119k PlanariaLab Comments

  • Vino(Fix ver is in description) 4.5 years ago

    @Shimomizuki
    Thanks!

  • Vino(Fix ver is in description) 4.5 years ago

    @SimplyPlain
    I think so too. I wish I could make it ...

  • New_Year_2021 4.5 years ago

    This work will be deleted around 1/2/0:00(UTC+9)

  • New_Year_2021 4.5 years ago

    @Falkenwut
    Thx

    +1
  • FunkyTree tutorial video in Japanese language. 4.5 years ago

    @WarHawk95

    I have no intention of making an English version for the following reasons.
    .
    ・Synthetic voice software does not support English.
    (Even if I use my voice, it's a terrible voice and I don't know the correct English pronunciation.)
    ・Explaining things in a foreign language is very difficult and cumbersome.
    ・Others said they would make it.

  • FunkyTree tutorial video in Japanese language. 4.5 years ago

    @ImaCat
    I hesitated to post it in the video section because it is content that only makes sense to a small number of people.

  • Walking FT test for large Mechs 4.5 years ago

    @FreeNoobGaming1
    I using Invert Kinematics to move ankle position.
    Works using the same idea
    So far, I remember seeing only two works based on this method (other than mine), so it seems that this method is not yet common.

  • Walking FT test for large Mechs 4.5 years ago

    @CrimsonOnigiri
    The purpose of this post is to verify if FTs made for human size can be diverted to large Mechs.
    Therefore, the items shown in the video are currently frozen, and I just dug them out for verification.
    Perhaps it will be restarted when several ongoing projects are settled.
    (I was working on Delphine (from the comic "Breakblade"))

    +2
  • Walking FT test for large Mechs 4.5 years ago

    The new walk FT for human-size frames is used as-is for 8.6m class Mechs.

  • What do you guys think of mechs? 4.6 years ago

    A.
    Wonderfully cool things.
    .
    B.
    If it's something like a power suit I can think of an advantage, but there would be no need to dare to make it larger.
    .
    C.
    It is time-consuming and very difficult to make something that can be used in combat.
    I prefer to make them, but I wouldn't recommend.

    +2
  • Ocean 4.6 years ago

    This is amazing, good job.
    By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?

    +1
  • Question for funky tree editors 4.6 years ago

    @FLOWRIDER0 @hpgbproductions
    Thanks, notepad++ seems to be popular.
    (I forgot to reply, sorry.)

  • Need another help with FT inputs....ill give u a cookie 4.6 years ago

    @RavenG59
    clamp01(smooth(Activate1,clamp01(Activate1))>0)
    or
    clamp01(smooth(Activate1,(Activate1?1,200))>0)
    ?

  • Need another help with FT inputs....ill give u a cookie 4.6 years ago

    @RavenG59
    (smooth(Activate1,clamp01(Activate1))>0)
    Maybe this works

  • Need another help with FT inputs....ill give u a cookie 4.7 years ago

    ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
    for one-time use.
    ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
    if used multiple times.

    +1
  • Question for funky tree editors 4.7 years ago

    @WarHawk95
    I remember, but I haven't made it yet ... I think I can make something that will be able to walk after ejection in a few days, but I think it will take a while to add a function that matches the movement of the throttle and stick.
    By the way, I'm not close enough to you to prioritize you.
    If you want to hurry, you should still do it yourself or ask someone else.

  • Question for funky tree editors 4.7 years ago

    @WarHawk95
    Oh, now i understand.
    Which version should I sent? There are general-purpose types such as suzu and those that only walk.

  • Question for funky tree editors 4.7 years ago

    @WarHawk95
    Notepad++ ... I have it in but I haven't used it.
    I'll give it a try, thanks.

    Regarding the rotator, what you want to make is to make one round trip, take a break for a certain period of time, and then make another round trip?
    (I don't know if I'm using the correct English ... sorry)

  • Question for funky tree editors 4.7 years ago

    @XP
    It looks more like an uploader than an editor, but it seems to be very useful when sharing code.
    I will try using it if I have a chance.
    thanks!

    +1
  • Funky Trees help! (Auto-aiming) 4.7 years ago

    This is possible by entering a numerical value for offset in a part of the calculation formula.
    May be able to use the same method as the Para-chan system I talked about in Discord earlier, but I haven't actually tried it yet.So I'll let you know when I can explain it.

  • Is the Mech Genre in simpleplanes dead? 4.7 years ago

    Not dead, but it's a very minority.
    There are several reasons, but I feel that the technical problem is the biggest.
    For many players, making a mech can be difficult or too much work.
    I think it's very difficult to spread.

    +2
  • Yoshika Miyafuji (ver 2.7) 4.7 years ago

    @oan124
    The glass parts were added in SP version 1.10. Already available on all OS.
    I recommend updating the software from the store

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.7 years ago

    @krevedkopro
    Thank you!

