@Maximum777 I understand many of the people on simple planes are engineers/mechanical designers, so they are heavily into complexity and realism (it's kind off their job). Nonetheless, I am not an engineer/designer: I merley intended to set the fastest vanilla time possible for a single game course. As emphasized, the car is specificly made for only the Gold Prix course and would break down if it even came near a bump. I understand that a brick would not do it for a chassis in real life, but in an imperfect game simulation, boy does that brick fly.
Anyways, I put out another version of this car with an alternate control scheme tittled "Gold Prix Record? Car 3." In the description, I described how I approached the course, summerizing to "tap the brakes for 0.1 seconds by the Proving Grounds turn, then apply the brakes as heavily needed to clear the last few turns." I got down my personal best to 28 seconds, but believe that 27 is possible.
@Maximum777 I didn't use mods, but I did merge engines into the chassis using the vanilla positioning-tool (I don't know the tool's official name). Moreover, the reason for ten wheels was that it allowed for the necessary grip to turn at high ground speeds without some other propulsion pushing the chassis down. Coupled with the stabilizing properties of a 6 wheel front-4 wheel back split-turning, and the viechle could maintain a 401+mph speed on twisty track without mods or further complexity. All of the testing and building was done on mobile and my "creation" is just a fun, amature build I did after finals week.
@BlueBell That is great and all, but what is it's lap time on Gold Prix? BTW, I enjoyed the build.
@Maximum777 I understand many of the people on simple planes are engineers/mechanical designers, so they are heavily into complexity and realism (it's kind off their job). Nonetheless, I am not an engineer/designer: I merley intended to set the fastest vanilla time possible for a single game course. As emphasized, the car is specificly made for only the Gold Prix course and would break down if it even came near a bump. I understand that a brick would not do it for a chassis in real life, but in an imperfect game simulation, boy does that brick fly.
Anyways, I put out another version of this car with an alternate control scheme tittled "Gold Prix Record? Car 3." In the description, I described how I approached the course, summerizing to "tap the brakes for 0.1 seconds by the Proving Grounds turn, then apply the brakes as heavily needed to clear the last few turns." I got down my personal best to 28 seconds, but believe that 27 is possible.
+1@Maximum777 I didn't use mods, but I did merge engines into the chassis using the vanilla positioning-tool (I don't know the tool's official name). Moreover, the reason for ten wheels was that it allowed for the necessary grip to turn at high ground speeds without some other propulsion pushing the chassis down. Coupled with the stabilizing properties of a 6 wheel front-4 wheel back split-turning, and the viechle could maintain a 401+mph speed on twisty track without mods or further complexity. All of the testing and building was done on mobile and my "creation" is just a fun, amature build I did after finals week.
You did an awesome job. Keep up the good work. BTW what you did right was..... Make the plane fast and very easy to land.
Amazing performance and lots of fun to fly. Keep up the magnificent work chap.
Just amazing.
1 word, awesome.
Job well done.
Needs more upvotes. Awesome concept.
Exellent design. I've been looking for a proppeller back aircraft for a long time, not to mention one that performs well.
One of the best designed and performing planes I ever flown..... I had fun for hours flying this around the map.
Good job.... exellent made aircraft, it is a joy to fly :3.
Nothing beats a sturdy and manuverable propeller aircraft.
Very nice rocket. I got up to 999,999 feet above sea level