Server#2 will end in 31 march 2022, but new server starts.
Please see post below.
https://www.simpleplanes.com/Forums/View/1565984/MPmod-24-7-public-servers-the-server2-ends-but-another-new-server-starts-now
Such a great thing! thank devs.
purchasing a VR headset and hand controllers ...... checked!
wishlisting / following on Steam ......checked!
Joining the mailing list ...... checked!
I can't wait to have VR experiences on SP. On top of that, its take on MP mod...
Hopefully, the VR mode will have compatibility with existed brilliant SP mods.
I have a sad announcement.
I and @caulk have kept SPMPJP 24/7 Server#1 for 4 years and 5 months. This is the best populated server around the world ,I guess.
The server #1 will shut down forever because the server provider (ConoHa) is going to close old KVM-VPS services.
23:59 / 28th of February (JST) is the time/date of close.
Fortunately, Server #2 will continue to provide your fun time in MP playground though.
@Freerider2142 @Emin2904 @KusGilis
So sorry for inconvenience.
The server #1 (157.7.205.136 ) is LIVE now.
Some mistakes had occurred in auto-payment, and those were cleared yesterday.
@LiamW yeah,I will try. Plus, smoothness of curve is not only prob of spiral way. some strange features of collider-detection mechanics may cause of difficulty.
@DahezDefalt oh, yeah. I have a plan to make those things ; )
Racing course with Jumps... but I gonna make the course as mix of tarmac and gravel just like Rallycross.
@LatteCoffee55 build 1 cubic meter fuselage block (LWH =2 units * 2 units * 2 units) as "reference"
Output the "reference" block to a OBJ file.
Import the OBJ file in Unity Editor (in scale X,Y,Z = 1,1,1)
The block has 1 m * 1 m * 1 m dimensions even in the editor, just same in SP.
That's it.
Bunch of shader tweeks to get better performance. and it works on OSX properly now.
Matsuri City is fixed, maybe? link @LBYSteven @Aerobako @NathanMikeska @KingDeadshot @goboygo1
@LatteCoffee55 ah, you should set build setting in this way; File menu>Build setting>PC , Mac & Linux standalone. you seems to have built your project for Unity web player in this picture.
Appropreate setting is "PC , Mac & Linux standalone".
The server [160.251.58.131] has downed. I just restarted the server program.
+2@FedEx20985 It has downed. I restarted the server program.
@TheFlightGuySP Thank you for reporting.
Users have inappropriate behavior should be kick/ban for a while, imo.
I will check the server log.
Now, it is live.
the server was accidentally down. For now, it is live.
Sorry! It is up now. It accidentally shut down at that time.
Server#2 will end in 31 march 2022, but new server starts.
Please see post below.
https://www.simpleplanes.com/Forums/View/1565984/MPmod-24-7-public-servers-the-server2-ends-but-another-new-server-starts-now
I got new VPS for MP server hosting. IP is 160.251.58.131.
+2Such a great thing! thank devs.
+2purchasing a VR headset and hand controllers ...... checked!
wishlisting / following on Steam ......checked!
Joining the mailing list ...... checked!
I can't wait to have VR experiences on SP. On top of that, its take on MP mod...
Hopefully, the VR mode will have compatibility with existed brilliant SP mods.
@WarHawk95 Yes, IP 157.7.205.136 will discontinue a service from Feb.28.
I have a sad announcement.
I and @caulk have kept SPMPJP 24/7 Server#1 for 4 years and 5 months. This is the best populated server around the world ,I guess.
The server #1 will shut down forever because the server provider (ConoHa) is going to close old KVM-VPS services.
23:59 / 28th of February (JST) is the time/date of close.
Fortunately, Server #2 will continue to provide your fun time in MP playground though.
Thank you for your understanding and cooperation!
+3@asteroidbook345
No-one got banned in the #1 server, as I know.
Which server do not let you in?
@Brields95 Yes, Some users reported me one's the troublesome behavior. I confirmed it andthen banned him/her for a while.
@FireRaptorGames server#1 is now under system updating. It will come alive tomorrow evening or later. Sorry for your patient.
+5@Freerider2142 @Emin2904 @KusGilis
+1So sorry for inconvenience.
The server #1 (157.7.205.136 ) is LIVE now.
Some mistakes had occurred in auto-payment, and those were cleared yesterday.
New version (no-mod version#2 minor fix)
Delay Beacon Light mod version
Delay Beacon Light mod
@CRJ900Pilot yeah, those soldier models were based from TK109074J's "TK Defense Force Soldier" Check his work!
@Supercraft888 okee dokee
here.
no-mod version was updated.
update link
@PorkyClown3 @lowjames123 sorry for inconvenience. link is updated now
@LiamW yeah,I will try. Plus, smoothness of curve is not only prob of spiral way. some strange features of collider-detection mechanics may cause of difficulty.
@Benkelmans komuhachi's Monster truck can beat the spiral. try it out.
I will Add this into workshop items when next update work is over. @1997toyotasupra
@Benkelmans Space mod affects the gravity of all other maps, I guess.
@MethaManAircraft ty, I still have the game too : ) Original version, and Japanese dub version. I often play Crimson Skies impulsively.
@SkullsAndCrossbones bacically, this model is a simplified version of this
@frostbite moving parts will stop working if they get connected with newly added blocks. take care of it.
@BaconAircraft yeah, Everyone is welcome to the use of it.
@TrainDude @fordzilla
Collider Hotfix out now
@StormstarHTF sorry, This mod is intended for using on multiplayer mod. not for AI play.
@TrainDude yeh, I gonna fix that. Prob is simple. I just forgot to set those stuff as terrain objects.
@DahezDefalt oh, yeah. I have a plan to make those things ; )
Racing course with Jumps... but I gonna make the course as mix of tarmac and gravel just like Rallycross.
I Using SketchUp to make the ramps and other structures.
The confetti is generated by Unity "ParticleSystem" .
@fordzilla ty for reporting. some objects are not set as [terrain] layer. it cause wheel sinking. It will fixed soon.
@Thomas243 uploaded
@FearlessFabEngineering alright, I get some free time today. I will try that.
UPDATE v1.1
Optimisation (Shader tweeks)
works proplerly on Mac (OpenGL) (maybe?)
please report if it works! ty
@LatteCoffee55 build 1 cubic meter fuselage block (LWH =2 units * 2 units * 2 units) as "reference"
Output the "reference" block to a OBJ file.
Import the OBJ file in Unity Editor (in scale X,Y,Z = 1,1,1)
The block has 1 m * 1 m * 1 m dimensions even in the editor, just same in SP.
That's it.
done well! superb detail.
Bunch of shader tweeks to get better performance. and it works on OSX properly now.
Matsuri City is fixed, maybe? link @LBYSteven @Aerobako @NathanMikeska @KingDeadshot @goboygo1
UPDATE
Optimisation (Shader tweeks)
works proplerly on Mac (OpenGL)
woohoo! sweet looking!
sample
finally.. well done!
@Aerobako Transparent Renderer has some incompatible problems with MacOS X (OpenGL). This will be fixed next batch.
very accurate, thanks
@Aerobako simple&plain Tour movies
#1 #2
hmm, did you try to push [Switch platform] in left bottom of the build setting window? @LatteCoffee55
@LatteCoffee55 ah, you should set build setting in this way; File menu>Build setting>PC , Mac & Linux standalone. you seems to have built your project for Unity web player in this picture.
Appropreate setting is "PC , Mac & Linux standalone".
@Alienbeef0421 Please see the subreddit. there are mod tutorials
@GT3TobyRS don't worry. This map is independent of the default map. It will show up as a custom mod map.