@Armyguy1534 Thank you! I don't meet the blowing-up problem among pitch, roll and yaw. In PC client there's a control binding to self-destruct by pressing [F10]. If the plane explode unreasonably maybe you could try to check the control bindings or try other physics quality settings. If everything is checked and the problem is still here I would suggest you to email or tag the devs for some help.
@MEERKAT978 I wouldn't worry about Mi-26 that much. There's a work-around. Combine two 4-blade rotors into an 8-blade one. Place them in the same location and turn one of them 45 degrees left/right. The machine flies well so far.
When the .splane file is opened by beta the windowed game state would change to fullscreen.
And please enlarge the destroyers in the fleet. They're relatively small compared to the new carrier. To be honest I like both the new carrier and the aged one. It would be great to find the elder beast a home in 1.8.
I would also suggest to extend the file load list. When xml files reaches nearly 1000 the build names wouldn't be displayed. This is not new, but since the game performance is improved I think it's time to extend the limit.
Another suggestion is to add blade count to 7 for helicopter like CH-53. Okay, it's the only 7-blade helicopter to my knowledge, but I think it could also help differing the big and small rotors as well as benefit the fictional builds.
@TTHHSSSS Thank you! Tweaking a car in SP is not easy in dealing with the physics simulation by hand, but that's also why it is rewarding to me when the car gets better, especially when you guys notice and speak of it.
@Texasfam04 No problem, dude! It's a hidden feature of the game, and surprisingly built-in supported by the Overture. So in the addon you don't need to add it, but to edit it. Select the light you want to edit, open the addon, click "Part" on top, choose "BeaconLight". Then replace the third line with "Brake". Don't forget to press "✔" button. All set. If you meant to press the "+" button to add multiple controls, through my current tests, it's not working though.
@Texasfam04 Actually I've built some madmax-styled cars named Wasteland Jeep series. But they stayed unarmed. I wanted to focus on the platform. You can add whatever weapon you like, it's the choice for the audiences. The latest version is here: https://www.simpleplanes.com/a/0Rori4/Wasteland-Jeep-Mk-3
Talking about this car, I think the style was influenced by the game "Homeworld: Deserts of Kharak". You can google this game. It's based on a world of "futuristic" wasteland. So many beautiful car designs!
@TMach5 Thanks for the upvotes! The challenge was a great opportunity to build giant battle aircraft. And it was very nice that you built a quality example for it. Thank you for holding the challenge!
@ChallengerHellcat You're welcome! I really like the overall aesthetic arrangement of blocks. And the tuning is also very well thought. Everyone has their own style. Just try some more. You'll naturally build things that better and better satisfying yourself.
@Sm10684 Thanks for the upvote!
+1@yuzisama Thanks! Great to see you enjoy this car!
+1@IGNikolaev Thank you!
+1@Windy2325 Thanks for the upvote!
+1@TakicraftCorporation @BdidiCorps Thank you guys for the upvotes!
+1@ChiyomiAnzai Thank you!
+1@Kweed10 Thank you!
+1@Armyguy1534 Thank you! I don't meet the blowing-up problem among pitch, roll and yaw. In PC client there's a control binding to self-destruct by pressing [F10]. If the plane explode unreasonably maybe you could try to check the control bindings or try other physics quality settings. If everything is checked and the problem is still here I would suggest you to email or tag the devs for some help.
+1@destroyerP Thanks for the support, dude!
+1@BuiltBionixInd10 Thank you!
+1@EXPLOSIVEBURRITO1234 Thanks for the upvote!
+1@Remote Thanks for the upvote!
+1@Remote You can take this as one of its spiritual predecessor in SimpleWorld.
+1@MEERKAT978 I wouldn't worry about Mi-26 that much. There's a work-around. Combine two 4-blade rotors into an 8-blade one. Place them in the same location and turn one of them 45 degrees left/right. The machine flies well so far.
