39.1k Weaverfish Comments

  • Rikko w/ Torpedo, Periscope Aiming 7.5 years ago

    @Supermini555 @poopatron71 @bskngshrk
    Thx

  • Rikko w/ Torpedo, Periscope Aiming 7.5 years ago

    @bskngshrk Small fixes to colour, engine power, torpedo weight ect

    I wish we had the chance to patch old submissions instead of having to delete them.

  • Drone 7.5 years ago

    Works good, I think it just outruns the missiles?

  • XV-33 QTR [heavy lift tilt rotor] 7.5 years ago

    Works well on mobile, low physics. Nice work!

  • Hurricane Mk.I 7.5 years ago

    @Agung44 yeah man I love seeing stuff like that.

  • Westland Whirlwind 7.5 years ago

    @Zerokiller3 I was planning on just the standard fw190, possibly with x4s, sound good?

  • Hurricane Mk.I 7.5 years ago

    @Agung44 I'm gonna redo it, but you should post those modified hurricane!

  • Hurricane Mk.I 7.5 years ago

    @Agung44 I've got a Tempest in the plans, if that's something you want to see?

  • Do335 'Rosenritter' w/ Ruhrstal Missiles 7.5 years ago

    Final version with a few fixes and proper paint scheme.

  • Do335 'Rosenritter' w/ Ruhrstal Missiles 7.5 years ago

    @TheMutePaper
    @DuckMintnewprofile
    @ReischetzFokke

  • Do335 'Rosenritter' w/ Ruhrstal Missiles 7.5 years ago

    @Waemoth
    @Sgtk
    @TAplanes

  • Grumman F9F-2 Panther 7.5 years ago

    Want me to give it a proper rudder and set the flaps to vtol?

  • Il-2 Sturmovik w/ Antishipping Cannons 7.5 years ago

    @ShiptyCo I'll look into it sometime. What kind of operations did it run?

  • Il-2 Sturmovik w/ Antishipping Cannons 7.5 years ago

    @bskngshrk thanks man, thoughts on the cannons?

  • Il-2 Sturmovik w/ Antishipping Cannons 7.5 years ago

    Engine was producing much less HP than it should be, for some reason the xml HP mod was reset to a thousand. No idea why. Thanks!@Bagas

  • F4F-3 Wildcat w/ Rockets 7.5 years ago

    Oh you did that fantastic dauntless? Those dive brakes were incredible! Whats coming next from you?

  • F4F-3 Wildcat w/ Rockets 7.5 years ago

    @F104Deathtrap Haha fair enough :) I would have accurately set each of the rockets to the correct weights, but apparently it affects the speed of the rockets and since they're already too fast at 450mps... original FFARS were 200mps, so I kept them on default.

  • F4F-3 Wildcat w/ Rockets 7.5 years ago

    @F104Deathtrap Thanks! Whats incorrect with the flight model?

  • Hurricane Mk.I 7.5 years ago

    @AlexRol05 @ReischetzFokke Sorry this is a refreshed version, anyway I'm planning on redoing my 109, but I build the guns myself using xml mods.

  • Consolidated B-24 Liberator 7.5 years ago

    Oh god please make a mobile version of this. If you won't, I could do it for you.

  • "Mammaiuto!" w/ Turret & Flares 7.5 years ago

    @ReischetzFokke I was thinking of an Il-2 with antishipping cannons, I just wish I could figure out other fun antishipping weapons. I feel like I've developed on everything this game has to offer.

    Maybe a Il2 with both antishipping cannons and a single torpedo :0

  • 50s Cold War Challenge [CANCELLED] 7.5 years ago

    Anyone building a Folland Gnat?

  • F4F-3 Wildcat w/ Rockets 7.5 years ago

    @TAplanes @Liquidfox thanks guys :)

  • F4F-3 Wildcat w/ Rockets 7.5 years ago

    @ReischetzFokke Il-2 coming soon, Meanwhile, check this.

  • Moewe Ver1.0 7.5 years ago

    Sick

  • "Mammaiuto!" w/ Turret & Flares 7.5 years ago

    @ReischetzFokke I could do an Il-2. That's a great idea, thanks! Let me do some research.

  • "Mammaiuto!" w/ Turret & Flares 7.5 years ago

    @ReischetzFokke I want each aircraft to be unique, why would anyone download a mbr 2 after I've created this seaplane already, same goes for the po-2 and the swordfish I made.

    I need to find a russian naval-use aircraft that represents something I've not created before, that has a mission or special weaponry that makes it unique.

