@asteroidbook345 That would be awesome! What would be the best method to receive it? Also it's supposed to be sillyspock, it was a nickname I had in junior high (a loooooooong time ago) but one day a kid said it wrong and it stuck lol. Nice pfp btw
@edensk I used two sets and put them on either side of the fuselage, I just have the pitch control surfaces on them. Does pitch get screwed up on main wings?
@edensk Also that diagram is exactly what I would expect however when I yaw left for example like the diagram shows my plane rolls to the right instead.
@edensk no, it's a delta wing design. I just replicated the results by putting a delta wing design on a simpler plane than the one i'm making, I put the pitch control surface on the main wing. Does simple planes no read pitch correctly on main wings? I think I might need to switch the wing to a horizontal stabilizer
@ZWLenning Thanks, and yeah haha after I finished it I was all out of creative patience so I did the bare minimum on the screenshots lol. I worked on it like it was a full time job
@PioThePioneer Scratch the invert rotational direction it's the same code lol. I'm actually starting to understand this thanks to you. I'm still not sure how to put code together though
@PioThePioneer You're good I got it working. I think now I need to add to the code to be able to invert the rotators direction (which I don't know the code for)
and set target angles for some hinges. In order to set the angle would it look like "Activate1 ? (Current angle value) : (new desired angle value)"?
How do I put both pieces of code together as well? Can they be spliced together like this for example? "Activate1 ? Pitch : Roll (Activate1 ? (Current angle) : (Target angle))"
@PioThePioneer Thanks for the explanation at least I now know it's possible. Where do you actually put these commands in the overhaul interface? Would they go on the left or the right column? That's the part that's really confusing to me I just don't know where I need to put these commands.
Do you know of a way to use funky trees code to switch the assigned rotational axis on rotators by pressing an activation group? I have a mechanically controlled vtol craft and I want to be able to toggle activation group one for example to switch the thrusters from pointing downwards to forwards so that in forward flight it is more efficient and fast. The issue is that if I do that the controls get screwed up
@Sharkyshark2 I know but you have to understand that I am on a mobile device and don't have access to mods. I don't know how to create roll control without being able to control either side separately. If I turn on cyclic roll it screws it up and it makes even less sense because all it's doing is rotating the blades in or out. You either don't go anywhere, strafe, or it conflicts with cyclic pitch and things go screwy real quick. I'm still working on the mechanics. Keep an eye out for my next post because I'm hoping to fix it soon. This build was mostly a test to see if realistic helicopter rotors can control this layout so segregating all the axis was the first priority. Thanks for the feedback.
Where do you put this command in the overhaul interface? : zeroOnDeactivate="true"
+1Nevermind. abs(Pitch) I got it
@asteroidbook345 That would be awesome! What would be the best method to receive it? Also it's supposed to be sillyspock, it was a nickname I had in junior high (a loooooooong time ago) but one day a kid said it wrong and it stuck lol. Nice pfp btw
@edensk I used two sets and put them on either side of the fuselage, I just have the pitch control surfaces on them. Does pitch get screwed up on main wings?
@edensk Also that diagram is exactly what I would expect however when I yaw left for example like the diagram shows my plane rolls to the right instead.
@edensk no, it's a delta wing design. I just replicated the results by putting a delta wing design on a simpler plane than the one i'm making, I put the pitch control surface on the main wing. Does simple planes no read pitch correctly on main wings? I think I might need to switch the wing to a horizontal stabilizer
@ZWLenning Thanks, and yeah haha after I finished it I was all out of creative patience so I did the bare minimum on the screenshots lol. I worked on it like it was a full time job
@PioThePioneer Thanks again Pio this is super helpful!
These all need to happen at the same time as well
@PioThePioneer Scratch the invert rotational direction it's the same code lol. I'm actually starting to understand this thanks to you. I'm still not sure how to put code together though
@PioThePioneer You're good I got it working. I think now I need to add to the code to be able to invert the rotators direction (which I don't know the code for)
and set target angles for some hinges. In order to set the angle would it look like "Activate1 ? (Current angle value) : (new desired angle value)"?
How do I put both pieces of code together as well? Can they be spliced together like this for example? "Activate1 ? Pitch : Roll (Activate1 ? (Current angle) : (Target angle))"
How did you find all these commands btw?
@PioThePioneer http://imgur.com/a/XbndP2K
Sorry I still don't know how to structure the code. Is this anywhere close to correct?
@PioThePioneer yes my apologies. And thank you again this was very helpful
@PioThePioneer Thanks for the explanation at least I now know it's possible. Where do you actually put these commands in the overhaul interface? Would they go on the left or the right column? That's the part that's really confusing to me I just don't know where I need to put these commands.
Do you know of a way to use funky trees code to switch the assigned rotational axis on rotators by pressing an activation group? I have a mechanically controlled vtol craft and I want to be able to toggle activation group one for example to switch the thrusters from pointing downwards to forwards so that in forward flight it is more efficient and fast. The issue is that if I do that the controls get screwed up
@Sharkyshark2 I know but you have to understand that I am on a mobile device and don't have access to mods. I don't know how to create roll control without being able to control either side separately. If I turn on cyclic roll it screws it up and it makes even less sense because all it's doing is rotating the blades in or out. You either don't go anywhere, strafe, or it conflicts with cyclic pitch and things go screwy real quick. I'm still working on the mechanics. Keep an eye out for my next post because I'm hoping to fix it soon. This build was mostly a test to see if realistic helicopter rotors can control this layout so segregating all the axis was the first priority. Thanks for the feedback.