+1When the .splane file is opened by beta the windowed game state would change to fullscreen.
And please enlarge the destroyers in the fleet. They're relatively small compared to the new carrier. To be honest I like both the new carrier and the aged one. It would be great to find the elder beast a home in 1.8.
I would also suggest to extend the file load list. When xml files reaches nearly 1000 the build names wouldn't be displayed. This is not new, but since the game performance is improved I think it's time to extend the limit.
Another suggestion is to add blade count to 7 for helicopter like CH-53. Okay, it's the only 7-blade helicopter to my knowledge, but I think it could also help differing the big and small rotors as well as benefit the fictional builds.
Thank you dev team!
+1@Roadrunner232 Glad you like the car! Your kind support is as warm as spotlight!
+1@yoshicraze Thank you!
+1@TTHHSSSS Thank you! Tweaking a car in SP is not easy in dealing with the physics simulation by hand, but that's also why it is rewarding to me when the car gets better, especially when you guys notice and speak of it.
+1@Spacedoge12345plane Glad you like the car! And thanks for the compliment!
+1@Captbadass Thanks for the upvote!
+1@Spacedoge12345plane Thanks for the upvote!
+1@destroyerP Got it. Take it easy.
+1@SodiumChloride Thanks for the support!
+1@TheDevilLord666 Thank you for the upvote!
+1@Texasfam04 No problem, dude! It's a hidden feature of the game, and surprisingly built-in supported by the Overture. So in the addon you don't need to add it, but to edit it. Select the light you want to edit, open the addon, click "Part" on top, choose "BeaconLight". Then replace the third line with "Brake". Don't forget to press "✔" button. All set. If you meant to press the "+" button to add multiple controls, through my current tests, it's not working though.
+1@tylerdeveneuxmusic Thank you for the support!
+1@ChallengerHellcat Thanks for your kind words! The best thing I earned was the understanding of the shared enjoyment!
+1@Sirnubenegra Thanks for the upvote!
+1@randomusername Thanks for the upvote!
+1@SaturnV Thank you!
+1@randomusername Thanks for the upvote!
+1@randomusername Thanks for the upvote!
+1@huaishushu2333333 Thank you!
+1@HubertR You're welcome!
+1@HubertR Thanks for the upvote!
+1@aRandomAstronaut Sounds fun!
+1@Bdidi Great to hear that, enjoy : )
+1@Texasfam04 Actually I've built some madmax-styled cars named Wasteland Jeep series. But they stayed unarmed. I wanted to focus on the platform. You can add whatever weapon you like, it's the choice for the audiences. The latest version is here: https://www.simpleplanes.com/a/0Rori4/Wasteland-Jeep-Mk-3
+1Talking about this car, I think the style was influenced by the game "Homeworld: Deserts of Kharak". You can google this game. It's based on a world of "futuristic" wasteland. So many beautiful car designs!
@TMach5 Thanks for the upvotes! The challenge was a great opportunity to build giant battle aircraft. And it was very nice that you built a quality example for it. Thank you for holding the challenge!
+1@ChallengerHellcat As long as you have a goal, try it.
+1@ChallengerHellcat You're welcome! I really like the overall aesthetic arrangement of blocks. And the tuning is also very well thought. Everyone has their own style. Just try some more. You'll naturally build things that better and better satisfying yourself.
+1@ChallengerHellcat Thank you!
+1@ChallengerHellcat : )
+1@ChallengerHellcat Sure! Keep up!
+1@ChallengerHellcat Thanks for the upvote!
+1@ChallengerHellcat Yes of course! Keep up the good work!
+1@ChallengerHellcat Much appreciated for the understanding!
+1@ChallengerHellcat You're welcome!
+1@ChallengerHellcat Sorry, I missed that. Your works look pretty! I'll give them some try!
+1@ChallengerHellcat I can't promise the upvote since there are forum rules which said the upvote should not be asked. But I'll check out your builds.
+1