@MajorSix Don't get me wrong, this is a good build. I don't simply hand out upvotes to anyone who upvotes my stuff. This build looks good, flies well, is able to drop bombs, and best of all, is an original design and displays a sense of aerodynamics. Good build : )
@MajorSix The thumbnail is what caught my eye. You're making it sound like my upvoting something is a big deal - it's not. As long as a build shows some talent, and the uploader is not someone in the "we don't upvote SledDriver" camp, I'm happy to upvote it.
@Salt9098 The only code you can apply to a build is the "funky trees" inputs. What I use to generate my shapes is entirely different. Essentially, I use code to position and shape fuselage blocks and other parts.
@Salt9098 Glad to hear that, I use every trick I know to maximize performance. I started writing code to generate shapes about two or three months after I first started playing.
@Plooperman Yeah, I checked out your posts. To me it looks like you don't try hard at all. You've got to put in the effort to get something worthwhile.
@Plooperman You can change colors on mobile, you don't need mods for that. Just open the colors panel, and put the values in the 'Code' field. Just look at the palette for this build, and duplicate that on yours.
@Plooperman If you want it to look the same, you just need to set the right colors in your palette. Color 8 needs to be 2244FF, and Color 9 needs to be 00FFFF.
I have a bunch of afterburner effects, I'll post a kit later.
Oh, and if you like a build, you can always upvote it, you know.
@atgxtg That's the least of what would be possible. Think dogfighting/warfighting algorithms; think enormous battles that evolve in real time; think swarms of intelligent drones; think complex emergent behaviour.
Of course, for that to happen you'd probably need a custom game engine, a much bigger sandbox, and a lot of money. But if that did happen, a game like this could be a lot bigger than Minecraft.
@atgxtg Let's not do the whole "Thank you" "No, thank you" runaround, shall we : )
I've had level-flying planes forever, but it wasn't until the new input system that it became possible to have perfect trim at any speed and any altitude. Now if instead of simple input functions, we could write actual programs with variables, state, and event loops, then... then you'd really see something.
@Shippy456 That's not very smart of iOS. I just checked on Firefox on Android and it doesn't do that. Who would put a phone number in the middle of an equation?
@Plooperman Sure, the same size? You can also extract them from this build. The central part is the hollow fuselage that contains the big beacon. If you pull it away, that's the subassembly you need.
@BagelPlane If you simply take the formula and paste it into your build, it's not going to work. It's specific to this flight module (but feel free to try it). But I can release a tutorial in a few days on how to find the formula for any given flight module. You don't have to do any math yourself, don't worry.
@BagelPlane I tried PID controllers at first, as well, and the result was wobbly. Then I realised trim has to be a function of airspeed, as in y = f(x). After I built this, I learned it's also a function of air density.
@MarkMarabi Well thank you, but it's more about how much you can do with this game if you keep an open mind. It's a tiny community, so I'd be a very minor god anyway : )
@Jwpdaviesjr You still need to be more specific about the criteria. For instance, are there weight limitations? It's easier to make a light aircraft that's easy to land, than a heavier one. Does it need to be realistic or a replica? And so on.
@Jwpdaviesjr You need to define the parameters for a smooth landing, and be more specific about the judging criteria. I already have aircraft that will touch down with a sink rate of less than 1 foot/second. Can't get much smoother than that.
I dislike your aircraft and your negative egotistical aura. Block me so that I may never be subject to these eyesores again.
What's actually egotistical is you pompously announcing your unsolicited opinion as if it's supposed to mean something to me. Also, me blocking you would do nothing to keep you from "being subject to these eyesores." Do try to think before you speak, mmmkay?
Also, I'm tempted to let your charade continue just for the sheer amusement of seeing what other simpleminded stratagems your tiny mind can come up with, but I'm going to be kind and let you know that I see right through your game. I know who you are, and that you're hijacking old, inactive accounts to post these messages. I wonder how Andrew would react if I brought this to his attention?
@GrizzlitnCFSP Glad to hear that. I've just moved on to other things.
+7@GrizzlitnCFSP Yes, mon ami, I am well, how are you?
+5@MajorSix Well, as long as you like it : )
@MajorSix Check my profile, it's satirical. Appreciate the offer, though I don't play this as an RPG.
@FPSGAMING338official I did; do you really think it has auto trim any more?
+1@MajorSix I'm flattered, but I hardly have time for my own stuff...
@MajorSix Don't get me wrong, this is a good build. I don't simply hand out upvotes to anyone who upvotes my stuff. This build looks good, flies well, is able to drop bombs, and best of all, is an original design and displays a sense of aerodynamics. Good build : )
@MajorSix The thumbnail is what caught my eye. You're making it sound like my upvoting something is a big deal - it's not. As long as a build shows some talent, and the uploader is not someone in the "we don't upvote SledDriver" camp, I'm happy to upvote it.
@Panzer828 I'm afraid I don't like it, so my heart wouldn't be in it.
@Panzer828 Can you link to some images of the style you mean?
+1@Panzer828 I could make something similar at some point, but I really hate making replicas.
