@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
@WNP78 @AndrewGarrison
I also strongly want the luminous fuselage that kyokutyo says.
It will make the instruments, wing lights and formation lights look great.
I think there are countless other uses as well.
I and he previously tried to create it in mod but it failed (because we were newbies)
If you implement this, I will make a number of works that make use of it. I have a lot of ideas.
I think it's a busy time, but please
As far as I know there are two ways
First, enter FireWeapons in the activation group.
You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example. clamp01(sum(FireWeapons))
@Defalt1
When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
@Aldriech
Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
seizure
Use the AI's aggressive mode
No Mods
The red bullets are meant to check the direction of the turret, not to damage it.
Only the yellow ones do damage.
Angling the sides of the fuselage considerably (increasing the difference in size between the front and back sides and reducing the length very much) causes the shaders to glitch.
At that time, the mobile version appears to glow white.
The PC version looks completely black due to different shader specifications.
@EchoWhiskey11
I understood.So it was a metaphor for a behavioral test.
Your idea that speed may be more important than altitude may be correct.
As a matter of fact, the one I'm adjusting now has a reasonable chance of capturing the aircraft even when it's floating at sea.
@EchoWhiskey11
Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
Would you please tell me the link etc if it is published on the web?
(have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)
The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
After all, it seems that it is necessary to deceive the altitude in order to operate stably.
@EchoWhiskey11
When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
But I'm not trying to trick the altitude.
It means it's not perfect.
Please wait another night for the prototype data.
The files have been removed during cleanup and will need to be found in the archive folder.
And I'm already in a state where I should be sleeping.
Some are made in the past, but they are not always aimed at.
With a probability of about 2/3, they will only face upwards.
I can pass the prototype if you need.
This is the one I reconfigured because the last one seemed to be quite unpopular.
Basically to improve the emission part.
Other than that, not much has changed.
@asteroidbook345
Thanks, but since a lot of rotators and pistons were used to reproduce the unique display, the load on the terminal was quite large, and some of the planned functions could not be installed...
@Thenewdownloader
thanks.
If I'm not mistaken, I think
とても豪華だ((It's)very gorgeous) or
かなり豪華だ((It's) Pretty gorgeous)
is easier to convey than the translation.
(By the way, 豪華 is a Japanese word and ゴージャス is an English word replaced by Japanese pronunciation, but it does not matter which one is used.)
Or, if the intent is to admire the complexity or sophistication of the work, then "凝っている" may be used instead of "gorgeous."
@Notaleopard
We do not provide such a feature.
If you need it, remove the block around the passenger's head.
All display features should be connected to it.
@Sovietstrike333
Impossible because it was designed from the start as a high part high quality.
In case you're wondering, there's one with the decoration removed.Here
@BuiltBionixInd10HasTheLongestNameBruhY
understood. I'm worried about one more thing, but I don't understand the definition of "anime" you use.
animation. So, in my opinion, it doesn't include my original characters and mecha, which are represented in illustrations and some novels.
@Aldriech
I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
Anyway, it's good that the problem seems to be solved.
( sorry if you misunderstood. I'm not good at English)
@FLOWRIDER0
I think those are probably problems with the way the creators make them.
The yaw is not stabilized or the gyro angle is set too large.
I think it's easier to understand compared to the ones here
It has been modified in a short time, but all possible parts are replaced with gyros.
@Aldriech
The above FT is
(condition? true time: false time).
Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.
@Aldriech
Linu (Frame 5) is about 3 months,
suzu (Frame 6) is about 1 month (However, because I was able to continue working all day due to the coronal suspension of school, the work time greatly exceeded Linu.)
Funky trees are used for all hinges.
Without funky trees, it would be impossible to achieve such multi-functionality.
@Starlight
Certainly, if character with many lines, such as Jojo, the corners may not feel strange.
But, it is difficult to make the whole body because the design of the costumes is complicated.
@exosuit
I tcan't know how many parts you're going to get until you build it. It's only 29 parts in its current state.
It's hard to explain in words because the connections are switched to make it easier to work with as needed.
@WereOutOfNames
To the best of my knowledge, that specification has already changed.
Since the control of AG is used to change the color of this smoke, if the specifications remain, it is not possible to switch the colors and all colors should be output at the same time.
@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
@WNP78 @AndrewGarrison
+4I also strongly want the luminous fuselage that kyokutyo says.
It will make the instruments, wing lights and formation lights look great.
I think there are countless other uses as well.
I and he previously tried to create it in mod but it failed (because we were newbies)
If you implement this, I will make a number of works that make use of it. I have a lot of ideas.
I think it's a busy time, but please
@Bombsmithfurry67
I don't know the link, but I do know that @SnoWFLakE0s . wrote
As far as I know there are two ways
First, enter
FireWeapons
in the activation group.You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example.
clamp01(sum(FireWeapons))
@afraz impossible
@Defalt1
+1When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@BagelPlane
It's not what I'm looking for because it doesn't have the ability to shoot deviations and also contains extra axes.
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@Beefy
+1I using sum() but the current FT is more complicated
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
@Aldriech
+1Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
seizure
Use the AI's aggressive mode
No Mods
The red bullets are meant to check the direction of the turret, not to damage it.
