23.1k Scratchoza Comments

  • Bucket with Reactive armor 3.4 years ago

    @SilverStar and it has reactive armor!

  • SP on a Summer Sunday 3.4 years ago

    I got the Idea stuck In my head so I decided to make my own and now this song stuck in my head.

    This also kinda serves as a teaser for Duck and maybe even Planestein so T if you wanna get tagged.

    Ideas s̶t̶o̶l̶e̶n̶ inspired from:
    N.W.R Productions
    Kennneth

    for more info on the song, see yt description

  • SPR Rolling Stock - Basic Coach 3.4 years ago

    @realSavageMan nice, I didn't realize you liked trains so I just assumed you didn't know what a turntable was when you commented what that floating bridge thingy was

  • SPR - Map Plugin 3.4 years ago

    @scratch also, lol did you make your account just to ask me to make this for android?!

  • SPR - Map Plugin 3.4 years ago

    @Poomza007 Mobile SP (1.9 and above) cannot run custom scripts anymore. This map has custom scripts for the junctions and turntable.
    This can't run on mobile/Android.

  • SPR Rolling Stock - Basic Coach 3.4 years ago

    @realSavageMan Thanks for trying it out! the visible rails are 1.435m wide inside but the colliders are 1.535m inside, they are also 0.1m lower than the visible rails

  • Smooth 3.4 years ago

    ooh wow this is only one month ago so I have hope that you are still developing these engines

  • I need some help 3.4 years ago

    yeah usually you just needs to patience and creativity

  • Help I have too many ideas 3.4 years ago

    @SimpleSquare thanks

  • POV: It’s the ‘60s and you’re heading to Barcelona on a BEA Vickers Vanguard 3.4 years ago

    How you can just show a window barely seeing the outside and make it look good amazes me more than the plane itself

  • Duck The Great Western Engine Progress 3.4 years ago

    @AuroraPolaris Thank you!

  • SPR - Engine S-01 3.4 years ago

    @Tang0five Thanks! the gdgets under those are just the wheels, brakes, and a simple valve gear

  • Duck The Great Western Engine Progress 3.4 years ago

    @Spitfire12 Thank you, I made them using a lot of rotators and fuselage parts and it was a pain to properly connect all of them

  • How to make a gun arc on an autoaim-rotators? 3.4 years ago

    (edit: oh ok this probably isnt for what you meant sorry) Idk if you've already solved it but I think
    smooth(Roll=0?0:sign(Roll),abs(Roll)*X)
    for the side to side canon rotation (its like a clamped sum function but better)

    and
    (smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = 1) ? Roll : ((smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = -1) ? Roll : 0)
    for steering the whole tank when it reaches the maximum angle.

    X is the speed multiplier, use the same input or number

  • Rotator 3.4 years ago

    go to overload, then select "inputController" at the top, next to "input", type in "sum(Whatever input you want)"

  • Mark 2 46cm Naval Gun Turret 3.4 years ago

    @ExiledKristen Massive F indeed

  • Mark 2 46cm Naval Gun Turret 3.4 years ago

    This gives me a slight nostalgia of when I used to play warship craft

  • Duck The Great Western Engine Progress 3.4 years ago

    @TirpitzWantsPlanes
    @winterro
    @RailfanEthan

    sorry for bothering you all I just want to know what you think/what I should add

  • Viper XA Teaser 3.4 years ago

    Oh wow, this is really good!

