@realSavageMan nice, I didn't realize you liked trains so I just assumed you didn't know what a turntable was when you commented what that floating bridge thingy was
@Poomza007 Mobile SP (1.9 and above) cannot run custom scripts anymore. This map has custom scripts for the junctions and turntable.
This can't run on mobile/Android.
@realSavageMan Thanks for trying it out! the visible rails are 1.435m wide inside but the colliders are 1.535m inside, they are also 0.1m lower than the visible rails
(edit: oh ok this probably isnt for what you meant sorry) Idk if you've already solved it but I think smooth(Roll=0?0:sign(Roll),abs(Roll)*X)
for the side to side canon rotation (its like a clamped sum function but better)
and (smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = 1) ? Roll : ((smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = -1) ? Roll : 0)
for steering the whole tank when it reaches the maximum angle.
X is the speed multiplier, use the same input or number
@winterro thanks, I was thinking of sculpting and tracing my own faces in blender and exporting it as a parts mod but I got lazy so I just made a face out of fuselages (for now)
@SkyBoogie1the1oringle I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.
So if your pitch angle is less than 70 degrees, then the rotator will activate. The "clamp01()" is so the rotator won't activate when your pitch angle is more than 70 degrees.
@winterro nice. also, the flanges don't have to be wheels because the colliders of the tracks are also literally lower than they look like lol unless that's your style
Great! I've added these to the engines and rolling stock list (and btw, the the rails are literally wider than they seem and the wheels need to be thicker to prevent jamming on points)
Can I request you to upload an unfinished source code for the map (project folder or assets folder)? at least just a link in google drive or something bc im kindainterested on how it looks like
no pressure if you can't do it, I know you're kinda busy :)
@SilverStar and it has reactive armor!
I got the Idea stuck In my head so I decided to make my own and now this song stuck in my head.
This also kinda serves as a teaser for Duck and maybe even Planestein so T if you wanna get tagged.
Ideas s̶t̶o̶l̶e̶n̶ inspired from:
N.W.R Productions
Kennneth
for more info on the song, see yt description
@realSavageMan nice, I didn't realize you liked trains so I just assumed you didn't know what a turntable was when you commented what that floating bridge thingy was
@scratch also, lol did you make your account just to ask me to make this for android?!
@Poomza007 Mobile SP (1.9 and above) cannot run custom scripts anymore. This map has custom scripts for the junctions and turntable.
This can't run on mobile/Android.
@realSavageMan Thanks for trying it out! the visible rails are 1.435m wide inside but the colliders are 1.535m inside, they are also 0.1m lower than the visible rails
ooh wow this is only one month ago so I have hope that you are still developing these engines
yeah usually you just needs to patience and creativity
@SimpleSquare thanks
How you can just show a window barely seeing the outside and make it look good amazes me more than the plane itself
@AuroraPolaris Thank you!
@Tang0five Thanks! the gdgets under those are just the wheels, brakes, and a simple valve gear
@Spitfire12 Thank you, I made them using a lot of rotators and fuselage parts and it was a pain to properly connect all of them
(edit: oh ok this probably isnt for what you meant sorry) Idk if you've already solved it but I think
smooth(Roll=0?0:sign(Roll),abs(Roll)*X)
for the side to side canon rotation (its like a clamped sum function but better)
and
(smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = 1) ? Roll : ((smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = -1) ? Roll : 0)
for steering the whole tank when it reaches the maximum angle.
X is the speed multiplier, use the same input or number
go to overload, then select "inputController" at the top, next to "input", type in "sum(Whatever input you want)"
@ExiledKristen Massive F indeed
This gives me a slight nostalgia of when I used to play warship craft
@TirpitzWantsPlanes
@winterro
@RailfanEthan
sorry for bothering you all I just want to know what you think/what I should add
Oh wow, this is really good!
(I haven't downloaded this yet) Nice! I was obsessing the panhard long while ago so I wonder what modern stuff is added to these
@TirpitzWantsPlanes Thanks! I did base him off a really good blueprint of a 57xx with a slight bit of wonky scaling
thats really cool, Im thinking of the second picture or in between the two but more towards the second picture
@winterro thanks, I was thinking of sculpting and tracing my own faces in blender and exporting it as a parts mod but I got lazy so I just made a face out of fuselages (for now)
@winterro
@TirpitzWantsPlanes
This Is very far from even nearly finished so don't expect much yet. I just wanted to show of the face I made
@sussybaka oh, mods don't work on mobile anymore since the 1.9 update
@IceCraft none sorry. Ill try to tag you if I ever post one
@TirpitzWantsPlanes Thanks! And yes, it is the one and true Diesel 10
@sussybaka are you on mobile/android?
Everything looks better and more realistic with those noise normal maps
@iniMiiW thanks
@SkyBoogie1the1oringle yeah.
@SkyBoogie1the1oringle I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.
(ps the engine is called Diesel 10)
@KfcGaming you can look at the modding wiki for a guide
@KfcGaming blender is not a 3d mod creating app, unity is. Im sorry but I cant really teach you as I barely have any experience creating mods
I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.
(ps the engine is called Diesel 10)
@winterro Ooh nice I would love to see how those side rods would work/look with those side skirts thing
clamp01(PitchAngle < -70)
So if your pitch angle is less than 70 degrees, then the rotator will activate. The "clamp01()" is so the rotator won't activate when your pitch angle is more than 70 degrees.
OOOH! This is really cool! And you already have a brake van
@KfcGaming heres the map
Nice! I love the huge confidence in the description especially when you read it in a stereotype badass voice in a commercial
@winterro nice. also, the flanges don't have to be wheels because the colliders of the tracks are also literally lower than they look like lol unless that's your style
Great! I've added these to the engines and rolling stock list (and btw, the the rails are literally wider than they seem and the wheels need to be thicker to prevent jamming on points)
@winterro Lol I was thinking about downloading one and refitting it to fit my map but I guess I don't have to now
@RailfanEthan thanks!
Can I request you to upload an unfinished source code for the map (project folder or assets folder)? at least just a link in google drive or something bc im kindainterested on how it looks like
no pressure if you can't do it, I know you're kinda busy :)
This is great! I love the little details made with part efficiency. Definitely gonna download this later when I get to the pc
@Kennneth Yeah I just model these myself with most to all the textures coming from textures.com
@Kennneth Did the sauce code, tell me if it works
@AuroraPolaris Thanks!