Only the yellow ones do damage.
Angling the sides of the fuselage considerably (increasing the difference in size between the front and back sides and reducing the length very much) causes the shaders to glitch.
At that time, the mobile version appears to glow white.
The PC version looks completely black due to different shader specifications.
@EchoWhiskey11
I understood.So it was a metaphor for a behavioral test.
Your idea that speed may be more important than altitude may be correct.
As a matter of fact, the one I'm adjusting now has a reasonable chance of capturing the aircraft even when it's floating at sea.
@AWESOMENESS360
Link to aircraft
Note that hud (especially the mechanism for outputting numbers) has a high load on the computer.
@EchoWhiskey11
+1Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
Would you please tell me the link etc if it is published on the web?
(have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)
The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
+1After all, it seems that it is necessary to deceive the altitude in order to operate stably.
this is the current one.
+1Maybe there is a better way than this...
I'm getting a little more motivated about this project and it may be improved soon.
@EchoWhiskey11
+1When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
But I'm not trying to trick the altitude.
It means it's not perfect.
Please wait another night for the prototype data.
The files have been removed during cleanup and will need to be found in the archive folder.
And I'm already in a state where I should be sleeping.
Some are made in the past, but they are not always aimed at.
With a probability of about 2/3, they will only face upwards.
I can pass the prototype if you need.
This is the one I reconfigured because the last one seemed to be quite unpopular.
Basically to improve the emission part.
Other than that, not much has changed.
@asteroidbook345
Thanks, but since a lot of rotators and pistons were used to reproduce the unique display, the load on the terminal was quite large, and some of the planned functions could not be installed...
@Thenewdownloader
thanks.
If I'm not mistaken, I think
とても豪華だ((It's)very gorgeous) or
かなり豪華だ((It's) Pretty gorgeous)
is easier to convey than the translation.
(By the way, 豪華 is a Japanese word and ゴージャス is an English word replaced by Japanese pronunciation, but it does not matter which one is used.)
Or, if the intent is to admire the complexity or sophistication of the work, then "凝っている" may be used instead of "gorgeous."
@MAHADI
Thanks
@Notaleopard
We do not provide such a feature.
If you need it, remove the block around the passenger's head.
All display features should be connected to it.
@Sovietstrike333
+1Impossible because it was designed from the start as a high part high quality.
In case you're wondering, there's one with the decoration removed.Here
@BuiltBionixInd10HasTheLongestNameBruhY
understood. I'm worried about one more thing, but I don't understand the definition of "anime" you use.
animation. So, in my opinion, it doesn't include my original characters and mecha, which are represented in illustrations and some novels.
It should be in the description here
+2@Aldriech
+1I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
Anyway, it's good that the problem seems to be solved.
( sorry if you misunderstood. I'm not good at English)
@FLOWRIDER0
+1I think those are probably problems with the way the creators make them.
The yaw is not stabilized or the gyro angle is set too large.
I think it's easier to understand compared to the ones here
It has been modified in a short time, but all possible parts are replaced with gyros.
@FLOWRIDER0
Those that still use a gyro will fly better.
The stability is not very good and the turning is slow. There is still room for improvement
@Aldriech
+1The above FT is
(
condition
?true time
:false time
).Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.
The work is Here
@Aldriech
+1The throttle input is between 0~1, not 0~100, so replace the 80 part with 0.8. I think it will work out well with
(Throttle>=
+1Any number
?0:Throttle)@WereOutOfNames
I will not publish it again. The successor PMF-HW-7 is under development. Please wait
@Aldriech
+1Thank you, I don't know if I can live up to my expectations, but I'll do my best
@Aldriech
Linu (Frame 5) is about 3 months,
suzu (Frame 6) is about 1 month (However, because I was able to continue working all day due to the coronal suspension of school, the work time greatly exceeded Linu.)
Funky trees are used for all hinges.
Without funky trees, it would be impossible to achieve such multi-functionality.
@Starlight
+1Certainly, if character with many lines, such as Jojo, the corners may not feel strange.
But, it is difficult to make the whole body because the design of the costumes is complicated.
@exosuit
I tcan't know how many parts you're going to get until you build it. It's only 29 parts in its current state.
It's hard to explain in words because the connections are switched to make it easier to work with as needed.
@WereOutOfNames
sorry, I seem to have misunderstood.
I forgot that because I can shoot on a PC without opening the weapon tab.
How about the following ?
+7(VTOL=0?0:1)
or
(VTOL>0?1:0)
or
(VTOL<0?1:0)
@WereOutOfNames
To the best of my knowledge, that specification has already changed.
Since the control of AG is used to change the color of this smoke, if the specifications remain, it is not possible to switch the colors and all colors should be output at the same time.
@Axartar
+1The trail is seven guns. Use a funky tree for activation groups.
@MAHADI
Yes, so you can stop at any time
@MAHADI
Use a gun with adjusted bullet speed.
Switch multiple it with a funky tree.
@SnoWFLakE0s
ジャイロやヒンジ等は軽くしすぎると安定性を失って
姿勢が維持できなくなったり
軸がズレたりします。
特に脚関節は、重量バランスを間違えると
膝や股関節が沈み込んで
歩く事が出来なくなります