  • Panhard EBR 75 FL 10 3.4 years ago

    (I haven't downloaded this yet) Nice! I was obsessing the panhard long while ago so I wonder what modern stuff is added to these

  • Duck The Unfinished Great Western Engine 3.4 years ago

    @TirpitzWantsPlanes Thanks! I did base him off a really good blueprint of a 57xx with a slight bit of wonky scaling

  • Which one? 3.4 years ago

    thats really cool, Im thinking of the second picture or in between the two but more towards the second picture

  • Duck The Unfinished Great Western Engine 3.4 years ago

    @winterro thanks, I was thinking of sculpting and tracing my own faces in blender and exporting it as a parts mod but I got lazy so I just made a face out of fuselages (for now)

  • Duck The Unfinished Great Western Engine 3.4 years ago

    @winterro
    @TirpitzWantsPlanes

  • Duck The Unfinished Great Western Engine 3.4 years ago

    This Is very far from even nearly finished so don't expect much yet. I just wanted to show of the face I made

  • Tracks 2 bug report page. 3.4 years ago

    @sussybaka oh, mods don't work on mobile anymore since the 1.9 update

  • NOoUUU you can't just disobey the law of physics like that! HeHe FlyinG car go BrRrr 3.4 years ago

    @IceCraft none sorry. Ill try to tag you if I ever post one

  • Help I have too many ideas 3.4 years ago

    @TirpitzWantsPlanes Thanks! And yes, it is the one and true Diesel 10

  • Tracks 2 bug report page. 3.4 years ago

    @sussybaka are you on mobile/android?

  • Textured Fuselage Block 3.4 years ago

    Everything looks better and more realistic with those noise normal maps

  • Help I have too many ideas 3.4 years ago

    @iniMiiW thanks

  • Help I have too many ideas 3.4 years ago

    @SkyBoogie1the1oringle yeah.

  • Help I have too many ideas 3.4 years ago

    @SkyBoogie1the1oringle I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.

    (ps the engine is called Diesel 10)

  • Help I have too many ideas 3.4 years ago

    @KfcGaming you can look at the modding wiki for a guide

  • Help I have too many ideas 3.4 years ago

    @KfcGaming blender is not a 3d mod creating app, unity is. Im sorry but I cant really teach you as I barely have any experience creating mods

  • Help I have too many ideas 3.4 years ago

    I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.

    (ps the engine is called Diesel 10)

  • GWR 111 The Great Bear 3.4 years ago

    @winterro Ooh nice I would love to see how those side rods would work/look with those side skirts thing

  • how do i make my rotator activate in 90 degree or 70 degree 3.5 years ago

    clamp01(PitchAngle < -70)

    So if your pitch angle is less than 70 degrees, then the rotator will activate. The "clamp01()" is so the rotator won't activate when your pitch angle is more than 70 degrees.

  • self-propelled Steam crane 3.5 years ago

    OOOH! This is really cool! And you already have a brake van

  • SPR - Map Plugin 3.5 years ago

    @KfcGaming heres the map

  • DownForce Motorcycle 3.5 years ago

    Nice! I love the huge confidence in the description especially when you read it in a stereotype badass voice in a commercial

  • 0-6-0 G.W.R ai 3.5 years ago

    @winterro nice. also, the flanges don't have to be wheels because the colliders of the tracks are also literally lower than they look like lol unless that's your style

  • 0-6-0 G.W.R ai 3.5 years ago

    Great! I've added these to the engines and rolling stock list (and btw, the the rails are literally wider than they seem and the wheels need to be thicker to prevent jamming on points)

  • railway gun (rollingstock) 3.5 years ago

    @winterro Lol I was thinking about downloading one and refitting it to fit my map but I guess I don't have to now

  • SPR Rolling Stock - Trucks 3.5 years ago

    @RailfanEthan thanks!

  • KTM komuter class 83 full trainset (low part count) 3.5 years ago

    Can I request you to upload an unfinished source code for the map (project folder or assets folder)? at least just a link in google drive or something bc im kindainterested on how it looks like

    no pressure if you can't do it, I know you're kinda busy :)

  • Brighton Standard Class 4 V 1.1 3.5 years ago

    This is great! I love the little details made with part efficiency. Definitely gonna download this later when I get to the pc

  • SPR - Map Plugin 3.5 years ago

    @Kennneth Yeah I just model these myself with most to all the textures coming from textures.com

  • SPR - Map Plugin 3.5 years ago

    @Kennneth Did the sauce code, tell me if it works

  • Simple Planes Railway out now! 3.5 years ago

    @AuroraPolaris Thanks!