@marcox43 I added a 3D model of the Rolls Royce Merlin v12 engine to this mod because I have an idea. But all engines are just decorative models with the possibility of replacing parts such as intake, exhaust, heads, gearbox.
@marcox43 these are really custom engine sounds, not video editing. I created a script that uses two audio tracks to make the sound more realistic. Of course it's not as cool as in most other games, but it's better than the vanilla engine.
Hi @lizi13399a we have a problem. We added your part to our mod, but the shock doesn't work. changing the values does not affect anything. The shock remains motionless and the spring does not deflate. some joints are disconnected on their own.
could you tell us in more detail how it works and what we could have done wrong?
Unfortunately, I can't even download this app. @PlaneFlightX and I are working on a large-scale car mod, we could add you as a co-developer and add these details to the mod if we could share your project in unity.
@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
I didn't download your work or Linus's work, I don't really understand what exactly is the matter, but I hope you both figure it out without stupid arguments and negativity
@WritersCrusadersAirCo2 if your craft is not a receiver, download the original, disconnect all the parts leaving only the main part (cockpit) and unload your craft into the scene using sub assemblies
@WritersCrusadersAirCo2
there is a rule on the site: If you use someone else's craft (plane, car, other) then your work must be a receiver (auto credit), which means the author will also receive points.
if you used a chassis by @L1nus ,then your job should be to be the receiver of his Jeep.
I may be the first one to make a leaf spring using joystick bases and Linus asked me how to do it, but that doesn't mean I have any patent.
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@Kerbango yes, I have already emailed jundroo, I am ready to share this little script. I also have the option of creating a collider in the form of a cylinder, which seems more reasonable.
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car
The car has 3 driving modes that can be changed using Ag3. The stiffness of the springs and anti roll bar varies depending on the selected mode. (yes, it's not just lifting the suspension, it's changing the stiffness)
@Firgreen I have plans to update this mod. This year, we also plan to publish 2 maps and 2 more maps in the future. (for cars)
@marcox43 yes
+1@OwO Which BBS and Sparco model are you talking about?
@Nanta02 Pitch or custom FT,at your discretion
@MOPCKOEDNISHE I am Dominic Toretto
@ConvoyPerson it's sad, but when you get a PC, be sure to test this mod)
@StockPlanesRemastered Yes :)
T @Boeing727200F
this world would be a better place if the brake had an ft input😔
+2@Juanfly154 Apparently you don't look into the svt discord)
@marcox43 I added a 3D model of the Rolls Royce Merlin v12 engine to this mod because I have an idea. But all engines are just decorative models with the possibility of replacing parts such as intake, exhaust, heads, gearbox.
+1@marcox43 these are really custom engine sounds, not video editing. I created a script that uses two audio tracks to make the sound more realistic. Of course it's not as cool as in most other games, but it's better than the vanilla engine.
+2Mod
Credit PlaneFlightx
Hi @lizi13399a we have a problem. We added your part to our mod, but the shock doesn't work. changing the values does not affect anything. The shock remains motionless and the spring does not deflate. some joints are disconnected on their own.
could you tell us in more detail how it works and what we could have done wrong?
will a new version of unity be required to create mods in the future?
Ok guys, original video
@BaconEggs removed after update
T
You need use joystick bases)
@Eliasismxd GridPlane 1.1 (race track deleted)
@Eliasismxd Activation groups + pitch,roll(WASD)
@SmallCargo200013 yes
Unfortunately, I can't even download this app. @PlaneFlightX and I are working on a large-scale car mod, we could add you as a co-developer and add these details to the mod if we could share your project in unity.
+1@lizi13399a telegram, Reddit,X?
I need to contact you, I'm working on a large-scale car mod.
Thank you so much! And join us (SVT SP car community)
+1https://discord.gg/zUJEcDf3
@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
I think the best solution would be to create a folder on the C drive for all users and name it SPobj.
thus, we will simplify our life if all the models are stored in one place, but they will be sorted something like
C:/SPobj/author name/craft name
C:/SPobj/MVC/BMwm5f90
@PlanariaLab amazing
Smoothshade is working?
@alexJgameYTukraine000000 yeah😉
@Axartar thank you
How did you come across this?
@Kangy It uses all-wheel drive and a scissor-type front suspension, so it's not as simple as you think :)
@crazyplaness we don't know how to implement this, besides we don't have a VR
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@LowtusF139 Not right now, but I'm thinking about it and whitewall
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
@YarisSedan Already there is
I didn't download your work or Linus's work, I don't really understand what exactly is the matter, but I hope you both figure it out without stupid arguments and negativity
+1@WritersCrusadersAirCo2 if your craft is not a receiver, download the original, disconnect all the parts leaving only the main part (cockpit) and unload your craft into the scene using sub assemblies
+2@WritersCrusadersAirCo2
there is a rule on the site: If you use someone else's craft (plane, car, other) then your work must be a receiver (auto credit), which means the author will also receive points.
if you used a chassis by @L1nus ,then your job should be to be the receiver of his Jeep.
I may be the first one to make a leaf spring using joystick bases and Linus asked me how to do it, but that doesn't mean I have any patent.
+2No problem
+1@MobileBuilder21 ok,but you can just write a "T" instead of writing a long sentence, and you will be tagged
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@Kerbango yes, I have already emailed jundroo, I am ready to share this little script. I also have the option of creating a collider in the form of a cylinder, which seems more reasonable.
+2@WormWithLegs both
@Johnnyynf It's strange that no one decided to do this before
https://discord.gg/cZ47aZt8 @LIUHiaHia
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car
The car has 3 driving modes that can be changed using Ag3. The stiffness of the springs and anti roll bar varies depending on the selected mode. (yes, it's not just lifting the suspension, it's changing the stiffness)