@OtakuNekoToT during the flight of the projectile, the enemy has time to change the trajectory or speed. it cannot be fixed. Is it possible to increase the speed of the projectile
@ProjectVideoGame open the xml craft file and add to the aircraft tag diffuseInertiaTensors="false"
you can also increase the mass of the rotator
Well, remove the damer
@yisrael create it yourself, use this one, or see among my builds
@Neeguh any
@Neeguh rotator that raises the cannon
@Neeguh invert
@SovietBias1 I once made a table and use case
@SovietBias1 set start heading to 180, this should help, hopefully
And how to use it
@Doritos420 shortestAngele=true in rotator settings
@ShiraLuzy yes, but it's harder to use
@IceCraftGaming https://www.simpleplanes.com/a/6Oq2UR/AA-gun Fits?
+1@ShiraLuzy it's an old inaccurate formula ¯_(ツ)_/¯
@IceCraftGaming ATA?
Are you planning to support guns and/or cannons?
+1@Phoebe mig-31, yep
@Caat2 https://ru.m.wikipedia.org/wiki/MGM-166_LOSAT source of inspiration
@Caat2 speed and range
@OtakuNekoToT If I knew, I would post the appropriate code right away
@OtakuNekoToT Maybe you're right
@OtakuNekoToT during the flight of the projectile, the enemy has time to change the trajectory or speed. it cannot be fixed. Is it possible to increase the speed of the projectile
@Lerkov1991 on the phone, you can do undo and then redo. then the craft will be restored without mod parts
@Lerkov1991 no, but you can do it yourself
@Dysonchipss em?
@rexzion inside view ┐( ∵ )┌
¯_(ツ)_/¯
How do you know all these tags? Have a list?
@mitsuki the problem is probably in the settings of the rotator, it should rotate 1 ° for every 1 in input
@mitsuki yes, approximately
@Dysonchipss come on show me the craft on which you check the code
@MrShenanigans Thanks!
Спешл фор ю https://www.simpleplanes.com/a/bloT0C/T-46
@GiGeR подсказки кнопок же английским дублированы, ты чего
@Dysonchipss hmm, it works for me
@ProjectVideoGame like this
@ProjectVideoGame open the xml craft file and add to the aircraft tag diffuseInertiaTensors="false"
you can also increase the mass of the rotator
Well, remove the damer
something like this
+1http://www.simpleplanes.com/a/2IpN9L/Heavy-artillery1
@Caat2 show your craft
@Caat2 use table 🌚
even two
Table two, xlsx
@Caat2 change 1000 or v to 1500
@SimpleHelper and this
https://www.simpleplanes.com/Mods/View/1144280/wright-obstacle-plugin
@SimpleHelper this is a Wright with a convoy mod
can this help?
+2https://docs.google.com/spreadsheets/d/1bv7XZkJZgSGaHVAibtuvEj3rbpDw2tSR/edit?usp=sharing&ouid=103195538428477457938&rtpof=true&sd=true
I advise you to open through Excel
@Amirabadi positive is how high you can raise the weapon, negative is how low you can lower it
@SkylineAero the angle is not limited by the rotator settings, but programmatically. use the clamp
T
Чугуниевая бомба
clamp01(TargetDistance<5000) for example
can add this limit separately to the activation group?
@Danceonsomepeanuts really?
+1@Danceonsomepeanuts add fuseInput
+3(TargetDistance + rate (TargetDistance) * TargetDistance / 1000) / 1000
and increase the explosion