  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.7 years ago

    About the rotation matrix, I knew there was a formula, but I never understood how to use it...
    If you don't mind, can I use your code as a reference?

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 4.7 years ago

    Did you use a rotation matrix after converting to relative coordinates, perhaps?
    Anyway, this is great, good job.

    +1
  • TIE interceptor 4.7 years ago

    @Hellfire3627
    Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
    It may be possible to reduce it by adjusting the PID and the thrust of the engine.
    But I can't support because I don't have a computer with the same symptoms ...

    +2
  • TIE interceptor 4.7 years ago

    @JKudasai
    It's based on that, but with a few changes to the controls and behavior.

    +2
  • Do you have a question for me? 4.7 years ago

    @JKudasai
    I don't know, I haven't seen the works in which it appears.

    +1
  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @JaphetSkie
    Altitude change rate is controlled by PID controller.

  • Functions required for humanoid frames? 4.8 years ago

    @Abakan12
    It is already built in.

  • AI controller prototype test 4.8 years ago

    @Nerfaddict
    Stack glass and glass with 1000% opacity and replace using a piston

    +1
  • AI controller prototype test 4.8 years ago

    Created for relaxation.
    Use the target function to know the player's position and use the comparison operator to determine if the player is on the button.

  • Functions required for humanoid frames? 4.8 years ago

    @exosuit
    I agree.
    In the meantime, though, you can switch the function of the axis depending on the AG but If it use too much of it, the operation becomes too complicated.

  • Functions required for humanoid frames? 4.8 years ago

    @marcox43
    That thing with the "ウッーウッーウマウマ(゚∀゚)" …
    Maybe I'll add it when I have room in my AG.

  • Functions required for humanoid frames? 4.8 years ago

    @exosuit
    You mean crouching and crawling?
    I think we can add this if we can get the control placement right.
    But I wouldn't be able to create a bouncing motion like a skip.

  • Functions required for humanoid frames? 4.8 years ago

    @V
    I think it is possible. But the motion may not be good.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Hellosss38
    There may be a problem activating the gun ...
    Prior to version 1.10.103, the = operator had problems on mobile. This may be the cause.
    I think you can shoot by updating the software or modifying the activation group of the gun (buried in the tip of the barrel).

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Hellosss38
    Is the software version 1.10.104? If not, please update it.
    If you have the right version but it doesn't work, please let me know what OS you are using.

  • Functions required for humanoid frames? 4.8 years ago

    @rexrexThezion

    So what's the point of adding it?

    I don't know how to use the T stance after loading.

  • Functions required for humanoid frames? 4.8 years ago

    @WarHawk95
    Originally developed as a general-purpose walking frame. (Previous demonstration version has been uploaded to my account).
    From there I will connect to the vehicle with a magnet and move my hand according to the operation.
    The problem is the synchronization of the handle and the arm. I'm thinking of several methods, but I'm not sure if it works. You may not be able to make something too complicated.

  • Functions required for humanoid frames? 4.8 years ago

    @Highground
    It's possible if it's simply grabbed and climbed, but I'm not sure if switching, such as leaving the ladder and standing on the ground, will work. I'll think about it

  • Functions required for humanoid frames? 4.8 years ago

    @WarHawk95
    I think it is possible, but it is difficult to prepare multiple maneuvering positions due to AG, so I think that I will make it as a separate version at a later date.

  • Demonstration of Hover Unit Type II 4.8 years ago

    @GenrichTitov
    Until I saw the full-interior work, I never thought I would make a human in an airplane game.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @2393633
    I'm using for this isn't too different from other player using for other turrets.

  • question 4.8 years ago

    @ANONYMOUS10132
    You can try checking Use Direct Input from Control Settings → Settings → Advanced
    By doing so, even a slightly older Controller using direct input will work.
    If it still doesn't work or you are not a Windows user, I think it can be improved by using software that converts to xinput.
    If the controller originally belongs to xinput but it doesn't respond ... Reinstalling the driver may fix it, but the controller may be broken.

  • First-Ever Radar in SP!! 4.8 years ago

    It wouldn't be possible for the average person to manually enter different formulas for more than 400 lights, I think it took a lot of work. Good work.

    +5
  • question 4.8 years ago

    Possible with any controller compatible with your computer.
    After connecting, assign the axis in the control settings.

  • Is the war between the anime community and anime opposition on sp website gonna happen soon???? 4.8 years ago

    If you don't want to wage war, avoid such topics outside the work and ignore aggressive people as much as possible.

    +5
  • How do you make custom thumbnails with text? 4.8 years ago

    @tsampoy
    PS.
    If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
    In previous versions, the default projection was not displayed when taking thumbnails.

    (Seems to have been updated tonight.

    +1