113k PlanariaLab Comments

  • Functions required for humanoid frames? 4.2 years ago

    @V
    I think it is possible. But the motion may not be good.

  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @Hellosss38
    There may be a problem activating the gun ...
    Prior to version 1.10.103, the = operator had problems on mobile. This may be the cause.
    I think you can shoot by updating the software or modifying the activation group of the gun (buried in the tip of the barrel).

  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @Hellosss38
    Is the software version 1.10.104? If not, please update it.
    If you have the right version but it doesn't work, please let me know what OS you are using.

  • Functions required for humanoid frames? 4.2 years ago

    @rexrexThezion

    So what's the point of adding it?

    I don't know how to use the T stance after loading.

  • Functions required for humanoid frames? 4.2 years ago

    @WarHawk95
    Originally developed as a general-purpose walking frame. (Previous demonstration version has been uploaded to my account).
    From there I will connect to the vehicle with a magnet and move my hand according to the operation.
    The problem is the synchronization of the handle and the arm. I'm thinking of several methods, but I'm not sure if it works. You may not be able to make something too complicated.

  • Functions required for humanoid frames? 4.2 years ago

    @Highground
    It's possible if it's simply grabbed and climbed, but I'm not sure if switching, such as leaving the ladder and standing on the ground, will work. I'll think about it

  • Functions required for humanoid frames? 4.2 years ago

    @WarHawk95
    I think it is possible, but it is difficult to prepare multiple maneuvering positions due to AG, so I think that I will make it as a separate version at a later date.

  • Demonstration of Hover Unit Type II 4.2 years ago

    @GenrichTitov
    Until I saw the full-interior work, I never thought I would make a human in an airplane game.

  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @2393633
    I'm using for this isn't too different from other player using for other turrets.

  • question 4.2 years ago

    @ANONYMOUS10132
    You can try checking Use Direct Input from Control Settings → Settings → Advanced
    By doing so, even a slightly older Controller using direct input will work.
    If it still doesn't work or you are not a Windows user, I think it can be improved by using software that converts to xinput.
    If the controller originally belongs to xinput but it doesn't respond ... Reinstalling the driver may fix it, but the controller may be broken.

  • First-Ever Radar in SP!! 4.2 years ago

    It wouldn't be possible for the average person to manually enter different formulas for more than 400 lights, I think it took a lot of work. Good work.

    +5
  • question 4.2 years ago

    Possible with any controller compatible with your computer.
    After connecting, assign the axis in the control settings.

  • Is the war between the anime community and anime opposition on sp website gonna happen soon???? 4.2 years ago

    If you don't want to wage war, avoid such topics outside the work and ignore aggressive people as much as possible.

    +5
  • How do you make custom thumbnails with text? 4.2 years ago

    @tsampoy
    PS.
    If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
    In previous versions, the default projection was not displayed when taking thumbnails.

    (Seems to have been updated tonight.

    +1
  • How do you make custom thumbnails with text? 4.2 years ago

    The method of creating an image is as Defalt1said.
    Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.

    +1
  • What happened to Aeromen??? 4.2 years ago

    He deleted the account.
    He has long been unnecessarily insulting what he doesn't like. It offended some users, sickened them, and left the site.
    This time as well, it seems that people's works (including works other than thumbnails) claimed to be trash and caused a dispute.

  • Can you give me an idea for the building? 4.2 years ago

    @BagelPlane
    I don't know if it can be made because the real thing is not nearby, but it may be possible if it is just a supermarket

  • Can you give me an idea for the building? 4.2 years ago

    @Aldriech
    Looks good, I think I will make it when I get a detailed design

    +1
  • Can you give me an idea for the building? 4.2 years ago

    @NightmareCorporation
    I don't like cyberpunk buildings ... but when I build a store I think the sign will light up

  • Can you give me an idea for the building? 4.2 years ago

    @exosuit
    I didn't know that the convenience store itself is a two-story building.
    (According to my research, it seems that there are almost no two-story stores in my country because there is a risk that the legal division will be a supermarket if it is two-story.)
    However, since it is common to make convenience stores on the first floor of apartment houses, I think that such things can be made.

  • Drawing Time! 4.2 years ago

    good‼︎

  • Aeromen’s gone? 4.2 years ago

    @XP
    I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
    I wanted to say that exosuit's remarks have a long-standing reason.

    +2
  • Aeromen’s gone? 4.2 years ago

    @exosuit
    It's too later, don't worry.
    I'm here now because I'm in good shape
    I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)

    +1
  • Aeromen’s gone? 4.2 years ago

    @SeikaSeikaTheMan
    Ah ... it was really hard at that time ... I even wanted to die ... well, it's a ridiculous story to think about now.
    Still, I'm sorry for those who left the site because of that

  • Aeromen’s gone? 4.2 years ago

    @KnightOfRen
    Sorry, the translation software made a mistake. I'll fix it soon.
    .
    Certainly I think both have the right side.
    But I feel there is a problem with the way of communicating.

