I have no intention of making an English version for the following reasons.
.
・Synthetic voice software does not support English.
(Even if I use my voice, it's a terrible voice and I don't know the correct English pronunciation.)
・Explaining things in a foreign language is very difficult and cumbersome.
・Others said they would make it.
@FreeNoobGaming1
I using Invert Kinematics to move ankle position. Works using the same idea
So far, I remember seeing only two works based on this method (other than mine), so it seems that this method is not yet common.
@CrimsonOnigiri
The purpose of this post is to verify if FTs made for human size can be diverted to large Mechs.
Therefore, the items shown in the video are currently frozen, and I just dug them out for verification.
Perhaps it will be restarted when several ongoing projects are settled.
(I was working on Delphine (from the comic "Breakblade"))
A.
Wonderfully cool things.
.
B.
If it's something like a power suit I can think of an advantage, but there would be no need to dare to make it larger.
.
C.
It is time-consuming and very difficult to make something that can be used in combat.
I prefer to make them, but I wouldn't recommend.
This is amazing, good job.
By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?
ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
for one-time use. ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
if used multiple times.
@WarHawk95
I remember, but I haven't made it yet ... I think I can make something that will be able to walk after ejection in a few days, but I think it will take a while to add a function that matches the movement of the throttle and stick.
By the way, I'm not close enough to you to prioritize you.
If you want to hurry, you should still do it yourself or ask someone else.
@WarHawk95
Notepad++ ... I have it in but I haven't used it.
I'll give it a try, thanks.
Regarding the rotator, what you want to make is to make one round trip, take a break for a certain period of time, and then make another round trip?
(I don't know if I'm using the correct English ... sorry)
This is possible by entering a numerical value for offset in a part of the calculation formula.
May be able to use the same method as the Para-chan system I talked about in Discord earlier, but I haven't actually tried it yet.So I'll let you know when I can explain it.
Not dead, but it's a very minority.
There are several reasons, but I feel that the technical problem is the biggest.
For many players, making a mech can be difficult or too much work.
I think it's very difficult to spread.
@Hellfire3627
Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
It may be possible to reduce it by adjusting the PID and the thrust of the engine.
But I can't support because I don't have a computer with the same symptoms ...
Created for relaxation.
Use the target function to know the player's position and use the comparison operator to determine if the player is on the button.
@exosuit
I agree.
In the meantime, though, you can switch the function of the axis depending on the AG but If it use too much of it, the operation becomes too complicated.
@exosuit
You mean crouching and crawling?
I think we can add this if we can get the control placement right.
But I wouldn't be able to create a bouncing motion like a skip.
@Hellosss38
There may be a problem activating the gun ...
Prior to version 1.10.103, the = operator had problems on mobile. This may be the cause.
I think you can shoot by updating the software or modifying the activation group of the gun (buried in the tip of the barrel).
@Hellosss38
Is the software version 1.10.104? If not, please update it.
If you have the right version but it doesn't work, please let me know what OS you are using.
@WarHawk95
Originally developed as a general-purpose walking frame. (Previous demonstration version has been uploaded to my account).
From there I will connect to the vehicle with a magnet and move my hand according to the operation.
The problem is the synchronization of the handle and the arm. I'm thinking of several methods, but I'm not sure if it works. You may not be able to make something too complicated.
@Highground
It's possible if it's simply grabbed and climbed, but I'm not sure if switching, such as leaving the ladder and standing on the ground, will work. I'll think about it
@WarHawk95
I think it is possible, but it is difficult to prepare multiple maneuvering positions due to AG, so I think that I will make it as a separate version at a later date.
@ANONYMOUS10132
You can try checking Use Direct Input from Control Settings → Settings → Advanced
By doing so, even a slightly older Controller using direct input will work.
If it still doesn't work or you are not a Windows user, I think it can be improved by using software that converts to xinput.
If the controller originally belongs to xinput but it doesn't respond ... Reinstalling the driver may fix it, but the controller may be broken.
It wouldn't be possible for the average person to manually enter different formulas for more than 400 lights, I think it took a lot of work. Good work.
@tsampoy
PS.
If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
In previous versions, the default projection was not displayed when taking thumbnails.
@Shimomizuki
Thanks!
@SimplyPlain
I think so too. I wish I could make it ...
This work will be deleted around 1/2/0:00(UTC+9)
@Falkenwut
+1Thx
@WarHawk95
I have no intention of making an English version for the following reasons.
.
・Synthetic voice software does not support English.
(Even if I use my voice, it's a terrible voice and I don't know the correct English pronunciation.)
・Explaining things in a foreign language is very difficult and cumbersome.
・Others said they would make it.
@ImaCat
I hesitated to post it in the video section because it is content that only makes sense to a small number of people.
@FreeNoobGaming1
I using Invert Kinematics to move ankle position.
Works using the same idea
So far, I remember seeing only two works based on this method (other than mine), so it seems that this method is not yet common.
@CrimsonOnigiri
+2The purpose of this post is to verify if FTs made for human size can be diverted to large Mechs.
Therefore, the items shown in the video are currently frozen, and I just dug them out for verification.
Perhaps it will be restarted when several ongoing projects are settled.
(I was working on Delphine (from the comic "Breakblade"))
The new walk FT for human-size frames is used as-is for 8.6m class Mechs.
A.
+2Wonderfully cool things.
.
B.
If it's something like a power suit I can think of an advantage, but there would be no need to dare to make it larger.
