@TheFantasticTyphoon No problem. You might want to make the colors a little brighter, if you want to get more attention. Right now it's black ship against black background, very hard to see anything.
First of all, you're building on a phone (or maybe a tablet), so you cannot possibly compete with someone building on a PC -- so don't feel bad about that.
Second, your RedHunter actually flies quite well, and quite realistically.
SimplePlanes is like a restaurant where the menu only has burgers and fries, but you look around and some people are eating top-notch gourmet food. You ask around and it turns out all the best dishes are secret, and you have to learn about them before you can even order them. I'm talking about XML modding, which is 99% of the game and the best part of it. Keeping it "hidden" and undocumented is a weird decision on the part of the developers. I often feel like grabbing them by the lapels, and in my best Sgt. Hartmann voice, yell WHAT EXACTLY IS IT ABOUT BEING SUCCESSUL AND MAKING MORE MONEY THAT YOU DON'T LIKE???
Anyway, to your questions.
Wings
The default wings are lousy, don't use them at all. The type you want is the "structural wing" which doesn't fall off in more than a moderate breeze, modded to enable control surfaces by setting allowControlSurfaces="true" on the Wing.State.
Next, one of the wonderful things about SP is that wings can be scaled, so that you can use a huge wing, scale it down, and it still has the same lift. Another wonderful thing is that a wing part always acts as a wing, regardless of whether it's partially or fully covered by fuselage blocks or other parts. This means that you can have an airplane that looks like an SR-71, but has the wing area of a Boeing 747, giving it tremendous roll stability and increased maneuverability. What if you don't want the increased roll stability that comes with a gigantic wingspan? Simple, you scale the wings' length down, moving their center of lift closer to the centerline of the aircraft.
Note that the larger the wing, the greater the drag, but again, SP has more wonderful tricks up its sleeve. You can do either or both of these:
adjust the dragScale of the wings.
increase the power of the engines to match the increased drag.
To build superbly-flying aircraft in SP, all you need is an understanding of high school-level physics -- but that understanding needs to be good. You need to completely and intuitively grasp things like momentum, angular momentum, the lever principle, and the relationships between force, mass, drag, and acceleration. If your pitch authority is too weak, you can increase it by using any or all of these strategies:
increase the size of the control surfaces.
place the control surface at a greater distance from the center of lift (make the moment arm longer -- the lever principle).
add another set of elevators (canards) at the opposite end of the aircraft.
increase the maximum deflection of the control surface, although this affects handling negatively past a certain point.
use thrusters to apply the required force
move the center of lift closer to the center of mass, though if you move it too close, the airplane will become unstable.
decrease the wing loading by either making the wings larger or the aircraft lighter.
Lastly, if all of that sounds like too much work to you, you can always take one of my flight modules, install it in your plane built according to the instructions, and enjoy the perfect, otherworldly handling of a SledDriver build :)
@BLOODIUS Record a video using your preferred recording software (I use OBS Studio). Create a GIF from the video. Upload it somewhere. Grab its direct link (ending in .gif, like the one below), then use this syntax:
What annoyed me is this: you posted a question (about trim on your airplane not being precise enough). I took the time to write a detailed answer. You replied to other people in that thread, but not me, which I thought was pretty rude and meant that you'd jumped on the anti-SledDriver bandwagon.
@AerialFighterSnakes That wouldn't do much... those things are built to not go off accidentally, even after a plane crash or accidental release from altitude.
@FGW2014 I haven't seen the movie in a few years, and have forgotten most of the details. I will put it in my queue, though, haven't seen a Sean Connery movie in a while.
@TheFantasticTyphoon No problem. You might want to make the colors a little brighter, if you want to get more attention. Right now it's black ship against black background, very hard to see anything.
+1Thanks, @Treadmill103. This is mainly a proof-of-concept, I might do a more detailed version later.
+1@TMach5 Have you seen Hunter Killer, by the way? It's pretty good as well. Not stellar, but enjoyable.
+1@TMach5 Little does Tupolev know, it was Sean Connery's plan all along to get him to dishable the shafeties on his torpedoesh. A little while later...
"You arrogant ass! You've killed us!"
@MegaFox Here you go. Let me know when you've downloaded it, I don't like to leave unlisted posts up.
@Notaleopard Yes, the SledDriver Submersible Module Mark I :)
+1@MegaFox You might like this then.
Glad you like it, @CrashFighter05
@MegaFox PRetty much all my builds have those guns...
@BLOODIUS You can't post images in comments, only in the descriptions of your builds.
@grizzlitn De rien, mon ami!
@BLOODIUS Just put it in the description for your build. For instance, if the link to your image is http://i.imgur.com/28CNdnT.gif, then use this:
+1
@Gameboi14 or "Fox with floppy ears."
Thanks, @AWESOMENESS360
Thanks, @DJS8Corporations
Thanks, @Strikefighter04, I misread words all the time.
