@Mmdben Not at all. It means "you're operating from an incorrect assumption"... if you want me to elaborate I'll be happy to, but later (I've to leave for work).
@ThomasRoderick Someone comes at me with an obvious misconception, I correct it. You're reading way too much into a simple exchange. But yes, after the constant attacks on me and my work, I'm sure I'm more inclined to interpret something as hostile.
@Notaleopard Er, you know I've released a bunch of flight modules. Why would I do that unless I was OK with people using them? The one used in this build was released three months ago.
@Tessemi ReShade, yes. You just install it to the same folder as SimplePlanes.exe, choosing OpenGL when it asks. You should see a folder called reshade-shaders and SweetFX in the same directory as SimplePlanes.exe, along with some new files. Any custom shaders go in reshade-shaders/Shaders. That's it.
@TheFantasticTyphoon First of all, thanks for the vigilance, and I appreciate the compliment. But every build on SP is open source, so duplicating someone's build style, or using a system someone else developed, would only be stealing if the person doing it didn't give credit -- which he did, so I'm absolutely fine with it.
@Abhishek700 Well, I have no experience with helicopters, but I'll give it a go, sure. Post a link.
+1@SimpleMachineIndustry you're welcome
+1@Mmdben Not at all. It means "you're operating from an incorrect assumption"... if you want me to elaborate I'll be happy to, but later (I've to leave for work).
@Starscream No, I write my own scripts. You can compare the shapes produced using the other script to mine, there's an obvious difference.
+1@Hedero You got it exactly right. And thanks.
@Mmdben It doesn't take a lot of time to create something beautiful...
@IlikeToFlyandcrash Well, I disagree.
Thanks, @TheFantasticTyphoon @Abhishek700
+1@ThomasRoderick Someone comes at me with an obvious misconception, I correct it. You're reading way too much into a simple exchange. But yes, after the constant attacks on me and my work, I'm sure I'm more inclined to interpret something as hostile.
+1This flies quite well, I wasn't expecting that. Nice work.
+1@IlikeToFlyandcrash Thanks, but that's an odd thing to say. How much work went into something says absolutely nothing about how good it is.
Thanks, @TheAmericanPilot
Glad you like it that much, @DeathStalker627
Thanks, @Treadmill103. Experimenting with shapes is what I'm all about :)
@FairFireFight No problem, just remember that sarcasm doesn't work very well over the internet -- it's hard to tell if it's friendly or mean.
+2@Notaleopard Oh ok.
@FairFireFight OK, you didn't upvote this so I thought you were attacking it/me.
@Notaleopard Er, you know I've released a bunch of flight modules. Why would I do that unless I was OK with people using them? The one used in this build was released three months ago.
@FairFireFight The name "Wyvern" didn't originate with that aircraft. A wyvern is:
A little knowledge can be embarassing, can't it?
Thanks, @Misaka14714. I think the word you want is "smooth" :) I use scripts to generate the shapes out of many fuselage blocks.
Doesn't interest me @SimpleMachineIndustry
+1Glad you think so, @Misaka14714
@TheFantasticTyphoon Yeah, that's what I thought. You missed something rather important:
Variations of sine curves hardly qualify as a wide variety, don't you think?
+1@TheFantasticTyphoon What's the point of your comment?
@EliteArsenals24 Smooth looking, smooth flying, smooth VTOL as well :)
Good to see you too, @ThomasRoderick
Thanks, @AWESOMENESS360, glad to see you're still around too.
@Starscream To create the shape, I used a script that I wrote myself. The flight module I developed separately.
@DeathStalker627 Oh ok, glad you like them. Those are the same guns I've been using for quite a while now.
@DeathStalker627 Not sure what you mean...?
@dawson123 Just the right amount of time :)
+2Thanks, @ainanen
@Tessemi ReShade, yes. You just install it to the same folder as SimplePlanes.exe, choosing OpenGL when it asks. You should see a folder called reshade-shaders and SweetFX in the same directory as SimplePlanes.exe, along with some new files. Any custom shaders go in reshade-shaders/Shaders. That's it.
+1@TheFantasticTyphoon Interesting. Although I'd call it a "speed trigger" or something like that.
+1@TheFantasticTyphoon Hmm, maybe (thanks for the compliment). I'll look into it. And no, I don't know about the speed limiter.
+1@PositivePlanes that should be plane for all to see.
Thanks, @PositivePlanes, that's a very... positive attitude.
@Randomdoggo Here you go.
Thanks, @Imashovel
@grizzlitn Merci beaucoup, mon ami :)
+1Thanks, @CRJ900Pilot. How are your builds going?
@Gameboi14 Oh, around and about :)
+1@asteroidbook345 +1 for use of 'indeed.'
@FairFireFight I actually kept the part count low on this one. If I doubled it, it would be a lot smoother.
And to you too, @LordGardevoirX
Why, thank you, @overlordX
@asteroidbook345 The world would be a lot more interesting if that were true...
@TheFantasticTyphoon First of all, thanks for the vigilance, and I appreciate the compliment. But every build on SP is open source, so duplicating someone's build style, or using a system someone else developed, would only be stealing if the person doing it didn't give credit -- which he did, so I'm absolutely fine with it.
+1@TheFantasticTyphoon Those weren't made using my script. For one thing, they're not smooth enough :)
+2Thanks, @BaconRoll
+1