@F104Deathtrap Haha fair enough :) I would have accurately set each of the rockets to the correct weights, but apparently it affects the speed of the rockets and since they're already too fast at 450mps... original FFARS were 200mps, so I kept them on default.
@ReischetzFokke I was thinking of an Il-2 with antishipping cannons, I just wish I could figure out other fun antishipping weapons. I feel like I've developed on everything this game has to offer.
Maybe a Il2 with both antishipping cannons and a single torpedo :0
@ReischetzFokke I want each aircraft to be unique, why would anyone download a mbr 2 after I've created this seaplane already, same goes for the po-2 and the swordfish I made.
I need to find a russian naval-use aircraft that represents something I've not created before, that has a mission or special weaponry that makes it unique.
Yeah man. @ReischetzFokke I would have done your request for an aichi d3 but I wanted the Japanese naval specialist to be a big complicated torpedo bomber, so gonna try the g3m
I wonder, could it be possible to create a custom missile, but it shoots unguided on act1. No lock on. Like how with the normal missiles if you attach them to detacher and activate detacher, the missile performs like unguided rocket?
But good luck with your current project, can't wait to see it :)
@BogdanX the swordfish's entire landing struts expand out if the aircraft is on the ground, then drop a little once the plane takes off. I just made all of the struts fixed, and focused on a landed look to the plane. You can see it here, top left.
Yeah, I know the handling is skittish but that's the way these aircraft were developed. They'd stall if you pulled back far too hard in flight. The huge elevators were really only fully used during carrier landing. My design reflects that. Fly it delicately.
@BogdanX thx, I'm limited by mobile only though. Can't touch the level of detail you go into. Have to focus on perfect dimensions/handling performance.
@Agung44 Not yet. i'm taking a little time learning xml modding. I've learnt a lot so far, building a library of historical guns. Whirlwind's gonna look good.
@Agung44 yes there are two ways. One, you 'destroy' yourself so the Missile doesn't lock on. It doesn't matter what part of your aircraft is destroyed as long as it's attached. But destroying just a small part of your airplane instead of the entire thing is something I haven't figured out yet.
Second is make the main plane a detachable from the cockpit, and have the cockpit just sitting on its own on the runway while the plane flies around using remote camera and such
@Agung44 Ok, could you setup the guns for the whirlwind? 4x Hispano 404 20mm cannons.
-ammo count= 60 rounds
-burst=
-muzzle velocity= 840mps
-rounds per second= 600 (could you also do another version with 300?)
-bullet weight= 130g
-bullet caliber= 20mm x 110mm
-spread= Could you make it 1.5x wider than the default gun?
-tracer color= bright orange
@Supermini555 @poopatron71 @bskngshrk
Thx
@bskngshrk Small fixes to colour, engine power, torpedo weight ect
I wish we had the chance to patch old submissions instead of having to delete them.
Works good, I think it just outruns the missiles?
Nice finale man
Works well on mobile, low physics. Nice work!
@Agung44 yeah man I love seeing stuff like that.
@Zerokiller3 I was planning on just the standard fw190, possibly with x4s, sound good?
@Agung44 I'm gonna redo it, but you should post those modified hurricane!
@Agung44 I've got a Tempest in the plans, if that's something you want to see?
Final version with a few fixes and proper paint scheme.
@TheMutePaper
@DuckMintnewprofile
@ReischetzFokke
@Waemoth
@Sgtk
@TAplanes
Want me to give it a proper rudder and set the flaps to vtol?
@ShiptyCo I'll look into it sometime. What kind of operations did it run?
@bskngshrk thanks man, thoughts on the cannons?
Engine was producing much less HP than it should be, for some reason the xml HP mod was reset to a thousand. No idea why. Thanks!@Bagas
Oh you did that fantastic dauntless? Those dive brakes were incredible! Whats coming next from you?
@F104Deathtrap Haha fair enough :) I would have accurately set each of the rockets to the correct weights, but apparently it affects the speed of the rockets and since they're already too fast at 450mps... original FFARS were 200mps, so I kept them on default.
@F104Deathtrap Thanks! Whats incorrect with the flight model?
@AlexRol05 @ReischetzFokke Sorry this is a refreshed version, anyway I'm planning on redoing my 109, but I build the guns myself using xml mods.
Oh god please make a mobile version of this. If you won't, I could do it for you.
