@ToeTips i have a forum post that you might find useful, but you can just change the input for the preexisting control surface to the code and follow setup from there, it works will all moving or normal surfaces: Heres a link
Sometimes a plane on low physics wil do a weird glitch like that, the only way to make it better is to either fly faster, or make the plane less maneuverable, my v-823-90 had a similar issue
@SpeedDemon23 i will post a tutorial in th forums and link you too it, until then look at some of the FT codes i have created for using all-moving tail surfaces
@Mustang51 my tanks use increased HP using the overload mod and angling them allows shells to be deflected, as my friend @BismuthTheKLAVpilot discovered
@Mustang51 i see your point, there is no real proprtion of damage in this game, shells can ad have ricocheted off of my tank builds before, and they seem to do less damage when they do, and there is no realistic way to make damage realistic dueto almost all parts having a default of 100 HP
as a heads up it is darn near impossible to get this plane to mach three at specified altitudes, changiing the Scramjet startup minimum speed to 1000 instead of 1030 allows you to engage at slightly below and then make it fairly easy to transition to hypersonic flight
31 Pts, awesome performance, epic looks in flight, it has one bomb bay, but it missed the minimum bomb requirement by 4, and had no instructions, so i had to trial and error the flight
@ConstipatedWhale size, yes
Weight, yes
Performance cost is too high
it needs to be able to run smoothly on my chromebook, 2500 performance cost is the limit because it gives buffer room for explosions and projectiles
@Liksendrix2209 no problems, the time to do it is undetermined right now, as it took me a solid week each to build and fine tune my two heavy bombers, the K-91 Ghost and my B-27 NightStriker SlasherII, even though mt nightstriker does not meet the specifications for this challenge
@FirstFish83828 aircraft instructions say to use Activation group 3 to enable full thrust, and Activation group 2 to enable most of the mnuverability, you can further enhance manuverability by using activation group 5
@FirstFish83828 you have not read th instructions, the in game instructions allow you to activate the full potential of the plane, for instance in the second photo i was traveing at 600 Knots and after that raced away at 900 Knots
Easy to fix it, put a gyroscope and set its activation group to anything so when you activate the gyroscope it just automattically reorients the build competely vertically
@GermanReichUser there seems to be a small issu with its pitch control, i may be able to help with my FT code for All moving tail surfaces, if not other than that it is a well built design
@SpeedDemon23
+1@ToeTips i have a forum post that you might find useful, but you can just change the input for the preexisting control surface to the code and follow setup from there, it works will all moving or normal surfaces:
Heres a link
@ToeTips often the planes ted to work better for higher speeds, once you know XML it will bea way easier to diagnlose the problem
+1Sometimes a plane on low physics wil do a weird glitch like that, the only way to make it better is to either fly faster, or make the plane less maneuverable, my v-823-90 had a similar issue
+1@SpeedDemon23 i will post a tutorial in th forums and link you too it, until then look at some of the FT codes i have created for using all-moving tail surfaces
+3this thing is incredible
+2ill test it against my newest fighter, the v-823-90 raven
@Griffon1 94 rockets and with the modding I did that lasts 4 seconds
@TheFlightGuySP i have a potentially good screenshot of this: direct lnk:https://i.postimg.cc/qRYJYfkD/Screenshot-2023-03-01-1-58-48-PM.png
+1amazing!
+1@Mustang51 my tanks use increased HP using the overload mod and angling them allows shells to be deflected, as my friend @BismuthTheKLAVpilot discovered
@OwO i did, it just outlasted it on AI control, the moment i put it on Manual, it was dead
@Mustang51 i see your point, there is no real proprtion of damage in this game, shells can ad have ricocheted off of my tank builds before, and they seem to do less damage when they do, and there is no realistic way to make damage realistic dueto almost all parts having a default of 100 HP
@Mustang51 looking st the damage a minigunx, which irl has a calibre of .308 does, id say im probably more corrrect
im going to test your jump jet against my V-823-90 Raven MK-2
of mine? depends on they type
+1Heavy Bomber: my K-91 Ghost
Air Superiority Fighter:my V-823-90 Raven Mk.2
the wing guns are approxomately a .50 Cal browning heavy machinegun,
maus hull with an E100 turret, interesting
I’ll test on my computer when I get home@GermanReichUser
@CooperFilms001 oh, ok
+1@CooperFilms001 i did not, i just pulled up too hard
+1i will provide Aerial strategic bombing, GV-21 uništuvac medium tanks, and GV-31 Dreadnought Heavy Tanks
well, its a tank destroyer in WOTB
i love this tank due to the sheer impenetrability of its armor
@Bellcat yes, i could not move my camera
@Bee92356 moving the build from one device to another.
as a heads up it is darn near impossible to get this plane to mach three at specified altitudes, changiing the Scramjet startup minimum speed to 1000 instead of 1030 allows you to engage at slightly below and then make it fairly easy to transition to hypersonic flight
+2@Bee92356 oh shoot, meant to make this unlisted....
@FirstFish83828 i used the pre built custom planes as they were posted, and spawned them in as agressive, it just didnt work
@temporaryplanetester it worked, Thanks!
+2i cannot get the reciever to connect with my plane.
the turn raduis on this is much larger than i expected, i love it
@Novaxomix Nevermind, it was 131pts
74 points
31 Pts, awesome performance, epic looks in flight, it has one bomb bay, but it missed the minimum bomb requirement by 4, and had no instructions, so i had to trial and error the flight
ill check it out tomorrow, its 9:30
@HamburgerGriller76 fully loaded, yes but the plane needs to be a successor for it to be considered part of the challenge
@ConstipatedWhale size, yes
Weight, yes
Performance cost is too high
it needs to be able to run smoothly on my chromebook, 2500 performance cost is the limit because it gives buffer room for explosions and projectiles
let me see if it can compete with mine in a dogfight
@Liksendrix2209 no problems, the time to do it is undetermined right now, as it took me a solid week each to build and fine tune my two heavy bombers, the K-91 Ghost and my B-27 NightStriker SlasherII, even though mt nightstriker does not meet the specifications for this challenge
@FirstFish83828 aircraft instructions say to use Activation group 3 to enable full thrust, and Activation group 2 to enable most of the mnuverability, you can further enhance manuverability by using activation group 5
@FirstFish83828 you have not read th instructions, the in game instructions allow you to activate the full potential of the plane, for instance in the second photo i was traveing at 600 Knots and after that raced away at 900 Knots
Easy to fix it, put a gyroscope and set its activation group to anything so when you activate the gyroscope it just automattically reorients the build competely vertically
@Novaxomix Nevermind, accidentially removed a bomb and caused a drag imbalance
+2it loves rolling to the right
+1@gokaxoj287 explin what is going on?
+1it bounced on stawn and blew up
+1@GermanReichUser no problem, now i gtg to bed, its literally midnight for me
@GermanReichUser i cured almost all of the issues
@GermanReichUser there seems to be a small issu with its pitch control, i may be able to help with my FT code for All moving tail surfaces, if not other than that it is a well built design