2 NemoNomPrime Comments

  • Slovakian Weapon of Mass Destruction 2.9 years ago

    Yes, very good and deadly, but I don't think Slovakia has got the budget for such a deadly and large weapon. I should know, it's my home country.

    +6
  • Rotary Bomb Bay 1.8 years ago

    I tried to make one, and the code I got was
    clamp((ammo("Boom 50")),0,4)*6
    placed on a rotator. It might work if you put it on your one, but you will need to replace the Boom 50 with the name of the missile. It works by detecting the number of ammo left for a weapon, and then rotating the amount that there is back from 360. However, because it starts at 4, since there are 4 weapons, the rotary part will rotate round once after loading in, but it should work after, as long as your weapons deploy in the correct order.
    I hope this helps.

    +1
  • Stealth CHALLENGE(Closed) 3.0 years ago

    @Bryan5 ok, thats fine with me since I'm working on an og and a replica

    +1
  • Stealth CHALLENGE(Closed) 3.0 years ago

    @NemoNomPrime
    Are multiple entries allowed?

    +1
  • Stealth CHALLENGE(Closed) 3.0 years ago

    Ok, let's do this...

    +1
  • GUP-A "Anglerfish" (OCTONAUTS) 2.3 years ago

    Hold up pitch and set VTOL to down, to make it into an aeronautic anglerfish! Might be unintentional but it's great! I hope you keep this in your Gup B and keep it up!

  • Supermarine Spitfire F Mk.XIVe 2.9 years ago

    @EngineerOtaku ok,thanks.

  • Supermarine Spitfire F Mk.XIVe 2.9 years ago

    Very nice, but on takeoff and landing it tends to nose over.

  • Sukoi SU-33 Flanker-D 3.1 years ago

    This is a good plane, and it can do PSM, but the 'naval' part of the plane is, sort of broken. When you take off, it's very unstable, meaning that if you pull up too much, you start spinning. Please try and fix it by setting an activation group as the instability mode so that it can be turned off. Otherwise, it's a nice plane!