The mesh and any special behaviours that I want to be on a part are saved together with the mod as separate gameobjects. At runtime these gameobjects are loaded with the ResourceLoader and parented to the corresponding part's root object. Any special components on these gameobjects are initialized and referenced by a custom part modifier behaviour. It may sound complicated but the concept is very simple :). @MOPCKOEDNISHE
I won't be looking into this mod for a while (I've got other plans for now), but turboprops are a nice suggestion and I may add some of those you listed in the future in a new update. @EternalDarkness
@CarsonG1017 @BaconEggs No plans for custom sound. And if I somehow got it to work, the sounds you use would have to be seamless in order to work correctly. Also there is a bunch of listener/master effects applied to the engine audio which can make it sound different.
I have smoothed the sound out a bit, you see if I try and make it more grunty it will not sound as good from a distance! so I try to find a balance. @jamesPLANESii
@Aerobako @Gauss The fuel consumption is realistic.. and it does indicate how much fuel is left, that issue had been fixed in the latest update. As for the XML parameters, there's not much I can do about that.
@AdlerSteiner Noice
@Awsomur Thx
That map looks amazing
+1Lol @Awsomur
@TheDerpingMemes @AikoFoxNeko @ThePilotDude Thaaanks
THank you @Delphinos
Good luck @Caveman999
Haha thnx @AdlerSteiner
That's great, good luck with your build. @Kerbango
Cool stuff
@WNP78 I was thinking the same thing, it couldn't be an array so what would it be? lol
The mesh and any special behaviours that I want to be on a part are saved together with the mod as separate gameobjects. At runtime these gameobjects are loaded with the ResourceLoader and parented to the corresponding part's root object. Any special components on these gameobjects are initialized and referenced by a custom part modifier behaviour. It may sound complicated but the concept is very simple :). @MOPCKOEDNISHE
+2@vonhubert Hey thanks for all the upvotes man :)
@DeezDucks Not for now, but I may experiment with car engines in the future (no promises though)
@vonhubert Turboprops and contrarotation will be considered in a future update
@grizzlitn @Type2volkswagen Thnks
Nice, are you using a game engine? @LegnaK
Hey, I just stumbled across this while searching the forums. That's a cool idea for a game you've got there. Have you made any progress on it?
Not for now, perhaps in a future update but that can take a while. @DemonSniper8
@stig27 @HistoricBirds @MOPCKOEDNISHE Thx
I won't be looking into this mod for a while (I've got other plans for now), but turboprops are a nice suggestion and I may add some of those you listed in the future in a new update. @EternalDarkness
@Roswell Thank you
+1@MrSilverWolf Can you provide a screenshot of the error or atleast a sample? so I can try figuring it out.
@JangoTheMango Thanks man, I appreciate that.
It's cool @Flameslinger
Nice @Caveman999
@Caveman999
@Davisplanez Thanks
It's on my page, very easy to find. @Mylife182
It seems to work very well with the mod!
Custom challenges are, but races are another story. @Chancey21
As far as I know there is no modding support for making your own races (actual races that let you race against an AI). @Chancey21
:D @jamesPLANESii
You need Unity 5.3.6, the game engine in which SP has been made. My advice: you have to be very patient. @Caveman999
Good news for you, I have removed the filter effects after problems with looping. so the engines now sound alot more grunty! @jamesPLANESii
@CarsonG1017 @BaconEggs No plans for custom sound. And if I somehow got it to work, the sounds you use would have to be seamless in order to work correctly. Also there is a bunch of listener/master effects applied to the engine audio which can make it sound different.
Thank you :) @marcox43
I have smoothed the sound out a bit, you see if I try and make it more grunty it will not sound as good from a distance! so I try to find a balance. @jamesPLANESii
The design of the mod currently does not support solid rocket engines, but I can give it a try in the future! @grizzlitn
These are all so friggin epic!
@Aerobako @Gauss The fuel consumption is realistic.. and it does indicate how much fuel is left, that issue had been fixed in the latest update. As for the XML parameters, there's not much I can do about that.
@Wage333 I will look into that later.
+1Gratz
@PorkyClown3 Thank you :)
+1@Klafzfox @AirPlaneBrosTM @Roswell @TheOwlAce The issues have been fixed!
+1The Merlin 1D is already under construction! Link @PorkyClown3
@PorkyClown3 Thx
Yes that's a feature I added earlier. Pretty cool huh? @Caveman999
The plan for now is slider settings. I'm glad you like the idea :) @MrDoolittle
+1@FastDan Thx
+1@Davisplanez Thank you