We apologise for having to remove the first prototype and replace it with the second. This build has a modified HUD, which does not require modifications beforehand, and is equipped with a radar screen.
At the moment we have at least one customer interested in a batch of fighters of this type, so they will probably go into production. Therefore we ask pilots to leave their suggestions and criticisms for the aircraft so that we can refine it further.
The speed and manoeuvrability characteristics of this assembly are astonishing. I don't know why the author didn't add a directional rudder, without which the AI can't fully aim the enemy aircraft with weapons, but in pure dogfighting it would be very difficult to fight. On the other hand, there are already guys with missiles here.
@Dragorans This plane has no fuel. Please fix this - if this issue is handled by the organisers, they will change the centre of mass of the plane by filling up with fuel. Other than that, it's cool. I love Kfir.
Our experts can recommend that you reduce the number of "Drag-points" on the following models to 1500-2500 units, which is normal for fighters. In this case, you do not have to make the engines excessively powerful. Yes, this process takes time, but the aerodynamics of the plane will not be a nightmare.
In general, it looks good. We have conducted flight tests. CringeCore Squadron provide a report on their completion, and we already updated the commentary.
Our test pilot squadron noted the following features:
The deviation angles of the altitude rubles are too large, because of this, the aircraft control is extremely twitchy.
No one needs such strong deviations of the rudders. This only complicates the targeted use of bombs, torpedoes and cannons.
At high altitudes, handling suffers greatly.
The air brake is missing.
With so many weapons, it is better not to approach the cannon air defense - any hit will lead to the detonation of the ammunition load.
These design problems are amenable to solution. The mass, drag and excess power of engines can be reduced using XML.
@WolfHunter9111 If I can't use Belkan Witchcraft in the design, I decided to at least do it visually. Maybe this will allow you to scare opponents under the control of AI.
Disclamer number one: my english is very bad. Sorry for your desintegrated eyes.
Disclamer number two: this is not a final version of that plane. I just need to move it from phone to PC.
Alright, ladies and gentlemen. That's my firth serious (nothing serious) work in this game. It was based in two things: XFA-27 from Ace Combat series and kazoo. And this is not my original idea, in Internet you can see one Paint picture, what have real big desinlgn resemblanse with this plane.
If things continue like this, Otana will become a monopoly in the field of radio systems and engines in SimplePlanes.
There is nothing wrong with that, though.
@FalcoOne Wow... that's really interesting idea.
Look's good. Pretty sure in fight too.
We apologise for having to remove the first prototype and replace it with the second. This build has a modified HUD, which does not require modifications beforehand, and is equipped with a radar screen.
At the moment we have at least one customer interested in a batch of fighters of this type, so they will probably go into production. Therefore we ask pilots to leave their suggestions and criticisms for the aircraft so that we can refine it further.
@KDnotSpy pardon, partner. Do you sure this XMLed weapon are legal? Because I,m not.
The speed and manoeuvrability characteristics of this assembly are astonishing. I don't know why the author didn't add a directional rudder, without which the AI can't fully aim the enemy aircraft with weapons, but in pure dogfighting it would be very difficult to fight. On the other hand, there are already guys with missiles here.
+2@Dragorans This plane has no fuel. Please fix this - if this issue is handled by the organisers, they will change the centre of mass of the plane by filling up with fuel. Other than that, it's cool. I love Kfir.
I want to vote for this plane, but I have no moral right to spoil such a number of votes.
+2Maybe I miss something, but... Have the winners been announced yet?
Well... It's good reason for me to remember my Project Fractal.
+1Our experts can recommend that you reduce the number of "Drag-points" on the following models to 1500-2500 units, which is normal for fighters. In this case, you do not have to make the engines excessively powerful. Yes, this process takes time, but the aerodynamics of the plane will not be a nightmare.
In general, it looks good. We have conducted flight tests. CringeCore Squadron provide a report on their completion, and we already updated the commentary.
Our test pilot squadron noted the following features:
The deviation angles of the altitude rubles are too large, because of this, the aircraft control is extremely twitchy.
No one needs such strong deviations of the rudders. This only complicates the targeted use of bombs, torpedoes and cannons.
At high altitudes, handling suffers greatly.
The air brake is missing.
With so many weapons, it is better not to approach the cannon air defense - any hit will lead to the detonation of the ammunition load.
These design problems are amenable to solution. The mass, drag and excess power of engines can be reduced using XML.
Our pilots tried dogfight with this one... Well, now CringeCore squadron needs new planes.
+1CringeCore 3, coming in!
Looks interesting for such a limit on the number of parts.
+1@WolfHunter9111 If I can't use Belkan Witchcraft in the design, I decided to at least do it visually. Maybe this will allow you to scare opponents under the control of AI.
+1@Falco7 Thank you for your help with this aircraft.
The maneuverability of this aircraft is worthy of respect. I don't even know how to shoot down something like that.
+1I fear no plane, but that thing...
I'm pretty sure, if you remove your armor, that will be really hard opponent
@CarrotSlicingCat Not exactly sure, but 15 clean hours for sure.
The AI periodically drives it into a flat tailspin, but other than that the plane looks like a solid opponent.
Disclamer number one: my english is very bad. Sorry for your desintegrated eyes.
Disclamer number two: this is not a final version of that plane. I just need to move it from phone to PC.
Alright, ladies and gentlemen. That's my firth serious (nothing serious) work in this game. It was based in two things: XFA-27 from Ace Combat series and kazoo. And this is not my original idea, in Internet you can see one Paint picture, what have real big desinlgn resemblanse with this plane.