Thanks, @Plooperman
@Plooperman Well, as long as you're having fun, that's all that matters. But you said you were a "big noob," so I thought you wanted to get better.
@Salt9098 The only code you can apply to a build is the "funky trees" inputs. What I use to generate my shapes is entirely different. Essentially, I use code to position and shape fuselage blocks and other parts.
@FPSGAMING338official Good on you.
@Salt9098 Glad to hear that, I use every trick I know to maximize performance. I started writing code to generate shapes about two or three months after I first started playing.
@FPSGAMING338official What's mobile friendly for you? As in, how many parts can your device handle?
@Plooperman Yeah, I checked out your posts. To me it looks like you don't try hard at all. You've got to put in the effort to get something worthwhile.
@Plooperman Well, everyone was a noob at some point. Just keep trying and you'll get better.
@Belloaka The greatest plane ever to fly : )
@Plooperman You can change colors on mobile, you don't need mods for that. Just open the colors panel, and put the values in the 'Code' field. Just look at the palette for this build, and duplicate that on yours.
@Plooperman Did you get it to work with the right colors?
@Plooperman If you want it to look the same, you just need to set the right colors in your palette. Color 8 needs to be 2244FF, and Color 9 needs to be 00FFFF.
I have a bunch of afterburner effects, I'll post a kit later.
Oh, and if you like a build, you can always upvote it, you know.
@brians1209 Because it didn't occur to me : ) I'll try it and see how it works out.
@atgxtg That's the least of what would be possible. Think dogfighting/warfighting algorithms; think enormous battles that evolve in real time; think swarms of intelligent drones; think complex emergent behaviour.
Of course, for that to happen you'd probably need a custom game engine, a much bigger sandbox, and a lot of money. But if that did happen, a game like this could be a lot bigger than Minecraft.
Thanks, @ItsZander
@atgxtg Let's not do the whole "Thank you" "No, thank you" runaround, shall we : )
I've had level-flying planes forever, but it wasn't until the new input system that it became possible to have perfect trim at any speed and any altitude. Now if instead of simple input functions, we could write actual programs with variables, state, and event loops, then... then you'd really see something.
@Brendorkus An airplane that could take off from Yeager, and continuously loop through the bridge. Now that would be an interesting challenge.
@Shippy456 Yeah, they definitely need a better looksLikePhoneNumber() function.
@Shippy456 That's not very smart of iOS. I just checked on Firefox on Android and it doesn't do that. Who would put a phone number in the middle of an equation?
@Planicopter Thanks. Yes, and if you dive into the water it will come back up : )
Glad you think so, @MajorSix
@Plooperman Sure, the same size? You can also extract them from this build. The central part is the hollow fuselage that contains the big beacon. If you pull it away, that's the subassembly you need.
Thanks, @atgxtg
@Belloaka Yes, boost will happen in future enhancements, don't worry : )
+1@FireFast212 Because is is not a beta build...
@BagelPlane If you simply take the formula and paste it into your build, it's not going to work. It's specific to this flight module (but feel free to try it). But I can release a tutorial in a few days on how to find the formula for any given flight module. You don't have to do any math yourself, don't worry.
@BagelPlane I tried PID controllers at first, as well, and the result was wobbly. Then I realised trim has to be a function of airspeed, as in y = f(x). After I built this, I learned it's also a function of air density.
@BagelPlane Thanks. How were you trying to do it, using PID controllers? That'll work, but will always be wobbly.
@Nerfaddict No, I just used thinner slices. This is not a beta build, so it can't use the smoothing function anyway.
@Sadboye12 TY
+1@NightmareCorporation I wish that were possible, too. But that would require a complete overhaul of the game engine.
+1@MarkMarabi Well thank you, but it's more about how much you can do with this game if you keep an open mind. It's a tiny community, so I'd be a very minor god anyway : )
Thanks, @Amazjul
What does "mischievous" mean here? Did you mean "miscellaneous"?
@Jwpdaviesjr You still need to be more specific about the criteria. For instance, are there weight limitations? It's easier to make a light aircraft that's easy to land, than a heavier one. Does it need to be realistic or a replica? And so on.
@Jwpdaviesjr You need to define the parameters for a smooth landing, and be more specific about the judging criteria. I already have aircraft that will touch down with a sink rate of less than 1 foot/second. Can't get much smoother than that.
@Sparks365 Glad to hear that.
@Treadmill103 Thanks : ) I thought of titling this one "Pearls Before Wine" but thought it might be misunderstood.
+1@FlowerDealer
What's actually egotistical is you pompously announcing your unsolicited opinion as if it's supposed to mean something to me. Also, me blocking you would do nothing to keep you from "being subject to these eyesores." Do try to think before you speak, mmmkay?
Also, I'm tempted to let your charade continue just for the sheer amusement of seeing what other simpleminded stratagems your tiny mind can come up with, but I'm going to be kind and let you know that I see right through your game. I know who you are, and that you're hijacking old, inactive accounts to post these messages. I wonder how Andrew would react if I brought this to his attention?
+6