Well, you should study the suspension of little bugger. This suspension is also not working as intended. I am not sure what you are trying to achieve here now.
@FluffyWaffle45 Well, I guess the fast and slow distinction comes from different build philosophies, the speed of your car uses Gold Prix as reference while mine used Nordschleife. You used all the physics trick this game has to offer while my car is much more grounded to reality. However, I do hope this car can help you understand proportions and scales better. This improved understanding can help your car look more realistic and beautiful. Also, I think the suspension work on this car is something you can study. I have tried something new and it worked wonders.
I upvoted for encouragement since it is much better than my first build. However, the suspension does not work at all due to a missing hinge. The shock should be connected to the wheel hub via a small rotator or a hinge instead. The reason why your suspension still flexes is that the hinges do have a little flex. I hope the suspension would be better on your next car post.
@Rocketguy2079 Wow this is pretty. I think I will judge it according using original rules. But expect the scoring coming a bit later after I have received enough submission.
I have just made a sketch of a car using your design language. I think I will make that car just to prove that your design works but the proportions are what prevents you from reaching perfection.
@FluffyWaffle45 There was a certain period of time when there are speed limit on certain sections of the Nordschleife after the crash of that Koenigsegg one 1. But then that limit is removed and now manufacturers are getting new records. The Koenigsegg was never banned in any sense but that speed limit was applied for quite a while. And I guess they do not wish to lose another million dollar car to green hell. After all, the ease of driving is also important when challenging green hell.
@FluffyWaffle45 The reason why I care about the size is that I would like to test your car on Nordschleife. But since your car is too big, that is impossible. One potential solution to the problem is to draw the side profile out before building. Once your car gets shorter, it would also get narrower.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@LunarEclipseSP @Tingly06822 @KSB24 @DatRoadTrainGuy19 @MVC @Samdom123 @ThomasRoderick
Sorry for the ping but I found that I have forgotten something about the car that I would like to change.
I think you need to make your cars with correct proportions to make them more appealing. Your current builds are too wide. I have yet to figure out how to implement Ridge Racer simple drift physics.
@LunarEclipseSP @Tingly06822 This is the suspension used on Porsche 911 GT3 improved version. Although it is simple to use, it is obviously not very part efficient.
@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@Tingly06822 I have figured out why your suspension is unusuallly soft. The mass of your suspension is 0 which SP do not really like. At least it need to have some mass. I am now making a new suspension kit that has anti-roll capability.
@LunarEclipseSP I have a question, can I update this one since I have made some changes to the suspension system to incorporate anti-roll mechanism (Yes, the car do handles a lot better).
This is undoubtedly a great lap. It may seems easy but since people tends to forget how these cars tends to snap on you, driving them fast is quite difficult. I know because I have tested the LCC Rocket. The only thing I want to know is how you make the suspension nearly indestructable. Every time I crash my LCC Rocket I will end up in stratosphere.
Much too square and lacks elegance.
+1Looks like somebody sat on it. Also, This is my attempt 7 years ago.
@LunarEclipseSP If only, and if only the F/E-15 is a thing. It would be a ground attack power house.
+1I cannot imagine potential intellegence of your police stuff if we have proximity sensors in SP
+1@Rocketguy2079 Thanks, I think I need to build something to push myself to plat after 7 years of playing this game
@Rocketguy2079 But it does not grip the upvotes on the car itself. :(
+1@FluffyWaffle45 If your cars are a bit smaller, it can probably beat this record.
+1Link to car
+1@KSB24 I think you can feel the pain when you see the proportions of FluffyWaffle's original design.
@GrFrog Okay, After some careful inspection, I think it will take a while before I can get the suspension to work.
+1Well, you should study the suspension of little bugger. This suspension is also not working as intended. I am not sure what you are trying to achieve here now.
+1@GrFrog @LunarEclipseSP @KSB24 @Tingly06822 I think this car may be interesting to you.
+1@GrFrog Maybe I would figure out what I can do with it.
+1I am kinda sad that you gave up on the suspension. I hope my Allundra F5 EVO can give you some inspiration.
+2@FluffyWaffle45 Well, I guess the fast and slow distinction comes from different build philosophies, the speed of your car uses Gold Prix as reference while mine used Nordschleife. You used all the physics trick this game has to offer while my car is much more grounded to reality. However, I do hope this car can help you understand proportions and scales better. This improved understanding can help your car look more realistic and beautiful. Also, I think the suspension work on this car is something you can study. I have tried something new and it worked wonders.