.
C.
It is time-consuming and very difficult to make something that can be used in combat.
I prefer to make them, but I wouldn't recommend.
This is amazing, good job.
+1By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?
@FLOWRIDER0 @hpgbproductions
Thanks, notepad++ seems to be popular.
(I forgot to reply, sorry.)
@RavenG59
clamp01(smooth(Activate1,clamp01(Activate1))>0)
or
clamp01(smooth(Activate1,(Activate1?1,200))>0)
?
@RavenG59
(smooth(Activate1,clamp01(Activate1))>0)
Maybe this works
+1ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
for one-time use.
ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
if used multiple times.
@WarHawk95
I remember, but I haven't made it yet ... I think I can make something that will be able to walk after ejection in a few days, but I think it will take a while to add a function that matches the movement of the throttle and stick.
By the way, I'm not close enough to you to prioritize you.
If you want to hurry, you should still do it yourself or ask someone else.
@WarHawk95
Oh, now i understand.
Which version should I sent? There are general-purpose types such as suzu and those that only walk.
@WarHawk95
Notepad++ ... I have it in but I haven't used it.
I'll give it a try, thanks.
Regarding the rotator, what you want to make is to make one round trip, take a break for a certain period of time, and then make another round trip?
(I don't know if I'm using the correct English ... sorry)
@XP
+1It looks more like an uploader than an editor, but it seems to be very useful when sharing code.
I will try using it if I have a chance.
thanks!
This is possible by entering a numerical value for offset in a part of the calculation formula.
May be able to use the same method as the Para-chan system I talked about in Discord earlier, but I haven't actually tried it yet.So I'll let you know when I can explain it.
Not dead, but it's a very minority.
+2There are several reasons, but I feel that the technical problem is the biggest.
For many players, making a mech can be difficult or too much work.
I think it's very difficult to spread.
@oan124
+1The glass parts were added in SP version 1.10. Already available on all OS.
I recommend updating the software from the store
@krevedkopro
Thank you!
About the rotation matrix, I knew there was a formula, but I never understood how to use it...
+1If you don't mind, can I use your code as a reference?
Did you use a rotation matrix after converting to relative coordinates, perhaps?
+1Anyway, this is great, good job.
@Hellfire3627
+2Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
It may be possible to reduce it by adjusting the PID and the thrust of the engine.
But I can't support because I don't have a computer with the same symptoms ...
@JKudasai
+2It's based on that, but with a few changes to the controls and behavior.
@JKudasai
+1I don't know, I haven't seen the works in which it appears.
It may be a little different from what you are looking for…
@JaphetSkie
Altitude change rate is controlled by PID controller.
@Abakan12
It is already built in.
@Nerfaddict
+1Stack glass and glass with 1000% opacity and replace using a piston
Created for relaxation.
Use the target function to know the player's position and use the comparison operator to determine if the player is on the button.
@exosuit
I agree.
In the meantime, though, you can switch the function of the axis depending on the AG but If it use too much of it, the operation becomes too complicated.
@marcox43
That thing with the "ウッーウッーウマウマ(゚∀゚)" …
Maybe I'll add it when I have room in my AG.
@exosuit
You mean crouching and crawling?
I think we can add this if we can get the control placement right.
But I wouldn't be able to create a bouncing motion like a skip.
@V
I think it is possible. But the motion may not be good.
@Hellosss38
There may be a problem activating the gun ...
Prior to version 1.10.103, the
=
operator had problems on mobile. This may be the cause.I think you can shoot by updating the software or modifying the activation group of the gun (buried in the tip of the barrel).
@Hellosss38
Is the software version 1.10.104? If not, please update it.
If you have the right version but it doesn't work, please let me know what OS you are using.
@rexrexThezion
So what's the point of adding it?
I don't know how to use the T stance after loading.
@WarHawk95
Originally developed as a general-purpose walking frame. (Previous demonstration version has been uploaded to my account).
From there I will connect to the vehicle with a magnet and move my hand according to the operation.
The problem is the synchronization of the handle and the arm. I'm thinking of several methods, but I'm not sure if it works. You may not be able to make something too complicated.
@Highground
It's possible if it's simply grabbed and climbed, but I'm not sure if switching, such as leaving the ladder and standing on the ground, will work. I'll think about it
@WarHawk95
I think it is possible, but it is difficult to prepare multiple maneuvering positions due to AG, so I think that I will make it as a separate version at a later date.
@GenrichTitov
Until I saw the full-interior work, I never thought I would make a human in an airplane game.
@2393633
I'm using for this isn't too different from other player using for other turrets.
@ANONYMOUS10132
You can try checking Use Direct Input from Control Settings → Settings → Advanced
By doing so, even a slightly older Controller using direct input will work.
If it still doesn't work or you are not a Windows user, I think it can be improved by using software that converts to xinput.
If the controller originally belongs to xinput but it doesn't respond ... Reinstalling the driver may fix it, but the controller may be broken.
It wouldn't be possible for the average person to manually enter different formulas for more than 400 lights, I think it took a lot of work. Good work.
+5Possible with any controller compatible with your computer.
After connecting, assign the axis in the control settings.
If you don't want to wage war, avoid such topics outside the work and ignore aggressive people as much as possible.
+5@tsampoy
PS.
If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
In previous versions, the default projection was not displayed when taking thumbnails.
(Seems to have been updated tonight.
+1