71.5k MintLynx Comments

  • SimplePlanes - Player Content Feature #6 3.4 years ago

    @WiiSmol Don't we all lol.

  • Well, this has been quite a funny thing.. 3.4 years ago

    @AWESOMENESS360 I know right? In this case the cockpit must have been well away from the explosions, since explosives even touching the cockpit tends to kill a vessel regardless of health.

  • Marine Stability and Steering without Gyroscopes: How to keep ships upright and let them turn with in game physics alone! 3.4 years ago

    Further note: If you want better rudder control you can increase the (downward) length of the rudder and hull wings, then scale them down to fit. This should improve turning.

  • Panzer A 3.4 years ago

    Reliable tracks that can take this thing up 30 degree slopes, nice.

  • phoebe - 3.5 years ago

    This post is more politically provocative than MarisaKujo's Red Ship Of Nanhu. Pretty ship though.

  • SPVR Update - Labels 3.5 years ago

    @Planedoggo22 It’s been said multiple times that it’s on all platforms, not only that but that SPVR doesn’t even have a builder, so you would need to build with the parts in the original anyway. Read comments before you ask questions.

  • SPVR Update - Labels 3.5 years ago

    @Planedoggo22 Read the other comments

  • SPVR Update - Labels 3.5 years ago

    What are the limits to the text this can receive I wonder though...as in can you add custom text downloaded like for Microsoft word or does it use a Preset? If the latter I hope you can find/have found a good array of military prints.

  • SPVR Update - Labels 3.5 years ago

    You guys build a VR version, make gauges, make cuttable fuselages, and after all that you have time for THIS!?

  • Airbus a380 3.5 years ago

    Wait for the update, it'll make this easier.

  • Toyota Sprinter Trueno AE86 Track Day 3.5 years ago

    @w101tdi It uses an FT which is put in the inputcontroller of the Engine. Allow me to copy paste an explanation I made to someone else. It looks spaghetti but is relatively easy to work with once you know the basics.
    .
    Here is the FT Edensk developed so I can show what is to be adjusted
    .
    (SelectedWeapon="Gear1" ? clamp01(-pow(((7.7-GS)/12.7),2)+.4) : (SelectedWeapon="Gear2" ? clamp01(-pow(((16.75-GS)/19.5),2)+.2) : (SelectedWeapon="Gear3" ? clamp01(-pow(((27.55-GS)/27.55),2)+.15) : (SelectedWeapon="Gear4" ? clamp01(-pow(((41-GS)/36),2)+.1) : (SelectedWeapon="Gear5" ? clamp01(-pow(((56.5-GS)/46.5),2)+.06) : (SelectedWeapon="Reverse" ? clamp01(-pow(((7.7+GS)/12.7),2)+.95) * -1 : 0)))))) * Throttle
    .
    As can be seen the FT is split into values determined by each gear. Adjusting the numbers in each gear is done to change its effects. The numbers next to -pow (such as. 7.7-GS)/12.7) I've generally adjusted to determine the gear's maximum speed, while the number next to the + is used to adjust the acceleration. Note that these two can affect eachother so some precise adjustment and trial and error is generally needed, particularly if you're going for specific values in acceleration and max speed for each gear.
    .
    Generally, low gears have higher acceleration but lower top speed, high gears have vice versa. Progressing through the gears involves going from Low Top speed, high Acceleration gears to High Top Speed low Acceleration gears. The * -1 reverses the entire input for the Reverse gear thus allowing it to function as such.
    .
    For making adjustments I highly recommend copying the FT and putting it in a word doc. It'll make adjustments easier, allowing you to see the whole FT and copy-paste it into the engine's input.

  • Toyota Sprinter Trueno AE86 Track Day 3.5 years ago

    @w101tdi I wish you luck with it, I'm always happy to see peeps customize these things!

  • Pilot Blackout 3.5 years ago

    @DDVC Sweet! I think it’d be worth it to take it that extra step.

  • Pro.1134A Misslie Crusier 3.5 years ago

    @Sergio666 Much like the real system this actually uses a radial magazine of missiles located below deck. A series of rotators rotate the missiles in place while pistons hoist them into position. Each pair of missiles also appears to have their own rotators to move them with the traverse and pitch of the launcher.
    .
    This is just me peeking in it on my pad while I’m taking a break from building, so I might get a thing or two about the workings not quite right lol. Still, very impressive system!

  • Catapult from Age of Empires II 3.5 years ago

    Someone had to take advantage of the fact cannon shells are physics object sooner or later.

  • Toyota Sprinter Trueno AE86 3.5 years ago

    @DanDaFreakinMan That's all I need to know to know I did the performance pretty well then, nice!

  • PK-04 "Patchouli Knowledge" 3.5 years ago

    Nice to see a build with ‘anime in the thumbnail’ that has some effort to connect it with the character. The bodywork is simple but relatively clean, and its appearance is elevated greatly by a nice color pallet alongside a nice set of clean decals.
    .
    The flight model is a fun OP model with acceleration that could be measured in G’s and smooth turning. The weapons are good OP fun, and I especially like the multiple colors of spray from the wing guns.

  • Pro.1134B Misslie Crusier 3.5 years ago

    @Rafalemmm Oooooh, subassemblies, I see.

  • Pro.1134B Misslie Crusier 3.5 years ago

    One thing that you really should do for future builds is get in the habit of building with parts that have 0 drag scale and calculateDrag=false. Drag calculation is a major source for lag in ships and other big builds. Removing it or having only the parts that truly need it have drag can make your builds drastically easier for you and for the people downloading them to run.