+2I upvoted for encouragement since it is much better than my first build. However, the suspension does not work at all due to a missing hinge. The shock should be connected to the wheel hub via a small rotator or a hinge instead. The reason why your suspension still flexes is that the hinges do have a little flex. I hope the suspension would be better on your next car post.
+2@FluffyWaffle45 This is the car I was talking about. I hope it can help you improve on your future builds.
+1Perhaps MAPA needs to verify if it is AI safe.
+2@Rocketguy2079 Wow this is pretty. I think I will judge it according using original rules. But expect the scoring coming a bit later after I have received enough submission.
+1@KSB24 What is the symptom? Did you checked the collision?
@ShiroNyan My advice is instead of trying to alter the shape of the car, you should focus on iconic decals that defines the car.
+1Would you like a second chance since I had just posted the scoring metric?
Also, expect me to judge harshly since I also played Ridge Racers before and I know the car you are trying to build.
I have just made a sketch of a car using your design language. I think I will make that car just to prove that your design works but the proportions are what prevents you from reaching perfection.
+1@FluffyWaffle45 There was a certain period of time when there are speed limit on certain sections of the Nordschleife after the crash of that Koenigsegg one 1. But then that limit is removed and now manufacturers are getting new records. The Koenigsegg was never banned in any sense but that speed limit was applied for quite a while. And I guess they do not wish to lose another million dollar car to green hell. After all, the ease of driving is also important when challenging green hell.
+1@FluffyWaffle45 The reason why I care about the size is that I would like to test your car on Nordschleife. But since your car is too big, that is impossible. One potential solution to the problem is to draw the side profile out before building. Once your car gets shorter, it would also get narrower.
+2I would be happier if your cars have realistic size and good side view proportions. The flow of the lines can get some additional work.
+2@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@LunarEclipseSP @Tingly06822 @KSB24 @DatRoadTrainGuy19 @MVC @Samdom123 @ThomasRoderick
+2Sorry for the ping but I found that I have forgotten something about the car that I would like to change.
@LunarEclipseSP @Tingly06822 @KSB24
+3@MTindustries Just check my profile.
I think you need to make your cars with correct proportions to make them more appealing. Your current builds are too wide. I have yet to figure out how to implement Ridge Racer simple drift physics.
+2@LUPIN Well, I guess I can use that for you and give you the XML file then
https://www.simpleplanes.com/Forums/View/1454422/So-Jundroo-accidentally-added-1-part-custom-images-to-the-game
@LunarEclipseSP @Tingly06822 This is the suspension used on Porsche 911 GT3 improved version. Although it is simple to use, it is obviously not very part efficient.
+4@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@Tingly06822 Lap time is 6:21 if you wish to skip the video.
@Tingly06822 I can give you the suspension used in the car if you want.
@Tingly06822 I have figured out why your suspension is unusuallly soft. The mass of your suspension is 0 which SP do not really like. At least it need to have some mass. I am now making a new suspension kit that has anti-roll capability.
Where is my Sherman M1? 谢尔曼M1呢?
Wobbly front suspension is driving me crazy, I will tune it a bit to make it behave better
@Zaineman I guess it is about time I turn my F-15ES into a Prez mobile.
+1@LunarEclipseSP Fair, I would post the car after the challenge then.
+1@LunarEclipseSP I have a question, can I update this one since I have made some changes to the suspension system to incorporate anti-roll mechanism (Yes, the car do handles a lot better).
@LunarEclipseSP I think you will like how it handles on Nordschleife.
+1I think I have to join after driving this thing. I would like to improve its driving dynamics with custom suspension.
+1Need to reduce the weight to a realistic level and add first person camera.
Ame bee when?
+1拿这个刷纽北
飞机外形很好,但飞控不太给力,座舱细节太少。可以在这基础上加点东西,把涂装做得更炫酷一些
+1This is undoubtedly a great lap. It may seems easy but since people tends to forget how these cars tends to snap on you, driving them fast is quite difficult. I know because I have tested the LCC Rocket. The only thing I want to know is how you make the suspension nearly indestructable. Every time I crash my LCC Rocket I will end up in stratosphere.
+1