@MrSev also thats why I orginize my vehicles. first the letter for what vehicle it is (jet; proppeller; land vehicle) then number (orginization ez) then another leter for the model. so I don't ruin something I may have going or keep an older version.
@GearGuy123 Click the settings on the wheels you want to turn. change turn agle to 25 degrees. go to the bottom. where you should see settings on the turn. switch it from yaw to roll.
@GearGuy123 while you're at it you'll probably notice the AI is bad at turning. you'll have to change the turn angle of your wheel to. at max 25 degrees the AI seems to be able to handle.
@MrSev yes. you can also just do like I did and build out a section of "wing". if you look at any of my geo terrains (MK10 and past) you'll see the tail wing I'm talking about. the flat part isn't wing its structeral panel but the other ones are. (as well as my few LV-1 variants I have up. they use the exact same thing.)
@The0ceanKing if you're wondering how that works. basically what that does is the rear wheels act like an anchor because they have high traction. and the front wheels have a good amount but not an over bearing one that would cause it to spin out.
@Tully2001 pretty sure the statement "Inter-vehicle damage is not disabled in tournaments. That's the best part about races!" says other wise. I agree with you honestly. I would have done much better on yeti scramble if it wasn't for crashing.
If you want to make it less slippery do this. set the traction of all the wheels to manual. rear wheels 150% on both settings. front wheels keep at 100%. easy fix.
@MrSev it really isn't that high. the front hits harder but going down that first hill section. the bumps you're going to be slamming into on the way down are just as hard.
@MrSev that is intentional. think of it as an inital bounce. if your vehicle can't handle that tiny bounce at the start. you can't handle the rest of the course :P
@MrSev if you have the wings pointing downards like an actual down force wing. its down force. however you will need it on both the front and back of your vehicle. other wise your vehicle's grip becomes weird. or you simply lose traction in the front.
@marcox43 its not a matter of the specific car can't handle going faster (which it can't its already at maximum speed. 4 engines. 4 wheels.) its that any design I've tried making simply can't get a better reliable time than that.
Well after a lot of testing. design tweaks new designs. I'm coming close to about 1:15 reliable. (however it is compeltely ruined if it spins out or flips and loses all its speed)
@marcox43 It has to be a vehicle that is not a Predecessor of another person's vehicle (only your own). no XML modding. 150 parts max. there are size limits. can't have weapons.
@MrSev downward facing jet/propeller engines. which are banned.
@LiamW not bad keep improving. (afterall I just got a 1:15 reliable vehicle ;)
@jamesPLANESii 4 engines of 600HP
@LiamW so you can... I am a dumbass... (I knew about the description just not name...)
@marcox43 @VernilTie513 Thx m8s
@MrSev I never expereinced that bug.
Btw I've managed to hit 1:15 pretty reliable both sides.
@MrSev also thats why I orginize my vehicles. first the letter for what vehicle it is (jet; proppeller; land vehicle) then number (orginization ez) then another leter for the model. so I don't ruin something I may have going or keep an older version.
@MrSev there is an undo button you know?
@MrSev that shows that the vehicle is unreliable.
@brucethemoose not entirely sure. I thought the rotation was allowed but you'll have to ask @AndrewGarrison
@MrSev The down force is applied where it connects. just put 2 sets of simple ones. one in the front one in the back.
@MrSev well yea it will have some glide. they're still wings and will act like it if you leave the ground.
@GearGuy123 Click the settings on the wheels you want to turn. change turn agle to 25 degrees. go to the bottom. where you should see settings on the turn. switch it from yaw to roll.
@GearGuy123 while you're at it you'll probably notice the AI is bad at turning. you'll have to change the turn angle of your wheel to. at max 25 degrees the AI seems to be able to handle.
@GearGuy123 your turn controls have to be set to roll. wheels are set to yaw by default. change it.
@MrSev yes. you can also just do like I did and build out a section of "wing". if you look at any of my geo terrains (MK10 and past) you'll see the tail wing I'm talking about. the flat part isn't wing its structeral panel but the other ones are. (as well as my few LV-1 variants I have up. they use the exact same thing.)
@The0ceanKing if you're wondering how that works. basically what that does is the rear wheels act like an anchor because they have high traction. and the front wheels have a good amount but not an over bearing one that would cause it to spin out.
@RetroGamers010 alright. just making sure you knew.
@Tully2001 pretty sure the statement "Inter-vehicle damage is not disabled in tournaments. That's the best part about races!" says other wise. I agree with you honestly. I would have done much better on yeti scramble if it wasn't for crashing.
@Tully2001 considering he just discovered this. it will probably be a standard rule after the tournament.
If you want to make it less slippery do this. set the traction of all the wheels to manual. rear wheels 150% on both settings. front wheels keep at 100%. easy fix.
@Alienbeef0421 you may as well give it a try. its not like you have a penalty for losing.
Speaking of mistakes. I just fixed the spelling mistake of my current entry's name... took me 5 versions to realize it.
@AndrewGarrison so basically... we can do this? (at least for this tournament)
@baallzebub I wouldn't say not allowed as more that. it won't be in the actual tournament. you will collide with the other vehicles.
Looks nice. like very nice. but it seems you're going for the style as apposed to finish time huh? :P
@MrSev you put it on your vehicle so its facing connecting forwards or backwards. and edit the dithederal so it points down yes.
@MrSev if you're getting lift to begin with you've done something wrong.
@MrSev not really. I mean its like planes you have to balance out your down force. however in this case you want it a bit more sided to the front.
@GrumpyRacing How's your building been going?
@MrSev no you put wings on it facing forwards or backwards and then change the dithederal so that they angle downwards.
@MrSev no it should be to your right. same starting height.
@MrSev both sides have the exact same drop.
@MrSev it really isn't that high. the front hits harder but going down that first hill section. the bumps you're going to be slamming into on the way down are just as hard.
@MrSev that is intentional. think of it as an inital bounce. if your vehicle can't handle that tiny bounce at the start. you can't handle the rest of the course :P
@MrSev if you have the wings pointing downards like an actual down force wing. its down force. however you will need it on both the front and back of your vehicle. other wise your vehicle's grip becomes weird. or you simply lose traction in the front.
@MrSev the problem is you're weighing it down instead of adding down force or more tire grip.
@brucethemoose pretty sure there isn't. I mean again. pretty sure this would have been a thing during other tournaments but it hasn't.
@MrSev what troubles are you having with that one then? its just a jump.
@MrSev you mean the turn at ring 6?
@marcox43 its not a matter of the specific car can't handle going faster (which it can't its already at maximum speed. 4 engines. 4 wheels.) its that any design I've tried making simply can't get a better reliable time than that.
@marcox43 honestly I think thats all I'll get.
@marcox43 best I currently got is reliable at 1:20 now....
Well after a lot of testing. design tweaks new designs. I'm coming close to about 1:15 reliable. (however it is compeltely ruined if it spins out or flips and loses all its speed)
Just letting you know. you forgot to set the rear wheels to have inverted turn angle.
@marcox43 also when you try to enter a plane it should tell you teh reason it can't be entered in the top.
@marcox43 it doesn't matter if its unlisted or not. it can be either.
@marcox43 It has to be a vehicle that is not a Predecessor of another person's vehicle (only your own). no XML modding. 150 parts max. there are size limits. can't have weapons.
@SimpleThings it literally says no jet or prop engines allowed in the basic rules. come on man.