusive to each other. Now if only I could do the inverse (Propellor blades on Helicopter Rotors)
OK, so I Figured out the controls for this Anubis/spider Robot (no offense) and here they are as Follows:
AG1+ VTOL Up = Open and activate Shoulder Lasers, main booster
AG2 + VTOL + Trim = Leg articulation, forward thrusters
AG3 + VTOL + Trim = Arm Articulation
AG4 + VTOL + Trim = Hand Articulation
AG7 = Fire all missiles
Oh and as a bonus, try this cool, nifty trick: First, Open the shoulders with AG1 (but don’t VTOL fully up, halfway up is best) then AG3 and both VTOL and Trim Up, then finally, after taking off, AG2 and VTOL down, with jut a very slight nudge up trim. Bingo! The Sitting God Mode xD 🤣
I made it to bandit by simply increasing the fuel storage in the fuselage and nosecone (and that’s without even touching the built in overload xml editor)
Easy stability Fix: Simply add a structural wing as a rudder, then nudge it into the fuselage so it stays hidden. This will allow it to fly more smoothly and not enter a spinout
I found out the best place to take off this massive aircraft, is, quite ironically, the USS beast catapult, since, despite taking more than half of the carrier’s volume, there is enough open space at the bow for the wings not to collide.
@Sadboye12 oh, now I tried, at it worked. even though the UAVs are a nice touch, I still prefer using the laser array, which I actually read in the profile...
Place an XML-Modded, Infinite-life, thrustless rocket, on the flat top of the detacher part, then select whatever missile you would desire on the business end of the launcher. Therefore, when you try firing a rocket, The missile will simply dumb-fire without locking on.
Very nifty and versatile starship design... one minor problem though: Any AI Air Traffic has a tendency to crash into it, but other than that, amazing.
Much less processor-hungry than the original, that’s for sure
+1@weeeeeeeeeeeeeeee Dr Seuss-style limerick right there!
+1There is also a secret weapon stored in the left hand, which is a short-range blaster that activates when the beam saber is selected and the shield is put away.
+1The fire in the screenshot is clearly painted on, however. Great touch though.
+1There need to be more leg-wings in simpleplanes...
+1I thought this was an observatory...
+1I forgot that cockpits can double as solar panels (for decoration of course)
+1Oh... I stand corrected.
+1Because when you’re flying a plane that large, even landing on the USS Beast is a feat.
+1Here is the glitch I was talking about :
+1Here’s one with a more natural-looking flapping action
+1A toast to a new year 🎇 🎆
No more quarantine for me 🦠 🚫
+1Holy 💩!!! That… Is… EPIC!!!
+1I like to customize mine by altering the palette
+1Woah, I can’t even believe the blade shapes aren’t necessarily mutually exclusive to each other. Now if only I could do the inverse (Propellor blades on Helicopter Rotors)
+1Hey, Remember Geo Kids? There was this Flamingo named Francisco, and he had some of the most EPIC sneezes in the universe…
+1Neville? Is that You?
+1Now THIS is the Invisible Jet...
+1What a Blessing, no more wasting fuselage parts...
+1BTW, there’s still a glitch with the missiles clipping through terrain...
Bill Cipher Has Returned!!! XD
+1Reminds me of battlezone II ( great game btw)
+1Kulbits have never looked so smoother...
+1Pusher propeller + VTOL = AWESUM...
+1The other official name: Warhammer, according to the unseen mechs in Battletech
+1You could also try it against the maywar and/or Bandit Patrol
+1Amazing how explosions can make some music 🎶.
+1Perhaps you could make other tunes as well...
Nice Use of cannons as rockets you know... BTW using cleavers and other missiles still have a glitch, they clip through terrain regularly...
+1Whoops, didn’t know, but that’s okay... @Baldeagle086
+1Wait, isn’t it supposed to be “Manticore”? IDK if it’s a typo or if it’s supposed to be spelled like that...
+1OK, so I Figured out the controls for this Anubis/spider Robot (no offense) and here they are as Follows:
AG1+ VTOL Up = Open and activate Shoulder Lasers, main booster
AG2 + VTOL + Trim = Leg articulation, forward thrusters
AG3 + VTOL + Trim = Arm Articulation
AG4 + VTOL + Trim = Hand Articulation
AG7 = Fire all missiles
Oh and as a bonus, try this cool, nifty trick: First, Open the shoulders with AG1 (but don’t VTOL fully up, halfway up is best) then AG3 and both VTOL and Trim Up, then finally, after taking off, AG2 and VTOL down, with jut a very slight nudge up trim. Bingo! The Sitting God Mode xD 🤣
+1I used the same Funky tree’s mechanism too in one of my ornithopters.
+1I made it to bandit by simply increasing the fuel storage in the fuselage and nosecone (and that’s without even touching the built in overload xml editor)
+1Nice use of the rockets for the exhaust smoke effect 👍👍
+1Easy stability Fix: Simply add a structural wing as a rudder, then nudge it into the fuselage so it stays hidden. This will allow it to fly more smoothly and not enter a spinout
+1Well, this is an improvement, with it being “actual Size” this time...
+1Oh, and I figured that to hover, pitch up after the wait time when “warming up” with throttle, and wait time is about 15 seconds.
+1I found out the best place to take off this massive aircraft, is, quite ironically, the USS beast catapult, since, despite taking more than half of the carrier’s volume, there is enough open space at the bow for the wings not to collide.
+1@Sadboye12 oh, now I tried, at it worked. even though the UAVs are a nice touch, I still prefer using the laser array, which I actually read in the profile...
+1Nice work with the airspeed nose blades.
+1Place an XML-Modded, Infinite-life, thrustless rocket, on the flat top of the detacher part, then select whatever missile you would desire on the business end of the launcher. Therefore, when you try firing a rocket, The missile will simply dumb-fire without locking on.
Case in Point
+1Bart Simpson’s rejected cousin? No, Wait... the first Lego Minifig
+1Like Sid the Sloth got Borged 😜😈 Great work...
+1@Thorne I just felt like doing a peaceful affair this time, ok? ☮️👌
+1After all, I usually prefer to arm them experimentally.
Undocumented trick: Attach a modded rocked without a timer on the back of the missile’s detacher, select rocket, then FIRE!
+1Just what I needed, a fully armed Sandcrawler....
+1Mrs. Frizzle would be drooling over this 🤤
+1What’s this? A new next-generation Optimus Prime?
+1Nice pseudo-lighting effect with the wings...
+1Very nifty and versatile starship design... one minor problem though: Any AI Air Traffic has a tendency to crash into it, but other than that, amazing.
+1