I personally believe this^^^ is better than this here
Simply because less lag and you don't have to constantly worry about a different weapon swap since 1turret has all functions manual+auto just no missiles but I may make a 4th with a wider turret base that has missiles or just remove the ones from the original and c if they fit okay anywhere
@Kerbango I've made so many variants of this here that I stopped adding numbers xD most were unlisted so they'll show as recent since I just published them all but I actually spent a few years on these things slowly improving each one like the 1st 3 r kinda junk
@TheFlightGuySP okay so left and right vectoring engines both have no activation groups , the craft can use vertical takeoff when you activate group 2 and Pitch upward but the problem is the rear engines move downwards hitting the ground when u pitch up too fast so I want them to be deactivated when group 2 is activated
Modified , not in post here
Set tractorbeam gun/guns to impactForce -7.777778E+07 , least 1 with this should do it lol then just fire both laser and beam same time = this happens
@RepublicofWrightIsles you should see the upgrade here
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@Rb2h yes😅
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New version here
@Kerbango here
@Majakalona easier said than done
8.6 here
9.1 here
@Majakalona the original / first I did was from a year ago, I keep evolving it basically
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Update here
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2:08
I personally believe this^^^ is better than this here
Simply because less lag and you don't have to constantly worry about a different weapon swap since 1turret has all functions manual+auto just no missiles but I may make a 4th with a wider turret base that has missiles or just remove the ones from the original and c if they fit okay anywhere
Here
@Kerbango I've made so many variants of this here that I stopped adding numbers xD most were unlisted so they'll show as recent since I just published them all but I actually spent a few years on these things slowly improving each one like the 1st 3 r kinda junk
@Kerbango I do understand though because I make alot of variants of many of my builds so it is confusing at times
+1@Kerbango I did say probably
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@TheFlightGuySP it worked, thanks
+1@TheFlightGuySP where do I put this at though
@TheFlightGuySP here
Plus it just looks weird when they do that
@TheFlightGuySP okay so left and right vectoring engines both have no activation groups , the craft can use vertical takeoff when you activate group 2 and Pitch upward but the problem is the rear engines move downwards hitting the ground when u pitch up too fast so I want them to be deactivated when group 2 is activated
@TheFlightGuySP it made the whole rotator not work at all
Modified , not in post here
Set tractorbeam gun/guns to impactForce -7.777778E+07 , least 1 with this should do it lol then just fire both laser and beam same time = this happens
@Sirstickery here 2
@Sirstickery here
@TylerThomason2 unless I'm just not setting something right
@Sirstickery yeah but I don't know how that would work since magnets don't even pick up anything in game
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