@ThirdReichSSFuhrer In that case I would suggest taking it down. In the rules it says you should only post what you build yourself or builds of others if you make enough changes and give credit. This breaks the rule and a mod could give you a strike for having it up
@Alta2809 You’re very welcome! This build certainly went well for you so keep it up! If you need any help for other builds which aren’t working out, feel free to ask! Also you got yourself a new follower :)
This is pretty good! The CoM is a bit too close to the CoL though. If it was moved forwards, it would turn a lot better. Nevertheless, it’s a nice build!
Nice! You made some really good changes. If you also put the CoM in front of the CoL, it will fly in a stable manner on its own without a gyro. You have a ton of potential I can see so I’m looking forward to your next build. You also got yourself a new follower!
@BombWay I don’t mean adding external area. I mean taking the wing part and scaling it down, then adding it into the inside of the aircraft. That way you get more wing area without it changing how the plane looks
This plane looks really good and despite what you say, it’s a very stable aircraft. One thing with it though is it seems rather under manoeuvrable for an aircraft of its size, shape, and power. Adding more overall wing area will help with that and also maybe having slightly larger surface area with the control surfaces (namely the canards and elevators). I would also recommend moving the CoM a little forward if you do add more wing area. That way it will be able to perform tighter turns
Looks pretty cool but it’s hardly flyable. The CoL is far too high up and the front wings should produce more lift. I tested it out with small changes and this makes it able to fly without a gyro
Another tip in relation to engine power and drag is that it helps to recreate realistic acceleration. Instead of having one engine for takeoff and one for cruise and non reheat flight, you only need power with one. This way the acceleration is more consistent and realistic. Having another engine with zero power is useful to recreate realistic engine glow but acceleration rate jumps too much when it activates. This does not apply to reheat/afterburner engine though since that will dramatically increase acceleration. As you probably know, when drag is reduced, it increases planes maximum speed on the same engine power so when you play around with those two numbers, you can create a very realistic acceleration rate. I hope this is of use :)
@barreto2016 simple does not mean bad! If there are any which you want me to help you with in the future let me know. I’d be happy to make them fly well
Pretty neat! This has the general shape of the EF2000 but the proportions are rather distorted. Wings too big, fuselage too thin, canards too small, etc. The canards’ movement is also inverted
@barreto2016 no problem! If you need any help with adjusting your planes for performance feel free to ask! You are a good builder so it would be nice if your planes flew perfectly too :)
I really like this! The off centre forward gear really suits this aircraft. I will say though that the nose and fuselage feels too short. The cockpit should be in the same place but the fuselage should stick out forward a tad bit more. Yaw is also inverted. Trim would also be nice too. Other than this I really like the build!
It always makes me happy when someone posts a Stipa on SP. This one looks brilliant but it’s flight performance is somewhat disappointing. The real Stipa was actually a very stable flying aircraft so some changes should be made. If you put the CoM further up from the CoL, it will be much easier to fly. The real aircraft’s speed is also quite slow (less than 140kmh I think). Overall the build looks good but performance is lacking
Like the comment below, this looks fantastic but it hardly flies at all. Here are some small tips to help you fix it: add more wing area and keep the CoM in front of the CoL. You should probably add around 200ft^2 more wing area and hide it in the fuselage of this build. Scaling it down to .1,.1,.1 should help with that. I hope it works out!
