Gotta love the Hawker Hurricanes, this is simply stunning!
Though I am a plat guy, I still cannot fathom how people can make off-centre noses and make them look great, I might still need practice as you only get better when you learn from mistakes.
Nevertheless, top notch to the build, can’t wait what you’ll cook up next!
@JCF6 turrets are quite easy to build, tracks though, are a nightmare
See through the “Tank” tag, and you will see loads of creations with detailed turrets
However, things are different when it comes to gunner turrets; they usually are bonded with roll and pitch controls for easier aiming. However, that’s half the problem. As you might already know, planes also use pitch and roll to control the plane itself. Therefore it’s extremely difficult to make the turrets reliable without autopilot mode... maybe. I think however, it’s possible to overcome this issue if you bind the controls of the wings to one action group and the turret controls to other groups via WNP78’s Overload Mod
That way, your life will be much easier, unless if you’re iOS, which cannot mod to start with
Looks great, the car
All that Aero will help in cornering and acceleration
It might limit its top speed though, as when aero increases in downforce, drag increases as cross-sectional area of the car due to the angle of the aero parts increases.
Well, the past is the past, a previous person did a trick and abused the upvote system, then it got deleted, that could be the case
If I was ever mad, Im sorry
Hopefully this'll stop most misconceptions about these groups. Although I never heard of these terms or whatsoever, I am glad that the community as a whole made pretty awesome creations, and mostly adhere to the rules stated on the website
Yeah, that computer's good enough
Mine is 4GB of RAM and 600GB of memory, runs just fine
No problems ;)
FYI, that’s an Aussie tank, the Sentinel @jamesPLANESii
Boat for me
1
Uno
Nice Trueno, but why aren’t the brake lights on to indicate that the car has stopped?
T
Looks sick!
How to activate the command?
+3Why can’t you use the Snowstone missiles instead of the MP mod?
Argh, my eyes! It’s so beautiful!
Thanks @PorkyClown3 @SomeFox @jamesPLANESii
Thanks @DestinyAviation @Aeroman77 @Dllama4
I like both olives and pineapples...
Peas anyone?
Thanks @Kerbango @Feanor @spefyjerbf
This car reminds me of the Patriot Surger from Motorstorm because of that livery
Tag me in
APCs
Must’ve been rendering that the devs had to do @chancey21
+1Gotta love the Hawker Hurricanes, this is simply stunning!
Though I am a plat guy, I still cannot fathom how people can make off-centre noses and make them look great, I might still need practice as you only get better when you learn from mistakes.
Nevertheless, top notch to the build, can’t wait what you’ll cook up next!
Can’t wait to see the final product!
+1Ah, the crazy GeeBees, they are quick to fly, yet are as quick to send you to your doom
+3Though first craft; still pretty good looking
+1Thanks @CRJ900Pilot
Thanks @BlazeInfinity
Does it have scaled cockpit?
That’s usually the problem
G XT
Note: Highly explodable when front bumper clips onto something that can cause it to flip
Will test car on Maywar on off-road tyres
@JCF6 turrets are quite easy to build, tracks though, are a nightmare
+1See through the “Tank” tag, and you will see loads of creations with detailed turrets
However, things are different when it comes to gunner turrets; they usually are bonded with roll and pitch controls for easier aiming. However, that’s half the problem. As you might already know, planes also use pitch and roll to control the plane itself. Therefore it’s extremely difficult to make the turrets reliable without autopilot mode... maybe. I think however, it’s possible to overcome this issue if you bind the controls of the wings to one action group and the turret controls to other groups via WNP78’s Overload Mod
That way, your life will be much easier, unless if you’re iOS, which cannot mod to start with
Hull different, cockpit different, wings different, tail different
Umm, this looks a bit weird
Thanks @Liquidfox
Looks great, the car
All that Aero will help in cornering and acceleration
It might limit its top speed though, as when aero increases in downforce, drag increases as cross-sectional area of the car due to the angle of the aero parts increases.
Thanks @ProvingMars
Turret and hull looks pretty accurate, tracks seems too short in height
Will love to give it a go if I can get my hands on the game!
Excellent fighter
It flies very well, but the plane bounces a lot when landing
It’s a trap!
We did destroy your planet destroyer, we don’t want your regime!
Well, the past is the past, a previous person did a trick and abused the upvote system, then it got deleted, that could be the case
If I was ever mad, Im sorry
Fix it like this:
Type 0.0, then type .0625
Had the same prob, didn’t affect me, though Im an iOS user...
Nice work on outlining
How many parts?
Hopefully this'll stop most misconceptions about these groups. Although I never heard of these terms or whatsoever, I am glad that the community as a whole made pretty awesome creations, and mostly adhere to the rules stated on the website
Couldn't agree more @BogdanX
It's a fictional fighter, I'll show you in unlisted @CoolPeach
Interesting
I'm also making a hollow plane, my first one since the update and I just finished the wings
The USS Tiny has to be kept for challenge purposes tho
And I like it's simplicity
But another model of a WW2 carrier would be nice too
Sliders are better, adjust by 0.25, 0.33, 0.1, 0.5, 0.03125 and 0.01 increments