My SWL-120 has this, but it's very complicated and simulates the engine combustion chamber. I think I'd do something with variables for sure, but can't easily explain it. If you can wait a couple of days I can make something for you.
As a self-proclaimed bot account expert, he is not a bot. He appears to simply be a user who is interested in seeing other's content but not posting any of his own.
@TinyMaus Maybe, a lot of the performance cost is because a lot of the buttons have variable text, which is relatively simple. Remember, performance cost is only a guide to how heavy a build is. It could be possible to run the cockpit on the quest II.
@RishantYT747fan Maps without code work, but we don't know how and it's really unsupported. We do not plan to add android support at any time in the future, sorry.
@VictusBasilisk It's alright, I was really just practicing building a resonably detailed plane. I guess it just turned out looking like a 1930s plane so I said it was that.
@Blueshift So basically as you rotate--- no I see now
As the arrow moves it still rotates from the middle. The starting point and ending points look okay but the arrow still looks weird
In that case I'd recommend option 2 as it's the only easy way (not without spending 2000 years writing 999 pages of code) to do this
There are two ways to do this.
1. Use the voffset and pos tags to move the arrow around the label as you rotate it
2. Use a control base (or rotator), and a fuselage or two
I'd recommend option 2, sometimes mechanical displays are better than 2 pages of text code for a single arrow.
@TinyMaus
[copied from SWL-10, better suited here]
Thanks! My goal for the SWL-120 is to make it like a real flight sim - separate throttle control, pushback tug, refueling tanker (you can spawn and control these yourself), full interior, everything.
I have an overclocked 11900K and barely get 60fps with the full assembly right now. The plane is fairly GPU heavy due to a modding trick I'm using, I have a 3060 but plan to upgrade eventually. I do have a no mods version which should be less of an impact than the full version. It's going to be cargo, that way I can have a "full interior" which is just empty. I'm also going to try and make a cockpit only version, for VR.
My SWL-120 has this, but it's very complicated and simulates the engine combustion chamber. I think I'd do something with variables for sure, but can't easily explain it. If you can wait a couple of days I can make something for you.
I've been working on the same build for the past two years, and am not bored at all.
+1I just archive all my stuff elsewhere. I only have like 6 saves rn.
.
@haohao2008202210 Destroy them
@TheFlightGuySP @Mohammad5336 Be sure to use the reply function so people know you responded.
@RishantYT747fan We simply do not know how to make Android mods and are not planning to learn how to make Android mods.
It is not a good idea, best to ask a mod first.
WNP78's mass edit script
Done
Sure, I'll do it.
+1sum(Yaw)
@100 No problem!
@100 Now that I don't, sorry. I have an idea for how it might work, but that's about a year away.
In that case the placeholder code I wrote for the SWL-120 will work.
I've separated the windshield wipers from the plane. Use Activate2. If you have some experience with FT you can change the AG.
Do you want speed settings or just one speed?
4th grade equalls 8yo at most! mmoOODdddszsSS uunDDerrraGE ussseeeerrr!!!!
+2@Riaanzekeameer Is the APU started?
As a self-proclaimed bot account expert, he is not a bot. He appears to simply be a user who is interested in seeing other's content but not posting any of his own.
@CL125 It looks like an AI generated image. The shadows are also probably AI generated.
@Skykid028 That's alright. To simplify that code, you could do
+1clamp(Pitch + Roll, -1, 1) * clamp(1 - (IAS / 500), 0.1, 1)
.Pitch * (clamp(1 - (IAS / 500), 0.1, 1))
Does this work?
@Skykid028 Alright, I got an idea of what I need to do then, when I get some time to experiment in SP I'll send the code.
@Skykid028 What is the top speed of the fighter jet in level flight?
I'll need some parameters. What speed do you want it to reach minimum rotation? How much rotation? What input does the rotator have?
Your last post before this one was 5 days ago. Not very long ago at all.
@TinyMaus Maybe, a lot of the performance cost is because a lot of the buttons have variable text, which is relatively simple. Remember, performance cost is only a guide to how heavy a build is. It could be possible to run the cockpit on the quest II.
hmm I wonder why it's blank?
+8.
.
.
What does AG1----AAAAAAAAAA
@RishantYT747fan Our mod doesn't have code, but we have no plans to make an android version. We also don't know how to.
@RishantYT747fan Maps without code work, but we don't know how and it's really unsupported. We do not plan to add android support at any time in the future, sorry.
@RishantYT747fan Android has been unsupported for several years now.
@VictusBasilisk It's alright, I was really just practicing building a resonably detailed plane. I guess it just turned out looking like a 1930s plane so I said it was that.
The legend has returned!
@jamesPLANESii no
@shadow1617 The tutorial can be applicable to that as well.
This
@Blueshift So basically as you rotate--- no I see now
As the arrow moves it still rotates from the middle. The starting point and ending points look okay but the arrow still looks weird
In that case I'd recommend option 2 as it's the only easy way (not without spending 2000 years writing 999 pages of code) to do this
you could do something like
+2repeat(Time * 1000000, number)
. It basically repeats time so fast, the value at any given point is seemlingly random.yes
There are two ways to do this.
+11. Use the voffset and pos tags to move the arrow around the label as you rotate it
2. Use a control base (or rotator), and a fuselage or two
I'd recommend option 2, sometimes mechanical displays are better than 2 pages of text code for a single arrow.
@Potato333 I'm not sure what you mean. You can simply download it on a VR headset (or launch PCVR) and fly it in VR.
Here's something I threw together in 5 minutes, it does what you described. If you have any questions please let me know,
+2sum(Pitch * X)
Replace
X
with any number@32 This ship controller could also use the player-controlled AI feature I discovered if the despawn AI button despawns convoys.
@TinyMaus
+1[copied from SWL-10, better suited here]
Thanks! My goal for the SWL-120 is to make it like a real flight sim - separate throttle control, pushback tug, refueling tanker (you can spawn and control these yourself), full interior, everything.
I have an overclocked 11900K and barely get 60fps with the full assembly right now. The plane is fairly GPU heavy due to a modding trick I'm using, I have a 3060 but plan to upgrade eventually. I do have a no mods version which should be less of an impact than the full version. It's going to be cargo, that way I can have a "full interior" which is just empty. I'm also going to try and make a cockpit only version, for VR.
@TinyMaus uhh.... the center panel alone can't run on the quest II
@TinyMaus I've been taking a bit of a break due to school, but it should hopefully release this year... really not sure though
If you mean download on mobile, you can't.
@Numbers2 That's different. VERY different.
Can your device run 3000 parts at playable framerates? No? That's one of the many reasons there will not be mobile multiplayer.
+10