very good job on this!!! 💯💯💯
everything is just good, you can also fix the wobble by adding another vertical rudder underneath the plane, it really helps reduce until you dont even know they are there anymore
@Sableric if you already know how to overload stuff, you can put down a thruster facing upwards preferably at the Center of Mass, then change the Max to 0.001 and adjust the power accordingly to your craft's weight ( heavy builds needs more power ) for an example : 125000
then after that put in "AltitudeAgl < (X)" in the input, change the X to how far you want the craft to be flying on.
@Sableric well it is a car soo its not supposed to hover.
but to make somethin hover you must need to know a lil bit about overload, and some funky trees but you can just copy paste the funky trees part.
@gamepro9000 thanks man XD, i took it and edited it myself, kind of pixelated at first cuz the third person camera sucks a bit.
and wow someone actually know where it came from lmao, kinda sad the game aint that popular
@Ryan110 hmmmmm there will be a another unit that will be responsible for missile launching, this unit only comes with 2 variants, the normal one (this one), and the Siege one later will be introduced (more armored and better weaponry but slower), i am very sorry about this :(
also thank you very much for upvoting!
might need to reverse engineer Spefyjerb's build for this code.... mine didnt work :'(
also the safety feature, forward, yaw, gyroscopes, and slight drift is done.
@Mage2IsTriggered also im not confident that i can completely make it fly perfectly in an altitude but i can make it soo that the descend/ascend is barely noticable
@Mage2IsTriggered XD idk seems normal to me
also imma confirm what im bout to do
1. disablecollision on some parts : it randomly explode sometimes im gonna try and find the one that causes that.
2. i will not be changing the fuel and mass (just in case you are going for slight realism)
3. add 7 parts for the functionality : will be scaled to nothingness soo dont worry about the model i wont change it (might add extra 1 more if something happens)
correct me if im wrong
pitch to go up and down, throttle forwards, yaw to turn, brake to brake.
i have several questions aswell xd
im going to add "safety feature" soo it prevents the ship to crash in to the ground, kinda like my hovers, is this okay?
also do you want it to drift when it turns while moving forward? like you know... spaceships, we can adjust how powerful the drift is though
@frogbot4000 ty :D
ahh.... soo......Nostalgic... :(
i gotchu homie
+1Quality 💯
+5very good job on this!!! 💯💯💯
+2everything is just good, you can also fix the wobble by adding another vertical rudder underneath the plane, it really helps reduce until you dont even know they are there anymore
YOOOO now this is a new sight to see
+1@Aviationfilms109 thanks man xD im tryna finish this series first but it might take a long time to do that, im not confident that i can do this though
@Sableric np! lookin forward for this tank! :D
i dont even know whats going on the entire time lmao, only understood the kenneth reference 😫😭
+5@Sableric if you already know how to overload stuff, you can put down a thruster facing upwards preferably at the Center of Mass, then change the
Max
to 0.001 and adjust the power accordingly to your craft's weight ( heavy builds needs more power ) for an example : 125000then after that put in "AltitudeAgl < (X)" in the
input
, change the X to how far you want the craft to be flying on.@Sableric well it is a car soo its not supposed to hover.
but to make somethin hover you must need to know a lil bit about overload, and some funky trees but you can just copy paste the funky trees part.
@AmazingMaxie thank you!! :DD
@gamepro9000 thanks man XD, i took it and edited it myself, kind of pixelated at first cuz the third person camera sucks a bit.
and wow someone actually know where it came from lmao, kinda sad the game aint that popular
@confusion ahh yes a Reconnaissance, i do have one in mind, il prioritize it in the build queue
+1@McLarenSenna no, thank you for giving me thumbs up :D
@snekpilot wow thank you very much for this information!!
+1the game sounds pretty solid ngl 🔥🔥🔥
np!
wow.....that was beautiful..
+4also your pfp keeps evolving lmao
np!
the mega fuel consumer
Absolutely FANTASTIC!! 💯💯💯
+3@GuyFolk lmao fr, i dont think society can get this far without shower thoughts 😩
@GuyFolk omg....
the possibilities are endless
Reiner Braun Drip Shop!
+1nice work nice work!
+1@DarkmousePL thank you very much, and thank you again for testing em out :')
@Ryan110 aight homie! sorry about the time between releases though xd
i build really slow
@hfusiwjf29 man... did you play that game aswell?
the eighth Andrew Garrison is active since the very beginning of time...
Mind Blowing indeed 💀💀💀
Incredible......
+1💎💎💎
:(
godspeed my man...
@Ryan110 hmmmmm there will be a another unit that will be responsible for missile launching, this unit only comes with 2 variants, the normal one (this one), and the Siege one later will be introduced (more armored and better weaponry but slower), i am very sorry about this :(
also thank you very much for upvoting!
@Shippy456 i was expecting 150p tbh :(
but me dumbo at cars lmao
thanks for upvoting btw :D
np! nice patterns
@Kilja ahhh lmao sorry homie im slow af xD
hmmm im currently working on another walker requested by a fellow friend
wow.....
first boat?!
this is EPIC
@SemedianIndustries im sorry i always missed your incredible builds :'(
+1i thought i was already following you xD
Smoov and Clean 💯🔥
@danylgrey put a thruster facing upwards then put in the Input : AltitudeAgl < X
change the X to the desired floating altitude ex : AltitudeAgl < 15
make the thruster more responsive by increasing its power and reducing its Max
+1, preferably Max : 0.01 and Power : 10000
no problemo chief!
@Mage2IsTriggered ok i managed to do it without FT xd
might need to reverse engineer Spefyjerb's build for this code.... mine didnt work :'(
also the safety feature, forward, yaw, gyroscopes, and slight drift is done.
oh wait i think i got an idea for this, hopefully it works
@Mage2IsTriggered also im not confident that i can completely make it fly perfectly in an altitude but i can make it soo that the descend/ascend is barely noticable
@Mage2IsTriggered XD idk seems normal to me
also imma confirm what im bout to do
1. disablecollision on some parts : it randomly explode sometimes im gonna try and find the one that causes that.
2. i will not be changing the fuel and mass (just in case you are going for slight realism)
3. add 7 parts for the functionality : will be scaled to nothingness soo dont worry about the model i wont change it (might add extra 1 more if something happens)
correct me if im wrong
pitch to go up and down, throttle forwards, yaw to turn, brake to brake.
i have several questions aswell xd
im going to add "safety feature" soo it prevents the ship to crash in to the ground, kinda like my hovers, is this okay?
also do you want it to drift when it turns while moving forward? like you know... spaceships, we can adjust how powerful the drift is though
i gotchu homie!
nice
YOOOO THIS IS EPIC
@TheCha0sMask ReShade is powerFul tool Indeed!
also thank you for your upvote :')