@plane98 I have a few at the moment but the one I’m spending most time on is an F-84G. I’m trying to get it to the same level of detail and realistic flight capability as my Mystere. It will take a little time more but the basic shape is almost done now. The detailing will be next and then adding all tiny adjustments to make it fly realistically
My goodness this looks wonderful! It’s a joy to fly and I like the cockpit addition. The loadout doesn’t seem to fit the A-6 and I don’t believe it had a gun but other than that I love it
@Altmztrn yup I know about those! Funny story about the R44: my friends dad in South Africa owned one and was transporting honey from his neighbours’ beehive farm. They had to go over a mountain but the helicopter was a bit too heavy and suffered a malfunction so they had to do a hard landing on the mountain which damaged the helicopter pretty bad. More importantly though, then entire thing was covered in very sticky honey so they decided to just leave it there and not try to take it back 😂. I think he now owns an R-66 as a replacement
@CrushburnHQ I have a tip for you with the cannon but DO NOT disable the aircraft collisions on it. If you disable that, it won’t be able to hit other aircraft. What you can do is make the gun shape out of fuselage parts and right at the end sticking out slightly is where you put the cannon. XML edit it so that it’s the barrel and base length is as short as possible. That way it will still work :)
The plane itself looks great and is pretty decent overall. However, with a few small changes it could be excellent. Mainly, the engine is far too strong for the type of fighter it appears to be. It gives it an extremely fast acceleration which takes away from the realism felt with the rest of the build. If you reduce the power dramatically and then reduce the drag points to roughly 2000, it will still have a high top speed but will also have realistic acceleration. Secondly, the rear gear and CoM should be closer together. When the rear gear is right behind it, take off is much smoother. One other minor detail is that the cannon placement doesn’t exactly make sense. Having it embedded in the fuselage or nose would fit much better. I hope this info helps because I really can see the amazing potential held by this build and I bet that you can make even more fantastic aircraft in the future!
@Alta2809 thanks a lot man! I really appreciate it :)
+1@ThirdReichSSFuhrer In that case I would suggest taking it down. In the rules it says you should only post what you build yourself or builds of others if you make enough changes and give credit. This breaks the rule and a mod could give you a strike for having it up
Hans... Get ze flammenwerfer
@Alta2809 You’re very welcome! This build certainly went well for you so keep it up! If you need any help for other builds which aren’t working out, feel free to ask! Also you got yourself a new follower :)
+1How many upvotes do the top 3 users get?
I do love this! The plane itself looks really good and it’s performance feels very realistic. Excellent work!
+1Did you build this yourself? Also you might want to rethink about that description you put there.
This is pretty good! The CoM is a bit too close to the CoL though. If it was moved forwards, it would turn a lot better. Nevertheless, it’s a nice build!
+1This is probably the best weapons testing target I’ve seen on SP!
+1@barreto2016 no problem buddy! Also congratulations on Gold!
@Shippy456 ahhhh I see. I haven’t played that in a long time but my guess is that they added Sweden?
I bet building this was a real struggle
Nice! You made some really good changes. If you also put the CoM in front of the CoL, it will fly in a stable manner on its own without a gyro. You have a ton of potential I can see so I’m looking forward to your next build. You also got yourself a new follower!
Can you put a link to the original build?
Why not make this unlisted?
Just to be clear, the plane can’t “accidentally” go off course and vanish right? (For legal reasons this is a joke)
+2@GiuliMBorgesYT np!
@Shippy456 what do you mean?
Nice mustang! It looks like the one I took a photo of for my profile pic!
+1Beautiful! The details are impeccable
@CrushburnHQ Cheers buddy! I appreciate it and I’m glad you think so :)
@BombWay I don’t mean adding external area. I mean taking the wing part and scaling it down, then adding it into the inside of the aircraft. That way you get more wing area without it changing how the plane looks
This plane looks really good and despite what you say, it’s a very stable aircraft. One thing with it though is it seems rather under manoeuvrable for an aircraft of its size, shape, and power. Adding more overall wing area will help with that and also maybe having slightly larger surface area with the control surfaces (namely the canards and elevators). I would also recommend moving the CoM a little forward if you do add more wing area. That way it will be able to perform tighter turns
Looks pretty cool but it’s hardly flyable. The CoL is far too high up and the front wings should produce more lift. I tested it out with small changes and this makes it able to fly without a gyro
+1Another tip in relation to engine power and drag is that it helps to recreate realistic acceleration. Instead of having one engine for takeoff and one for cruise and non reheat flight, you only need power with one. This way the acceleration is more consistent and realistic. Having another engine with zero power is useful to recreate realistic engine glow but acceleration rate jumps too much when it activates. This does not apply to reheat/afterburner engine though since that will dramatically increase acceleration. As you probably know, when drag is reduced, it increases planes maximum speed on the same engine power so when you play around with those two numbers, you can create a very realistic acceleration rate. I hope this is of use :)
+2@barreto2016 simple does not mean bad! If there are any which you want me to help you with in the future let me know. I’d be happy to make them fly well
@barreto2016 thanks my friend!