@ReischetzFokke I was thinking of an Il-2 with antishipping cannons, I just wish I could figure out other fun antishipping weapons. I feel like I've developed on everything this game has to offer.
Maybe a Il2 with both antishipping cannons and a single torpedo :0
Anyone building a Folland Gnat?
@TAplanes @Liquidfox thanks guys :)
@ReischetzFokke Il-2 coming soon, Meanwhile, check this.
Sick
@ReischetzFokke I could do an Il-2. That's a great idea, thanks! Let me do some research.
@ReischetzFokke I want each aircraft to be unique, why would anyone download a mbr 2 after I've created this seaplane already, same goes for the po-2 and the swordfish I made.
I need to find a russian naval-use aircraft that represents something I've not created before, that has a mission or special weaponry that makes it unique.
Yeah man. @ReischetzFokke I would have done your request for an aichi d3 but I wanted the Japanese naval specialist to be a big complicated torpedo bomber, so gonna try the g3m
I wonder, could it be possible to create a custom missile, but it shoots unguided on act1. No lock on. Like how with the normal missiles if you attach them to detacher and activate detacher, the missile performs like unguided rocket?
But good luck with your current project, can't wait to see it :)
@ReischetzFokke yeah, and Bombardier positions too.
It'll take a while ;) if you have any requests I'll have time for one soon.
@ReischetzFokke Yes :) :) I plan to go back and refresh my old planes. It takes time though. I can't wait to do the 109 cockpit.
@ReischetzFokke my old planes use the half cockpits, recent planes use new detailed cockpits. Which are you talking about?
@BogdanX the swordfish's entire landing struts expand out if the aircraft is on the ground, then drop a little once the plane takes off. I just made all of the struts fixed, and focused on a landed look to the plane. You can see it here, top left.
https://s-media-cache-ak0.pinimg.com/736x/03/93/36/0393366d9c8ae581cb5785566bf0be1b.jpg
Yeah, I know the handling is skittish but that's the way these aircraft were developed. They'd stall if you pulled back far too hard in flight. The huge elevators were really only fully used during carrier landing. My design reflects that. Fly it delicately.
@BogdanX thx, I'm limited by mobile only though. Can't touch the level of detail you go into. Have to focus on perfect dimensions/handling performance.
Is HellFireKoder going to be implementing his mods into the game as official features, or is he creating some new stuff?
I wanna catch up on my own projects honestly. Someone else did a fantastic Arado 234 you should check out though.
Nice cockpit, the use of the intake fuselage is smart too.
@Agung44 Not yet. i'm taking a little time learning xml modding. I've learnt a lot so far, building a library of historical guns. Whirlwind's gonna look good.
@FlyingThings @MechWARRIOR57
Do you know any great XML creators in the community who might be interested in this problem?
Perfectly done, nice work! I'm actually going to keep one of these.
@Agung44 yes there are two ways. One, you 'destroy' yourself so the Missile doesn't lock on. It doesn't matter what part of your aircraft is destroyed as long as it's attached. But destroying just a small part of your airplane instead of the entire thing is something I haven't figured out yet.
Second is make the main plane a detachable from the cockpit, and have the cockpit just sitting on its own on the runway while the plane flies around using remote camera and such
@Agung44 I stole them from other people's designs. I don't know how they were created at all.
@Agung44 Could you set the hispano tracers to orange?
Perfect! You're amazing!!!
@mikoyanster you're fantastic!
@mikoyanster I know it was air to air, but I wanteda version that's air to ground.
@Seonor Thanks!
I need a Ruhrstahl X-4 that uses a Air-Ground locking missile, that also carries a 500lb bomb.
The dimensions need to be scaled down from 1 to 0.82, so length is 5.6ft instead of 6.9ft ect.
Want to give it a shot?
http://onnovanbraam.tripod.com/ww2planes/missiles/ruhrstahlkramer-x4.JPG
http://s753.photobucket.com/user/pizzaguyimgs/media/Ruhrstahl_X4.jpg.html
@Agung44 Ok, could you setup the guns for the whirlwind? 4x Hispano 404 20mm cannons.
-ammo count= 60 rounds
-burst=
-muzzle velocity= 840mps
-rounds per second= 600 (could you also do another version with 300?)
-bullet weight= 130g
-bullet caliber= 20mm x 110mm
-spread= Could you make it 1.5x wider than the default gun?
-tracer color= bright orange