@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
I didn't download your work or Linus's work, I don't really understand what exactly is the matter, but I hope you both figure it out without stupid arguments and negativity
@WritersCrusadersAirCo2 if your craft is not a receiver, download the original, disconnect all the parts leaving only the main part (cockpit) and unload your craft into the scene using sub assemblies
@WritersCrusadersAirCo2
there is a rule on the site: If you use someone else's craft (plane, car, other) then your work must be a receiver (auto credit), which means the author will also receive points.
if you used a chassis by @L1nus ,then your job should be to be the receiver of his Jeep.
I may be the first one to make a leaf spring using joystick bases and Linus asked me how to do it, but that doesn't mean I have any patent.
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@Kerbango yes, I have already emailed jundroo, I am ready to share this little script. I also have the option of creating a collider in the form of a cylinder, which seems more reasonable.
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car
The car has 3 driving modes that can be changed using Ag3. The stiffness of the springs and anti roll bar varies depending on the selected mode. (yes, it's not just lifting the suspension, it's changing the stiffness)
@Tingly06822 @FlyingPatriot @Nyamomin
the problem with bouncing the wheel is not really the wheel. the wheel does not always bounce, if you drive on a terrain or on a flat surface, this will not happen. the fault is your road mesh. if your road consists of a straight segment, it does not mean that it consists of one part. your tops may not be connected to each other, so the polygons are not glued together, which is why the wheel bounces. the problem is solved in the blender, selecting all the tops of your road in editing mode, press the M key. thus, all vertices will be glued together forming a single "mesh". this method entails optimization problems. you can use a road divided into sections to disable their visualization as you get further away, but the collider of the road must be a single one.it also entails another problem. your road may consist of sections with asphalt and earth or sand, so that the sliding of asphalt is not identical to sliding on sand, they must be two different objects with different physical materials.if you have made two sections that are two objects, congratulations, your wheels will bounce again, because their meshes are separated
-Normal wheel physics its a number 1
-FT for brakes in wheel
-FT for shock
-FT for all variables
-new car engine (power curve, torque curve, sound)
-Optimization
-transmission (gearbox, with settings and FT)
@PapaKernels I thought it looked like a Ferrari, only 308.288 and a Testarossa, although their hood does not look like headlights with a lifting mechanism
do I understand correctly that the guy used my pigeon that I made a year ago, he made it a receiver for the competition, did not mark me in the description and violated the rule of the competition number 6? If that's not the case, just tell me
@IceCraftGaming The old versions of the joint venture are so simple that the game can be created in a couple of weeks. But the color adjuster, fuselages and more are the merit of the people who made these mods. what can I say, there are no textures in the game except for earth, sky and water. It's 2024 now! and in the trailer we saw textures that can be used on an airplane
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@LowtusF139 Not right now, but I'm thinking about it and whitewall
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
@YarisSedan Already there is
I didn't download your work or Linus's work, I don't really understand what exactly is the matter, but I hope you both figure it out without stupid arguments and negativity
@WritersCrusadersAirCo2 if your craft is not a receiver, download the original, disconnect all the parts leaving only the main part (cockpit) and unload your craft into the scene using sub assemblies
+1@WritersCrusadersAirCo2
there is a rule on the site: If you use someone else's craft (plane, car, other) then your work must be a receiver (auto credit), which means the author will also receive points.
if you used a chassis by @L1nus ,then your job should be to be the receiver of his Jeep.
I may be the first one to make a leaf spring using joystick bases and Linus asked me how to do it, but that doesn't mean I have any patent.
+2No problem
+1@MobileBuilder21 ok,but you can just write a "T" instead of writing a long sentence, and you will be tagged
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@Kerbango yes, I have already emailed jundroo, I am ready to share this little script. I also have the option of creating a collider in the form of a cylinder, which seems more reasonable.
+2@WormWithLegs both
@Johnnyynf It's strange that no one decided to do this before
https://discord.gg/cZ47aZt8 @LIUHiaHia
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car
The car has 3 driving modes that can be changed using Ag3. The stiffness of the springs and anti roll bar varies depending on the selected mode. (yes, it's not just lifting the suspension, it's changing the stiffness)
@dekanii Ahaha, yes, this cloud didn't think about the reshade
+1@TheMouse t*
+1@FlyingPatriot not quite
@Tingly06822 @FlyingPatriot @Nyamomin
the problem with bouncing the wheel is not really the wheel. the wheel does not always bounce, if you drive on a terrain or on a flat surface, this will not happen. the fault is your road mesh. if your road consists of a straight segment, it does not mean that it consists of one part. your tops may not be connected to each other, so the polygons are not glued together, which is why the wheel bounces. the problem is solved in the blender, selecting all the tops of your road in editing mode, press the M key. thus, all vertices will be glued together forming a single "mesh". this method entails optimization problems. you can use a road divided into sections to disable their visualization as you get further away, but the collider of the road must be a single one.it also entails another problem. your road may consist of sections with asphalt and earth or sand, so that the sliding of asphalt is not identical to sliding on sand, they must be two different objects with different physical materials.if you have made two sections that are two objects, congratulations, your wheels will bounce again, because their meshes are separated
You have great buses man. Join our discord server(SVT) dedicated to cars in SP
-Normal wheel physics its a number 1
+10-FT for brakes in wheel
-FT for shock
-FT for all variables
-new car engine (power curve, torque curve, sound)
-Optimization
-transmission (gearbox, with settings and FT)
@Solent19 @DropBqqbs Thank you
+2@PapaKernels therefore, I have doubts about the back side, either to modify it or to redo it altogether
+1@PapaKernels I thought it looked like a Ferrari, only 308.288 and a Testarossa, although their hood does not look like headlights with a lifting mechanism
+1What kind of car does it look like? From the side I think it looks like a Lamborghini
@Rymanx03 right,pistons + FT
@dekanii I do not know such people. Besides, I don't bother with such searches, because I don't play on android.
+1@126 what if I make a cargo transportation map, where it will be possible to dump various loads, for playing on trucks and front loaders?
+1@dekanii They are waiting for me to make this mod for android, but I can't do it.
+1@Boeing727200F Yes, I have already added the crashed plane
@An2k I think it should be on a separate map.
+1Newton's third law😴
@BYardley no problem
+1T
Bad suspension
+1@126 I believe, don't worry, I just asked
+1do I understand correctly that the guy used my pigeon that I made a year ago, he made it a receiver for the competition, did not mark me in the description and violated the rule of the competition number 6? If that's not the case, just tell me
@IceCraftGaming The old versions of the joint venture are so simple that the game can be created in a couple of weeks. But the color adjuster, fuselages and more are the merit of the people who made these mods. what can I say, there are no textures in the game except for earth, sky and water. It's 2024 now! and in the trailer we saw textures that can be used on an airplane
+1@HELLSINGX ![](Your url link)
@BYardley yes
+1@Akunbackupdulu I'm tired of playing, I don't know when I'll be back next time
Interesting
@30 these are just pistons that move in a certain sequence
Jundroo video tutorial)
@Red920 sure
@Jemandx8 in progress
Base
No problem 👍🏼
@DEADSHOT16 OK, wait