Pretty neat! This has the general shape of the EF2000 but the proportions are rather distorted. Wings too big, fuselage too thin, canards too small, etc. The canards’ movement is also inverted
+2@barreto2016 no problem! If you need any help with adjusting your planes for performance feel free to ask! You are a good builder so it would be nice if your planes flew perfectly too :)
I really like this! The off centre forward gear really suits this aircraft. I will say though that the nose and fuselage feels too short. The cockpit should be in the same place but the fuselage should stick out forward a tad bit more. Yaw is also inverted. Trim would also be nice too. Other than this I really like the build!
It always makes me happy when someone posts a Stipa on SP. This one looks brilliant but it’s flight performance is somewhat disappointing. The real Stipa was actually a very stable flying aircraft so some changes should be made. If you put the CoM further up from the CoL, it will be much easier to fly. The real aircraft’s speed is also quite slow (less than 140kmh I think). Overall the build looks good but performance is lacking
+1“ Kom uit het land van rood wit blauw en de gouden leeuw”
Like the comment below, this looks fantastic but it hardly flies at all. Here are some small tips to help you fix it: add more wing area and keep the CoM in front of the CoL. You should probably add around 200ft^2 more wing area and hide it in the fuselage of this build. Scaling it down to .1,.1,.1 should help with that. I hope it works out!
+1Nice changes! It flies better for sure
@CrushburnHQ sure thing! I’ll check it out
@Altmztrn it was probably a sticky situation
+1@plane98 no worries :) When I finish the basic shape I will show you if you want
@plane98 I have a few at the moment but the one I’m spending most time on is an F-84G. I’m trying to get it to the same level of detail and realistic flight capability as my Mystere. It will take a little time more but the basic shape is almost done now. The detailing will be next and then adding all tiny adjustments to make it fly realistically
+1@plane98 no worries! It’s just my input for the build but of course it’s all your choice since it’s your upload :)
+1My goodness this looks wonderful! It’s a joy to fly and I like the cockpit addition. The loadout doesn’t seem to fit the A-6 and I don’t believe it had a gun but other than that I love it
+2@Altmztrn yup I know about those! Funny story about the R44: my friends dad in South Africa owned one and was transporting honey from his neighbours’ beehive farm. They had to go over a mountain but the helicopter was a bit too heavy and suffered a malfunction so they had to do a hard landing on the mountain which damaged the helicopter pretty bad. More importantly though, then entire thing was covered in very sticky honey so they decided to just leave it there and not try to take it back 😂. I think he now owns an R-66 as a replacement
+1@CrushburnHQ I have a tip for you with the cannon but DO NOT disable the aircraft collisions on it. If you disable that, it won’t be able to hit other aircraft. What you can do is make the gun shape out of fuselage parts and right at the end sticking out slightly is where you put the cannon. XML edit it so that it’s the barrel and base length is as short as possible. That way it will still work :)
Lovely little build! I’ve always wanted to try helis but I never got round to it. I see these pretty often at the airfield I fly from
+1I really like this build! It’s fun to fly and looks very unique
The plane itself looks great and is pretty decent overall. However, with a few small changes it could be excellent. Mainly, the engine is far too strong for the type of fighter it appears to be. It gives it an extremely fast acceleration which takes away from the realism felt with the rest of the build. If you reduce the power dramatically and then reduce the drag points to roughly 2000, it will still have a high top speed but will also have realistic acceleration. Secondly, the rear gear and CoM should be closer together. When the rear gear is right behind it, take off is much smoother. One other minor detail is that the cannon placement doesn’t exactly make sense. Having it embedded in the fuselage or nose would fit much better. I hope this info helps because I really can see the amazing potential held by this build and I bet that you can make even more fantastic aircraft in the future!
Just stumbled upon this now. It looks great and flies very realistically. I really like it!
+1Excellent! It looks good and flies pretty well too
This is really neat! Works very well and looks cool
That is long
This may be the 20th draken in the past 2-3 weeks but I’m certainly not complaining! I love it!