clamp(-1+smooth(Brake*3,1),0,1)
This will delay action by one second before Actuating, the same will happen with retraction. It’s scrappy but I hope it suits your purpose.
For anyone who is still hoping to get this fixed you can bypass the speed limit by placing the spinning rotor on another rotor with no resistance. I can make an example if needed.
For anyone curious enough to look here
I am perhaps going to work on a multi deck version so the thing blows up multiple times before loosing control and flight capabilities I'm also going to build a much bigger version well im going to try to I'm limited by time and performance
@FITOSEXY in that case you don’t need super fast spinning parts. Just get a part to spin fast enough that it hits the limit and forces the aircraft to spin inversely.
My mind is boggled, since when, how and were can you code aircrafts? I really gotta try this (also your plane runs surprisingly well considering I'm on a old mobile device
@Diloph I fixed it ( sorry I took so long you probably don't care anymore) it works fine but the gear is slightly in the incorrect position you will see when you retract it. Don't mirror it or it will crap it's self also one of the engine mounted guns is loose and I didn't bother to reconnect :/ anyway sorry for everything (posted plane on my feed)
Its to much weight on the connections and the physics don't like it
Best I can say to do is modify the weight, reenforce gear and add more connections, change part interaction response. You could try swapping the rotaters around (attach them .to. the landing legs instead of too the plane) if that makes sense. I'll mess around and see if I can change anything my self when I'm not feeling lazy and have no projects. (Not professional)
clamp(-1+smooth(Brake*3,1),0,1)
+2This will delay action by one second before Actuating, the same will happen with retraction. It’s scrappy but I hope it suits your purpose.
It must have been annoying connecting the text screens for the 3d grid. Pretty cool.
+1@SkyJayTheFirst do you mean a one second delay before it begins to move or takes one second to fully actuate?
+1For anyone who is still hoping to get this fixed you can bypass the speed limit by placing the spinning rotor on another rotor with no resistance. I can make an example if needed.
+1I like the wing text and I have no idea why
+1For anyone curious enough to look here
+1I am perhaps going to work on a multi deck version so the thing blows up multiple times before loosing control and flight capabilities I'm also going to build a much bigger version well im going to try to I'm limited by time and performance
@FITOSEXY in that case you don’t need super fast spinning parts. Just get a part to spin fast enough that it hits the limit and forces the aircraft to spin inversely.
@FITOSEXY @ThereIsNoahScrape done, check my page
Honestly this is useless
Yeah similar name and shape. In the game it’s a medium size passenger oriented ship
Elite Dangerous?
I have never seen such a red neck solution to achieve thrust and I love it
I mean.. I’m no car professional but I think the steering wheel turns the wrong way. Other than that this is awesome and I’m definitely gonna turbo it
Where do I go to write such code and how would I apply it to an aircraft?
My mind is boggled, since when, how and were can you code aircrafts? I really gotta try this (also your plane runs surprisingly well considering I'm on a old mobile device
@Mustang51 ah ok then I'll see if I can fix that
@Diloph I fixed it ( sorry I took so long you probably don't care anymore) it works fine but the gear is slightly in the incorrect position you will see when you retract it. Don't mirror it or it will crap it's self also one of the engine mounted guns is loose and I didn't bother to reconnect :/ anyway sorry for everything (posted plane on my feed)
@gavin1234 you don't need to ask go ahead
Its to much weight on the connections and the physics don't like it
Best I can say to do is modify the weight, reenforce gear and add more connections, change part interaction response. You could try swapping the rotaters around (attach them .to. the landing legs instead of too the plane) if that makes sense. I'll mess around and see if I can change anything my self when I'm not feeling lazy and have no projects. (Not professional)
And increase details
Remove the base plates to make it mobile I increased their weight to be 10,000x times more heavy so delete those and enjoy