+1Thanks, @EliteArsenals24
@MegaFox Lol I dunno
Thanks, @Wingman522
@CrashFighter05 It does, true.
@evilbadger34 Well, both points of view are correct...
Thanks, @ChickenMcNuggets007
+1@evilbadger34
First of all, you're building on a phone (or maybe a tablet), so you cannot possibly compete with someone building on a PC -- so don't feel bad about that.
Second, your RedHunter actually flies quite well, and quite realistically.
SimplePlanes is like a restaurant where the menu only has burgers and fries, but you look around and some people are eating top-notch gourmet food. You ask around and it turns out all the best dishes are secret, and you have to learn about them before you can even order them. I'm talking about XML modding, which is 99% of the game and the best part of it. Keeping it "hidden" and undocumented is a weird decision on the part of the developers. I often feel like grabbing them by the lapels, and in my best Sgt. Hartmann voice, yell WHAT EXACTLY IS IT ABOUT BEING SUCCESSUL AND MAKING MORE MONEY THAT YOU DON'T LIKE???
Anyway, to your questions.
Wings
The default wings are lousy, don't use them at all. The type you want is the "structural wing" which doesn't fall off in more than a moderate breeze, modded to enable control surfaces by setting allowControlSurfaces="true" on the Wing.State.
Next, one of the wonderful things about SP is that wings can be scaled, so that you can use a huge wing, scale it down, and it still has the same lift. Another wonderful thing is that a wing part always acts as a wing, regardless of whether it's partially or fully covered by fuselage blocks or other parts. This means that you can have an airplane that looks like an SR-71, but has the wing area of a Boeing 747, giving it tremendous roll stability and increased maneuverability. What if you don't want the increased roll stability that comes with a gigantic wingspan? Simple, you scale the wings' length down, moving their center of lift closer to the centerline of the aircraft.
Note that the larger the wing, the greater the drag, but again, SP has more wonderful tricks up its sleeve. You can do either or both of these:
Maneuverability
To build superbly-flying aircraft in SP, all you need is an understanding of high school-level physics -- but that understanding needs to be good. You need to completely and intuitively grasp things like momentum, angular momentum, the lever principle, and the relationships between force, mass, drag, and acceleration. If your pitch authority is too weak, you can increase it by using any or all of these strategies:
Lastly, if all of that sounds like too much work to you, you can always take one of my flight modules, install it in your plane built according to the instructions, and enjoy the perfect, otherworldly handling of a SledDriver build :)
@evilbadger34
The grey looks great, especially with the metallic highlights.
@Mumpsy No problem, dude :)
@CRJ900Pilot "These Romans are crazy!"
@TheFantasticTyphoon I think so. Seen close up, they look like cannonballs.
+1@CRJ900Pilot And I get your point, in the first picture it does look like a moustache. Something that belongs on a character from Asterix.
@CRJ900Pilot I was actually going for a ram's head...
+1Thanks, @Treadmill103. Thought it was time for something different :)
Nice. Looks like a mosquito.
@BLOODIUS Record a video using your preferred recording software (I use OBS Studio). Create a GIF from the video. Upload it somewhere. Grab its direct link (ending in .gif, like the one below), then use this syntax:

You can use the same syntax for jpg/png images.
+2Thanks, @CRJ900Pilot
@1234planebuilder Same way it moves in any other direction -- using a thruster.
@AWESOMENESS360 Yeah, this seems to be the ultimate flight module to me -- I can't think of anything else I could want from one.
@atgxtg The 'Variable Trim Problem' thread is the one I'm referring to, I deleted my post after you didn't reply to it.
What annoyed me is this: you posted a question (about trim on your airplane not being precise enough). I took the time to write a detailed answer. You replied to other people in that thread, but not me, which I thought was pretty rude and meant that you'd jumped on the anti-SledDriver bandwagon.
Thanks, @Treadmill103. "How much more precise can a flight module be? None. None more precise."
@AerialFighterSnakes Thanks. I've since upgraded it to be completely invulnerable to any number of missile hits.
@AerialFighterSnakes That wouldn't do much... those things are built to not go off accidentally, even after a plane crash or accidental release from altitude.
Thanks, @Davisplanez
@Megaplanesinc ... and its top speed is 666 mph.
@DaKraken You use backticks (`) around the text.
Nice. If you set the roundsPerSecond to a high number, like 10,000, it'll get rid of the machinegun sound.
+1@BLOODIUS Add anywhere between one to six
#
symbols in front of your text.#Level 1 heading
Level 1 heading
######Level 6 heading
Level 6 heading
*italic text*
italic text
**bold text**
bold text
***bold italic text***
bold italic text
@DaKraken No, because then the missiles wouldn't work...
+2@typeZERO only the developers can change that.
@FGW2014 I haven't seen the movie in a few years, and have forgotten most of the details. I will put it in my queue, though, haven't seen a Sean Connery movie in a while.
Thanks, @Ariathe. I've always been fascinated by submarines, and especially the incredible power they wield these days.