@BLU3SCLU3S the rotator must be set so that input 1 rotates it 1 degree. From vehicle to vehicle it is necessary to replace variable speeds, aiming angles and turret directions.
@TrueNoMan I didn't quite understand what you meant. min and max - limiting rotation in degrees so that the cannon does not pass through the roof, for example. Range - how many degrees the rotator will turn if in input 1
Ты кто
+1@TheGreatLordDerptah enter all parameters and copy the finished formulas. If the table is not broken, then it will work
Zoom for cameras
+7Property for disabling piston dangling
+1Search bar when choosing an airplane for dogfight
+14Brake InputController for wheels
+6@PilotFuz I think I explained everything I could on the forum https://www.simpleplanes.com/Forums/View/1336489/FT-turret-stabilized-code
@Shootingstar07 XYZ from Transform part > Position part menu
+1Не особо приветствуют?
@iniMiiW This is a bug. If the bot shoots a guardian, it will hold down the fire button
+1@SKyplane here the code is old, here is newer and easier to fill https://www.simpleplanes.com/Forums/View/1336489/FT-turret-stabilized-code
+1@PilotFuz Hmm. Tables?
@TheAlpha1TEST #Да
there is a mod for it
we are waiting in three years
I would work on the control
fine
Hmm. Should have done it before - autocomplete table
@HosmiAurus strange. Can you go to the discord server on FT? They will explain better than me https://discord.gg/HCYY4Hwmrf
@HosmiAurus everything is signed there. I think you need to copy the resulting code into rotators
@HosmiAurus the table is open only for download
By the way, there is an excellent table for aim - https://drive.google.com/file/d/1MCMmRfbGlZTqjdjauQabpVlJOXpzPlYY/view?usp=sharing
@HosmiAurus possibly incorrect projectile speed or a cannon far from the cockpit
if the input value is 1, then the rotator must rotate by 1 degree@HosmiAurus
For example - input = Throttle 100%
@HosmiAurus Perhaps the rotator settings are to blame? For input 1, the rotator must rotate 1 degree
Aaaaaaaaaaa lmao
+1it's so cruel
+1@Gestour I redid the move, now the ship should turn faster fix
@MrShenanigans yeah
819, страшна
@Gestour It's my pleasure
@Joeyjag missiles do not stand out as a target, therefore it is impossible
@BLU3SCLU3S Have you tried it yourself? What exactly isn't working?
also the site for some reason replaces < with <, because of this, errors appear when copying
@BLU3SCLU3S the rotator must be set so that input 1 rotates it 1 degree. From vehicle to vehicle it is necessary to replace variable speeds, aiming angles and turret directions.
@BLU3SCLU3S for guns
I don’t understand why one character was replaced and the other not
Oh... < it's <
Sorry
@BLU3SCLU3S do you need to aim cannons or machine guns?
@BLU3SCLU3S you can compare with an example or give a link to ak-630
@TrueNoMan
angle
- 90.min
I advise you to change to 1@TrueNoMan yes, for example the t-55 can lower the gun by 5 degrees and raise it by 18
nA = -5, pA = 18
@TrueNoMan I didn't quite understand what you meant. min and max - limiting rotation in degrees so that the cannon does not pass through the roof, for example. Range - how many degrees the rotator will turn if in input 1
@TrueNoMan elevation
@tomlin5412 And the example works. Have you entered all the variables?
?@NightmareCorporation
@SnoWFLakE0s Changed, but I don't see any changes
I already wrote that the free-use formula
@MrShenanigans It's my pleasure
@MrShenanigans I did not quite understand