Completely detach the cockpit and drag one part over to the create assembly
create assembly
Is it supposed to fly?
@jfriss I have a creation that has this "Piston No-Clip". If you have overload, then you can set the "DisableAircraftCollision" on that fuselage that the piston needs to go through to "true"
Completely detach the cockpit and drag one part over to the
create assembly
Is it supposed to fly?
@jfriss I have a creation that has this "Piston No-Clip". If you have overload, then you can set the "DisableAircraftCollision" on that fuselage that the piston needs to go through to "true"