  • "Mammaiuto!" w/ Turret & Flares 7.5 years ago

    Yeah man. @ReischetzFokke I would have done your request for an aichi d3 but I wanted the Japanese naval specialist to be a big complicated torpedo bomber, so gonna try the g3m

  • Mikoyanster TBM Weapons - M2 Series 7.5 years ago

    I wonder, could it be possible to create a custom missile, but it shoots unguided on act1. No lock on. Like how with the normal missiles if you attach them to detacher and activate detacher, the missile performs like unguided rocket?

    But good luck with your current project, can't wait to see it :)

  • Westland Whirlwind 7.5 years ago

    @ReischetzFokke yeah, and Bombardier positions too.

    It'll take a while ;) if you have any requests I'll have time for one soon.

  • Westland Whirlwind 7.5 years ago

    @ReischetzFokke Yes :) :) I plan to go back and refresh my old planes. It takes time though. I can't wait to do the 109 cockpit.

  • Westland Whirlwind 7.5 years ago

    @ReischetzFokke my old planes use the half cockpits, recent planes use new detailed cockpits. Which are you talking about?

  • Fairey Swordfish w/ Depth Charges 7.5 years ago

    @BogdanX the swordfish's entire landing struts expand out if the aircraft is on the ground, then drop a little once the plane takes off. I just made all of the struts fixed, and focused on a landed look to the plane. You can see it here, top left.

    https://s-media-cache-ak0.pinimg.com/736x/03/93/36/0393366d9c8ae581cb5785566bf0be1b.jpg

    Yeah, I know the handling is skittish but that's the way these aircraft were developed. They'd stall if you pulled back far too hard in flight. The huge elevators were really only fully used during carrier landing. My design reflects that. Fly it delicately.

  • Fairey Swordfish w/ Depth Charges 7.5 years ago

    @BogdanX thx, I'm limited by mobile only though. Can't touch the level of detail you go into. Have to focus on perfect dimensions/handling performance.

  • New Team Member 7.5 years ago

    Is HellFireKoder going to be implementing his mods into the game as official features, or is he creating some new stuff?

  • Westland Whirlwind 7.5 years ago

    I wanna catch up on my own projects honestly. Someone else did a fantastic Arado 234 you should check out though.

  • Bf-109 mod racer 7.6 years ago

    Nice cockpit, the use of the intake fuselage is smart too.

  • Realistic Guns!!! 7.6 years ago

    @Agung44 Not yet. i'm taking a little time learning xml modding. I've learnt a lot so far, building a library of historical guns. Whirlwind's gonna look good.

  • Quick XML question 7.6 years ago

    @FlyingThings @MechWARRIOR57
    Do you know any great XML creators in the community who might be interested in this problem?

  • G5N1 Shinzan 7.6 years ago

    Perfectly done, nice work! I'm actually going to keep one of these.

  • Realistic Guns!!! 7.6 years ago

    @Agung44 yes there are two ways. One, you 'destroy' yourself so the Missile doesn't lock on. It doesn't matter what part of your aircraft is destroyed as long as it's attached. But destroying just a small part of your airplane instead of the entire thing is something I haven't figured out yet.

    Second is make the main plane a detachable from the cockpit, and have the cockpit just sitting on its own on the runway while the plane flies around using remote camera and such

  • Realistic Guns!!! 7.6 years ago

    @Agung44 I stole them from other people's designs. I don't know how they were created at all.

  • Realistic Guns!!! 7.6 years ago

    @Agung44 Could you set the hispano tracers to orange?

  • Ruhrstahl X4 - X7 7.6 years ago

    Perfect! You're amazing!!!

  • Mikoyanster TBM Weapons - M1 Series 7.6 years ago

    @mikoyanster you're fantastic!

  • Mikoyanster TBM Weapons - M1 Series 7.6 years ago

    @mikoyanster I know it was air to air, but I wanteda version that's air to ground.

  • Fairey Swordfish w/ Depth Charges 7.6 years ago

    @Seonor Thanks!

  • Mikoyanster TBM Weapons - M1 Series 7.6 years ago

    I need a Ruhrstahl X-4 that uses a Air-Ground locking missile, that also carries a 500lb bomb.

    The dimensions need to be scaled down from 1 to 0.82, so length is 5.6ft instead of 6.9ft ect.

    Want to give it a shot?

    http://onnovanbraam.tripod.com/ww2planes/missiles/ruhrstahlkramer-x4.JPG

    http://s753.photobucket.com/user/pizzaguyimgs/media/Ruhrstahl_X4.jpg.html

  • Realistic Guns!!! 7.6 years ago

    @Agung44 Ok, could you setup the guns for the whirlwind? 4x Hispano 404 20mm cannons.

    -ammo count= 60 rounds
    -burst=
    -muzzle velocity= 840mps
    -rounds per second= 600 (could you also do another version with 300?)
    -bullet weight= 130g
    -bullet caliber= 20mm x 110mm
    -spread= Could you make it 1.5x wider than the default gun?
    -tracer color= bright orange