Huh... That's neat. Is there any where I could learn more about how to apply it? From my understanding, it's basically a sub-mechanism of XML modding, right? @Aldriech
@Kerbango I'm sorry your PC is failing. I hope you find a fix. I'm developing a new map mod at the moment. From my understanding Android has lost all mod support. Is this the case (sorry, I'm back from a long pause on SP)? If not, I'll try to make the upcoming one Android compatible (IDK if you have Android). Based on your most recent post, it seems you are using Android (trying not to sound like a stalker...).
@WolfSpark Thanks for the feedback, but what exactly is FT? Funky Tree? Sorry, just got back to the game from a long pause and I'm still catching up to new stuff.
@tsampoy I did land on it and hit restart here (which is what makes it glitch) but unfortunately I did not ride it. I just restarted in the air and the boat was teleported to the right...
Personally, I started off putting regular wings and then adding the fuselage wings over it with 0 air friction. The fuselage was simple design while the wings inside where the true wings (in terms of physics). Hope this somehow helps.
Yes, but how are you using the rotator? If you are using for instance to deploy a weapon, then I would not recommend setting it to fireweapon as it will only activate once you launch a weapon. If you it's for something else, it might work. It really depends on how you are using the rotator. The "Fireweapon" input does not activate when you select air-to-air or air-to-ground, it activates when you fire a weapon. @Cancercats
I’m afraid that is impossible. The inputs possible are:
Roll
Pitch
Yaw
Throttle
VTOL
Trim
Brake
LandingGear
FireGuns
FireWeapons
LaunchCountermeasures
Activation Groups
Hello. Sorry for the late response time. As @PositivePlanes mentioned, unfortunately wire guided missiles don’t exist. As for the cannon, I can only resise the existing wing gun and modify its properties to make it as close to a 37mm canon as possible. I am terribly sorry for this, that is out of my control. I can proceed with the engine however. @TheBlyatful1941
Additionally, since it is only 32 parts, removing drag would not take forever, but would still result in un-wanted speed. What was your objective in removing drag? Maybe I can find an alternative solution that could work. @PositivePlanes
Sure, don’t know why I did not get this notification. I can do it, however removing all the drag will literally take hours and will make ur ship go to a speed that will make it explode within a few seconds... @PositivePlanes
Your flame just went out...
@banbantheman I see what you mean by that. I'll experiment with that. Thanks for the suggestion. @banbantheman
It does look similar... & better... Good job. @Kerbango
Thank you very much. @Aldriech
Huh... That's neat. Is there any where I could learn more about how to apply it? From my understanding, it's basically a sub-mechanism of XML modding, right? @Aldriech
@Kerbango I'm sorry your PC is failing. I hope you find a fix. I'm developing a new map mod at the moment. From my understanding Android has lost all mod support. Is this the case (sorry, I'm back from a long pause on SP)? If not, I'll try to make the upcoming one Android compatible (IDK if you have Android). Based on your most recent post, it seems you are using Android (trying not to sound like a stalker...).
+1@WolfSpark Thanks for the feedback, but what exactly is FT? Funky Tree? Sorry, just got back to the game from a long pause and I'm still catching up to new stuff.
@BlackhattAircrafts
Lol @BlackhattAircraft
Lol @Highground
Nice. It's still going to be Maelström designing planes BTW, just not an RP nation. @Son This is Bman BTW right?
Wow, that's amazing. @Kerbango
@tsampoy I did land on it and hit restart here (which is what makes it glitch) but unfortunately I did not ride it. I just restarted in the air and the boat was teleported to the right...
@WereOutOfNamesArentWe Huh, I did not know that. Interesting.
Confusion
@WarHawk95
@BlackhattAircrafts
Pas de quoi. @CFSP_NinjaPro
+1Personally, I started off putting regular wings and then adding the fuselage wings over it with 0 air friction. The fuselage was simple design while the wings inside where the true wings (in terms of physics). Hope this somehow helps.
Nice job on the custom spinner.
@Cancercats
Well, you could use fireweapon but that will only activate it once you actually fire the weapon. Want me to go ahead and do that for you?
Yes, but how are you using the rotator? If you are using for instance to deploy a weapon, then I would not recommend setting it to fireweapon as it will only activate once you launch a weapon. If you it's for something else, it might work. It really depends on how you are using the rotator. The "Fireweapon" input does not activate when you select air-to-air or air-to-ground, it activates when you fire a weapon. @Cancercats
Depends on how you are using it. Fireweapon means it will activate once you fire the weapon. What are you using it for? @Cancercats
@Cancercats
I’m afraid that is impossible. The inputs possible are:
Roll
Pitch
Yaw
Throttle
VTOL
Trim
Brake
LandingGear
FireGuns
FireWeapons
LaunchCountermeasures
Activation Groups
Not really, but normally all platforms now have XML support. What do you need? @Cancercats
That works. I’ll still try to make it. Thanks for the recommendation.
Sure. Editing this mod however may take quite a while due to changes to Unity. @FlamingNoodle
Hello. Sorry about that. I fixed it. It should work now. Thanks for letting me know. @Mercyaircraftcorporation
Ok... I guess... we shall see how long that lasts... :-(
No Problem @Maxwing1
Welp... it’s just you and me now... I completely expected this. No one is even bothering with Simple Planes anymore. Kinda sad.
I’m preparing Simple Planes’ funeral for that day... :-(
3
+1T
+2Hello. Sorry for the late response time. As @PositivePlanes mentioned, unfortunately wire guided missiles don’t exist. As for the cannon, I can only resise the existing wing gun and modify its properties to make it as close to a 37mm canon as possible. I am terribly sorry for this, that is out of my control. I can proceed with the engine however. @TheBlyatful1941
Eh. It matters not. @BlackhattAircraft
? @BlackhattAircraft
Cough cough... credits?
JK
Here @PositivePlanes
Sure. @PositivePlanes Give me about an hour...
I would never have guest. @BlackhattAircraft
Oh my... now I know around where you live... :-) @BlackhattAircraft
+1I know how that is as it was the same for me when designing my custom cockpits. Difference is I have less buttons and switches. @Rodrigo110
Oh, it’s the calculate drag that you want to remove. Sure. @PositivePlanes
Additionally, since it is only 32 parts, removing drag would not take forever, but would still result in un-wanted speed. What was your objective in removing drag? Maybe I can find an alternative solution that could work. @PositivePlanes
I can scale it though. @PositivePlanes
Sure, don’t know why I did not get this notification. I can do it, however removing all the drag will literally take hours and will make ur ship go to a speed that will make it explode within a few seconds... @PositivePlanes
Here it is @PositivePlanes