look at my typhoon class destroyer, it has enough range to reach any island, and semi reliable weaponry, I am replacing the weapons with XML modified missiles, for a more reliable kill rate.
Either way, a gyroscope is very necessary, as it will allow the ship to maintain its upwards orientation in the water(I set roll to 15 degrees for more stable and realistic turning), I use a VTOL Engine with its nozzles set to the roll axis for control, and make sure their thrust is exactly behind and level/centered with the center of mass, for better stability.
next, use symmetrical airfoil wings to act as a keel, so the ship changes directions more smoothly. and make sure the engine or at least is inlet is above the waters surface, so it doesn't cut out. I put the inlets inside of the main upper deck so they aren't unsightly.
nice but i personally think my v-4 is better in a dogfight, given its better speed and maneuverability.
not to belittle this thing, it is still a VERY worthy opponent, albeit the AI seems to have troubles with it getting stuck upside-down for some reason
@CrazyAviator69 Weapons are useless, as you try to launch even a torpedo from below the waterline, it shoots up into the sky like a rocket, destroying the launcher too
@JCCNtechnologies i play on a chromebook, it only says android because that is the version i play on, and i have seen AI anti air turrets spawned in by me attacking me, so i call cap
@Novaxomix new update is all AI for turrets, no manual control all you have to do is designate the target, and turrets will rotate for proper aim, rear turret for long range anti air, middle for long range ground targets, front for close to medium multi-role targets
@simpleplayer1 ?
post it
in the stock aircraft
p-51b
my boat caused the speedometer to go bezerk, unfortunately i found no way to fix it, and ended up deleting the build
i have never seen a rotator with that problem
I somehow managed to get a tank there once, it didn't end well...
no, to heavy on my computer
..... wtf?
OOF, I have had this happen, I play on Chromebook too.
+1@X99STRIKER true
look at my typhoon class destroyer, it has enough range to reach any island, and semi reliable weaponry, I am replacing the weapons with XML modified missiles, for a more reliable kill rate.
Either way, a gyroscope is very necessary, as it will allow the ship to maintain its upwards orientation in the water(I set roll to 15 degrees for more stable and realistic turning), I use a VTOL Engine with its nozzles set to the roll axis for control, and make sure their thrust is exactly behind and level/centered with the center of mass, for better stability.
next, use symmetrical airfoil wings to act as a keel, so the ship changes directions more smoothly. and make sure the engine or at least is inlet is above the waters surface, so it doesn't cut out. I put the inlets inside of the main upper deck so they aren't unsightly.
+1@ZeroWithSlashedO what do you mean?
my airlaunched racer is insane, accelerating to top speed in less than 3 seconds, but unfourtunately i missed this tournament
i will update this
@HyperSonicPlane you're welcome!
@IKNOWWHOYOUAREREMOVINGMYPLANES i wish you had stayed, with some modifications, your aircraft are actually pretty good at performance
how have i never found this, it looks almost identical to my micro, but performances are drasically different,
i built one but i could bot get the colours right and accidenially got the wings wrong
xml, I will lighten the design
@MasterManufacturing ?????????
try rotators with cyclic, as that will allow the aircraft to somewhat propel itself forward, sort of like a stingray....
+1@PPLLAANNEE lol
+1@jamesPLANESii wow, literally made this 10 seconds ago and i need something more specific, as that is the majority of what I build
+1remix some of my projects, they seem to attract some attention, you need some points my dude
did you take my idea for the twin boom aircraft, cause this looks suspiciously like my V-4
nice but i personally think my v-4 is better in a dogfight, given its better speed and maneuverability.
not to belittle this thing, it is still a VERY worthy opponent, albeit the AI seems to have troubles with it getting stuck upside-down for some reason
nice!
mine just randomly eplodes i cannot hope to
@HijukiTheSTUKApilot yes
@RosaCossetteDelise i literally cannot take off, there is no contol and then it flips, lagging my chromebook, then blowing up, every time
@RosaCossetteDelise https://youtu.be/rW_naN-4bd4
with some slight modifications including a rotator damper, this is super realistic, especially the range
+1broken
with The overload mod yes
@EternalDarkness imean in performance of the actual build not my computer.
this thing is huge, and yet performs better than most of the boat builds i have seen.
@EternalDarkness i can prove it with a boat i made, it is nearly impossible
@KingHandspider normal speed offroading on snow crawl was 60 mph, o flat ground it was 200, that is BLAZING fast
@CrazyAviator69 Weapons are useless, as you try to launch even a torpedo from below the waterline, it shoots up into the sky like a rocket, destroying the launcher too
@KingHandspider the thing is one of the few builds caplable of winning EVERY SINGLE CAR RACE IN THE GAME
let me see...
@KCCNTECHNOLOGIES this is VIDEO PROOF that ai can attack
https://www.youtube.com/watch?v=_wrIVnyBpeM
this is the auto-leading turret mk 7, from another user and the basis for most of my ai
P.S. this is public, and my friend(once i get his consent to state his username), will back me up here.
P.P.S i am in the process of creating the ultimate weapon, a hyper cleaver
it looks cool but could definately use more power
wright isles alphastriker mk2 ready for night assault
this is the most accurate i have seen, even the wings and takeoff performance match the real thing
@Novaxomix either your ai is really dumb or you are
@JCCNtechnologies i play on a chromebook, it only says android because that is the version i play on, and i have seen AI anti air turrets spawned in by me attacking me, so i call cap
HEMAAV MK2 is published, with expanded AI cablabilities
@Novaxomix new update is all AI for turrets, no manual control all you have to do is designate the target, and turrets will rotate for proper aim, rear turret for long range anti air, middle for long range ground targets, front for close to medium multi-role targets