I personally believe this^^^ is better than this here
Simply because less lag and you don't have to constantly worry about a different weapon swap since 1turret has all functions manual+auto just no missiles but I may make a 4th with a wider turret base that has missiles or just remove the ones from the original and c if they fit okay anywhere
@Kerbango I've made so many variants of this here that I stopped adding numbers xD most were unlisted so they'll show as recent since I just published them all but I actually spent a few years on these things slowly improving each one like the 1st 3 r kinda junk
@TheFlightGuySP okay so left and right vectoring engines both have no activation groups , the craft can use vertical takeoff when you activate group 2 and Pitch upward but the problem is the rear engines move downwards hitting the ground when u pitch up too fast so I want them to be deactivated when group 2 is activated
Modified , not in post here
Set tractorbeam gun/guns to impactForce -7.777778E+07 , least 1 with this should do it lol then just fire both laser and beam same time = this happens
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2:08
I personally believe this^^^ is better than this here
Simply because less lag and you don't have to constantly worry about a different weapon swap since 1turret has all functions manual+auto just no missiles but I may make a 4th with a wider turret base that has missiles or just remove the ones from the original and c if they fit okay anywhere
Here
@Kerbango I've made so many variants of this here that I stopped adding numbers xD most were unlisted so they'll show as recent since I just published them all but I actually spent a few years on these things slowly improving each one like the 1st 3 r kinda junk
Here
@TheFlightGuySP where do I put this at though
@TheFlightGuySP here
Plus it just looks weird when they do that
@TheFlightGuySP okay so left and right vectoring engines both have no activation groups , the craft can use vertical takeoff when you activate group 2 and Pitch upward but the problem is the rear engines move downwards hitting the ground when u pitch up too fast so I want them to be deactivated when group 2 is activated
@TheFlightGuySP it made the whole rotator not work at all
Modified , not in post here
Set tractorbeam gun/guns to impactForce -7.777778E+07 , least 1 with this should do it lol then just fire both laser and beam same time = this happens
@Sirstickery here 2
@Sirstickery here
@TylerThomason2 unless I'm just not setting something right
@Sirstickery yeah but I don't know how that would work since magnets don't even pick up anything in game
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@MIDNIGHTSTRIKER also I literally have instructions on the post when u download
@MIDNIGHTSTRIKER click here
@MIDNIGHTSTRIKER It already has water propulsion, activate 1
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@MIDNIGHTSTRIKER yes its supposed to but it doesn't drive very well in water unfortunately
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Nuke: here
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Post: here
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NW-1 UAV (engine upgrade) here
Post here
@DISHWASHER2005 I already have , the hinges are invisible so I can't copy the inputs
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