@Notaleopard
Almost all inputs are controlled by a funky tree.
It's possible to expose the rotator (just change the scale)
but I don't think it's easy to understand
(because I've stitch together the things written in outside software.
Too long to view in overload)
@WalrusAircraft
First, convert multiple images included in the animation into binary data one by one using opencv.
Second, calculate the time when each dot changes based on the data obtained there.
Third, convert it to a funky tree standard.
Fourth, generate the xml data with the required number of beacon lights arranged.
Finally, enter funkytree in the input of each beacon light, and it is complete (all the operations up to this point are automatically done by the program)
@jamesPLANESii
I'll fix the problem in the near future, but I don't think I'll publish it.
(I don't want to upload the exact same thing in terms of both function and appearance.)
@jamesPLANESii
The reason why I made this is probably as you think.
When I saw that previous work, I was impressed.
But there was a synchronization gap due to the specifications of simplePlanes
Now that I can use funky tree, I think it can overcome this problem , so I made this work
@Starlight
Use the following FT to reduce the rate of change of the output value smooth(output , speed)
When using it for "sin(x)" etc., I think it will work if you do the following sin( smooth(Time , input) * maxspeed)
@thefalkenreich
It needs versatility to publish as part, but doesn't want to sacrifice functionality. So at present we are not satisfied with the performance of this part...
@jimmyje @DickBrazen @The3Box6With0AXOnIt @ChallengerHellcat
Probably a version that works on your device is complete. here
I'm sorry to have kept you waiting
Using the following formula for FT in the iOS version will work regardless of turning on / off AG2. Is it a bug? Or specifications?
(Activate1 & (-Activate2))
(Activate1 & -Activate2)
Isn't this what you are looking for?
+1The design is tentative and is likely to change in the future
@TrislandianAlliance @TheSlimeInATor
I used the one I made before.
Here
@Starmang10
Complex FT doesn't seem to work on some devices
@Notaleopard
Almost all inputs are controlled by a funky tree.
It's possible to expose the rotator (just change the scale)
but I don't think it's easy to understand
(because I've stitch together the things written in outside software.
Too long to view in overload)
@ThePilotDude
There's no particular reason, I just put it on a whim
@WalrusAircraft
+6First, convert multiple images included in the animation into binary data one by one using opencv.
Second, calculate the time when each dot changes based on the data obtained there.
Third, convert it to a funky tree standard.
Fourth, generate the xml data with the required number of beacon lights arranged.
Finally, enter funkytree in the input of each beacon light, and it is complete (all the operations up to this point are automatically done by the program)
@jamesPLANESii
+2I'll fix the problem in the near future, but I don't think I'll publish it.
(I don't want to upload the exact same thing in terms of both function and appearance.)
@jamesPLANESii
The reason why I made this is probably as you think.
When I saw that previous work, I was impressed.
But there was a synchronization gap due to the specifications of simplePlanes
Now that I can use funky tree, I think it can overcome this problem , so I made this work
+5@ArcturusAerospace
Allow, but please write that you used Things here in the description
@ZHUAREVONI On some devices, it seems that FunkyTree may not work properly due to bug.
@ZHUAREVONI
There seems to be a bug that smooth (x, l) does not respond on some terminals
@ZHUAREVONI
For test purposes only. If you need other operations than those described in the description, add them yourself.
@Starlight
+3Use the following FT to reduce the rate of change of the output value
smooth(output , speed)
When using it for "sin(x)" etc., I think it will work if you do the following
sin( smooth(Time , input) * maxspeed)
@Homemade
+1Thx!
It was difficult to switch each behavior smoothly
To exceed previous work
I am in the process of recreating a movable frame from scratch for a human-sized humanoid
I've tried the fix you asked for previously
+1here
@truckerSAM
+2I can't answer anything unless you know exactly what kind of help you need.
@thefalkenreich
here
It will be deleted in about two days because it is not official publication
@SpiritusRaptor thx!
@thefalkenreich
It is still being adjusted. I made this simple box for a break to make it
@Charris969
Her name is based on the OS linux
@animations
![](URL)
Images must be uploaded to the Internet in advance
@animations
!
Images must be uploaded to the Internet in advance
@thefalkenreich
Sorry, the translation was wrong.
It is possible to create a prime. I will post it so that create a character as simple as possible near
+4@thefalkenreich
It needs versatility to publish as part, but doesn't want to sacrifice functionality. So at present we are not satisfied with the performance of this part...
@thefalkenreich
I was initially making for what you were thinking. However, at the moment we are not happy to publish as parts
@jimmyje @DickBrazen @The3Box6With0AXOnIt @ChallengerHellcat
+1Probably a version that works on your device is complete.
here
I'm sorry to have kept you waiting
Using the following formula for FT in the iOS version will work regardless of turning on / off AG2. Is it a bug? Or specifications?
+4(Activate1 & (-Activate2))
(Activate1 & -Activate2)