  • Aeromen’s gone? 4.2 years ago

    He was often insulting people's work, which was offensive to some users.
    Even in the example post, He was probably arguing.
    I can't say that exosuit is right, but his statements so far have been enough to make exosuit do so.
    Same for me and my friends.

    +3
  • Questions about rotators 4.2 years ago

    @Yourcrush
    Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.

    +1
  • Questions about rotators 4.2 years ago

    @PointlessWhyshouldi
    Thanks, but if you raise the damper and speed up, some FTs will behave strangely.
    I'm currently using a method of gaining weight, but using it for one of the tasks I'm working on would be unrealistically too heavy ... (specifically, the weight of one person over 2t)

  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @Subnerdica
    Find it yourself.
    They are professional designers and cartoonists, so you can find their email addresses if you look them up.
    But such public addresses are usually for job requests and inquiries, so they are not suitable for sending such silly things.

  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @Subnerdica
    Tell the author of the original work, not me.

  • Demonstration of Hover Unit Type II 4.2 years ago

    @BagelPlane
    I see, it seems that he was another person. (Usually I use the name "nagisa" in multiplayer.)

  • Demonstration of Hover Unit Type II 4.2 years ago

    @ThomasRoderick
    I couldn't find something that looked good in an air-to-air mission, so ...

    +1
  • Demonstration of Hover Unit Type II 4.2 years ago

    @BagelPlane
    As far as I can remember, I haven't run over. But sorry if it can be caused by line delay.
    Also, yesterday there was a person other than me who was using the old version, so it may be that person.

  • Demonstration of Hover Unit Type II 4.2 years ago

    @AWESOMENESS360
    Those are ... well ... probably a problem on the unity side, so I can't do anything to it.

  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @MAHADI
    With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough

    +1
  • Demonstration of Hover Unit Type II 4.2 years ago

    @FlyingPatriot
    There is a link in the pinned comment

  • Demonstration of Hover Unit Type II 4.2 years ago

    Work is here.
    MAP is here.
    Automatic aiming is not perfect, but it is much more accurate and faster than manual aiming.

  • Yoshika Miyafuji (ver 2.7) 4.2 years ago

    @MintLynx
    Thanks, I aimed to behave like any other games, so I was happy to hear that

  • PAPI Test 4.3 years ago

    @Pita
    A few months ago I wasn't confident ... I deleted all the past works except the ones I really didn't want to erase.
    There is something that has been raised again with unlisted, so I will add mentions if necessary

  • PAPI Test 4.3 years ago

    @Wallaby
    I would like to do it, but I don't know much about Unity yet so I can't do it yet

  • Should I make a jamesPLANESii Instagram Account for my SP projects? 4.3 years ago

    I think it's a good idea.
    But I can't follow you because I'm not on Instagram...

  • PAPI Test 4.3 years ago

    @ThomasRoderick
    Thanks,
    it use TargetElevation as you expected

    +1
  • PAPI Test 4.3 years ago

    @MisterT
    It can be used anywhere because it only determines the approach angle based on the TargetElevation

    +1
  • PAPI Test 4.3 years ago

    The work is here.
    It's a very simple system and you don't need credit to use it for your work.

  • How many players are on this website? 4.3 years ago

    @Jwpdaviesjr
    You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.

    +1
  • How many players are on this website? 4.3 years ago

    Allocation
    Platinum, 249
    Gold, 934
    Silver, 2280
    Bronze, 9228
    White (1 point or above), 21997
    0 points user, 233650
    .
    The breakdown is not accurate because it also includes MOD and Dev, but...

    +8
  • How many players are on this website? 4.3 years ago

    268,338 people.
    (When 2020/9/4/1:53 (UTC+9))
    ,
    Below, calculation log
    .
    [Pages of user-1] * [Users per page] + [Users included in last user page]
    .
    (7453*36)+30

    +3
  • Help with funky trees 4.3 years ago

    @ProjectVideoGame
    clamp01(Altitude<=2)GS[Any number]*[input]
    Apparently, "<" was replaced by &lt; when the display of characters was changed.

  • Help with funky trees 4.3 years ago

    If you want to increase the thrust in proportion to the speed
    GS*[Any number]*[input]
    If you want to turn it on only at an altitude of 2 meters
    clamp01(Altitude&lt;=2)*[input]
    If you match the two above
    clamp01(Altitude&lt;=2)*GS*[Any number]*[input]
    Sorry if I made a mistake in the topic, I'm not good at English

  • Where fo i imput funky trees code? 4.3 years ago

    First of all, make sure the Overload MOD is enabled.
    (This mod is currently bundled with the game itself, so it can be used on any OS)
    (Enabled from the MODS button on the title screen)
    Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
    Third, select the Input Controller from the menu at the top of the Overload window that appears.
    Finally, find the input in the displayed list and edit the part to the right of it.

    +2