  • Pro.1134B Misslie Crusier 3.5 years ago

    @EternalDarkness I was gonna try that on the next ship I do! Still probably will, though I might borrow this method with some credit if what I have in mind doesn't work as well (or is the same). Rafealmmm makes my previous soviet ship work look like crap, I need to step up! And probably build some highly detailed Yankee ships as well since they have the Soviet stuff covered.
    .
    Great stuff as always @Rafalemmm, I look forward to the next one!

  • SimplePlanes VR - Coming 2021 to Steam and Oculus Quest 3.6 years ago

    @Jrqwio READ the actual post here.

  • GUYS I JUST REALIZED SOMETHING 3.6 years ago

    Truth

  • Work in Progress 3.6 years ago

    Bently

  • A Megaproject Update 3.6 years ago

    @Dathcha Build

  • A Megaproject Update 3.6 years ago

    @VolcanicAsh Worry not friend, it has zeeeeero ;) I've built big things before so I've long known the merits of removing drag.

  • Pr.1143.6 Ativation Crusier 3.6 years ago

    @JuanAlt Not exactly that, more that if you remove the drag it reduces the amount of lag greatly. It also reduces the lag a large build might normally have. It might make a 1000 part build lag only as much as a 300-500 part build might or less.

  • A Simpleplanes Megaproject 3.6 years ago

    @JeskoGoesVROOM This’ll have no drag and use as few parts as possible. So it might handle it well enough

  • How to limit the maximum reverse speed? 3.6 years ago

    You can go to overload and under the inputcontroller you can set the min from -1 to something lower like -.5 or -.25 to lower engine power in reverse.

  • A Simpleplanes Megaproject 3.6 years ago

    Funny enough it probably would be more time consuming than difficult compared to this. Since I don't have to add as many slopes xD just one road section scaled to the proper length. This meanwhile has been quite tricky to make slopes that don’t make vehicles lose control. I got the basic loop done at least! @HadesHadestheWeeb

  • KG Z05 Spray High speed hovercraft 3.6 years ago

    @AWESOMENESS360 Glad I’m not alone in thinking that, still miss them and their builds.

  • Toyota Sprinter Trueno AE86 3.6 years ago

    @KnightOfRen Well it’s Simpleplanes so it’s possible to tweak this thing’s suspension to be more drift worthy.

  • U-Boat Type VII "Gray Wolf" 3.6 years ago

    @Oniyonai Using VTOL nozzles and engines as aforementioned can also be used for underwater engines, in fact they're a recurring engine for use in ships. Another alternative is to raise the chordscale in prop engines, but this can make them ugly and stops working entirely at a certain depth.

  • U-Boat Type VII "Gray Wolf" 3.6 years ago

    @Oniyonai For forward propulsion this uses an engine consisting of rotators and wings, some rotators turning the wings while others adjust the wings’ pitch. This system works flawlessly underwater.
    .
    Up and down propulsion (what simulates ballast control) uses a set of VTOL nozzles with an engine that remains detached from the build and floating.

  • A Simpleplanes Megaproject 3.6 years ago

    @Default4 Part efficiency, and lots of use of the 'Scale' function in overload :)

  • A Simpleplanes Megaproject 3.6 years ago

    @Default4 Nope, I've completed the intended route's basic road (with some changes, but no less distance) and it's only 180. Some extra parts will come in to help work out kinks and add stuff such as side barriers, but I don't predict it'll be past 1-2000 parts.

  • i’ve made a epic discovery 3.6 years ago

    @BurkeAircraft1 Indeed, I think this should be tested from an AI craft to see if it still gives you the warning when the AI craft fires it at you @ComradeJohann

  • i’ve made a epic discovery 3.6 years ago

    Now that is a very neat trick! Could be useful in a lot of ways if looked into.

  • Mitsubishi Starion GSR-VR 3.6 years ago

    @Formula350 That’s neat to learn, nice!

  • damnit 3.6 years ago

    Better watch your heck-ing language there boy!

  • Little Revelations: Actual Racecar engine noises! 3.6 years ago

    @AWESOMENESS360 A 3 year old build, and visually it holds up remarkably!

  • t h i c c - Submarine (50parts) 3.6 years ago

    @Biro Do you know how to use gyros period?

  • UI-4053 Sphyrna 3.6 years ago

    @DanDaFreakinMan Just slow down and VTOL down till the bottom touches the ground. It's got no landing gear, but it self stabilizes decently well so as to not need it.

  • t h i c c - Submarine (50parts) 3.6 years ago

    @Biro Perhaps a gyro could help with that. That and a higher buoyancy on the floats.

  • UI-4053 Sphyrna 3.7 years ago

    All Tags were Requested

  • UI-4053 Sphyrna 3.7 years ago

    @ws
    @4Luis2Silva

  • UI-4053 Sphyrna 3.7 years ago

    @EmpNapoleonBonaparte
    @EnzoDiazUnofficial
    @Ouroboros

  • UI-4053 Sphyrna 3.7 years ago

    @Along2005
    @WiniMii
    @WiiSmol

  • Golf 2, Electric Boogaloo 3.7 years ago

    The first few screenshots make it look like a slick low part build, then the back opens lol. Still looks slick though.

  • Here and now, we shall declare. The sublimation of the entire human race - it is the one and only truth, that sublimation will make our lives progress to the next generation. 3.7 years ago

    @WiniMii Only one part has drag so it shouldn't cause any issues. It's part count on completion also isn't expected to exceed 500.