@Thelegitpilot13 Thanks! Well... the AoA limiter would typically exist on real life fighters capable of PSM's such as the F-22 and the Flanker family, but you're right about Project Wingman
@Grogu Will do. You're admittedly correct about the gear doors, as I was more concerned with them folding flush into the fuselage than I was with their extended appearance. I'll attribute that to my lack of paneling experience, and I'll be sure to resolve this as time goes on. As for supermaneuverability, did you toggle AG1 before executing maneuvers? The AoA limiter will only permit you to exceed safe AoA when it is off (displayed red in cockpit), and the TVC will act accordingly, so that could be something
@Homemade1 Thanks! Indeed, the Zeta Plus A1 may be one of my favorite mobile suits, even if it isn't explicitly a Gundam-type or even one of the more powerful ones... Just an even more plausible descendant of the original Zeta
@Fliegerkerlchen I believe I set a 0.5 second firing delay on each missile for them to clear the missile bays by falling before they can safely ignite. Of course, collisions are disabled, but it adds some realism there.
@Fliegerkerlchen The LR-AA missiles are designed to be fired at targets between 3 km and 100 km, whereas the I-AA missiles are to be fired between 250 m and 40 km. The bays will open accordingly to which weapons may be fired at a given distance from the target, so you have options as a pilot to use either the I-AA or LR-AA depending on the target's location.
@XAircraftManufacturer @UltraLight @Aldriech Thank you! I'll get to updating that description. Just need that point count to update in response to the upvotes and it'll be up.
Thanks! @GuyFolk @Boelin @SpareParts
50!!! Thank you all!
@goboygo1 @Sovetskysoyus @Notaleopard Thanks!
Thanks! @ALRX @ThomasRoderick @FishMiner
@Thelegitpilot13 cordium go brrrr
@Thelegitpilot13 Thanks! Well... the AoA limiter would typically exist on real life fighters capable of PSM's such as the F-22 and the Flanker family, but you're right about Project Wingman
+1Thanks! @Lixcuudis @dINE
Thanks! @AlmostMobileFriendly @GeneralGeneralTheKenobi @MisterT
@dINE Late tag, but it's ready!
@WSindustries @NaONCo2HCH2 @Inuyasha8215 Thanks!
@TheLurkingVexedVortex Thanks!
@Kennneth Thanks!
@Grogu Will do. You're admittedly correct about the gear doors, as I was more concerned with them folding flush into the fuselage than I was with their extended appearance. I'll attribute that to my lack of paneling experience, and I'll be sure to resolve this as time goes on. As for supermaneuverability, did you toggle AG1 before executing maneuvers? The AoA limiter will only permit you to exceed safe AoA when it is off (displayed red in cockpit), and the TVC will act accordingly, so that could be something
@Grogu @P1T1KU @AWESOMENESS360 Thanks!
@chibikitsune @AzureCorp @BagelPlane Thanks!
Thanks! @Ouroboros @DeezDucks @Wallaby
@WrongFlyer @BaconAircraft Thank you!
@xboxseriesx @TDGMK @DarkMarble1 Thank you!
@Homemade1 Thanks! Indeed, the Zeta Plus A1 may be one of my favorite mobile suits, even if it isn't explicitly a Gundam-type or even one of the more powerful ones... Just an even more plausible descendant of the original Zeta
@Xx24reminder Thank you!
@GrizzlitnCFSP @tucan Thank you!
+1@Fliegerkerlchen Perhaps, there are 8 LR-AA and 12 I-AA so make sure the munitions indicator is reading the correct number
@TUCAN extremely sorry about the late tag
@Fliegerkerlchen I believe I set a 0.5 second firing delay on each missile for them to clear the missile bays by falling before they can safely ignite. Of course, collisions are disabled, but it adds some realism there.
@Fliegerkerlchen Four years ago, I used to have accounts called SHCow and AaltonenIndustries before a long hiatus that ended with this build.
@Fliegerkerlchen The LR-AA missiles are designed to be fired at targets between 3 km and 100 km, whereas the I-AA missiles are to be fired between 250 m and 40 km. The bays will open accordingly to which weapons may be fired at a given distance from the target, so you have options as a pilot to use either the I-AA or LR-AA depending on the target's location.
@TheNightmareCompany @Griffon1Crosswind @Fliegerkerlchen Thank you!
+1@IndManufacturer @50CalChicken @CyberBlood Thank you!
@EvilRaven31 @Eventotaku Thank you!
+1@XAircraftManufacturer @UltraLight @Aldriech Thank you! I'll get to updating that description. Just need that point count to update in response to the upvotes and it'll be up.
@Stickyboom @JoddyFubuki788 Thanks!
@GRANDAYE @Blue0Bull Thanks!
@Cyan @XMS0027 Thanks!
+1@phanps If you're ever still around, I finally built a fighter that works...
@NumbersNumbersTheMan @Kennneth @BloodFart French Alpine Background was used.
@ALRX @Blue0Bull @BaconAircraft
@P1T1KU @Stickyboom @WSindustries
@SpareParts @Pietro @Thelegitpilot13
@Scharnhorst @XMS0027 @BagelPlane
+1@GuyFolk @p0tato72 @Wallaby
Then come as close as you like
@SpareParts Thanks!
@Cyan I see.