However I found that the designer won't let you access the far end of a 300m+ long "plane" even if the part is clicked and centred on, which makes it slightly harder to work on bigger creations. Perhaps this could be fixed in a later version. @AndrewGarrison
I'm sorta building something like that, but it will, in the future, contain 2 levels with an elevator that moves planes from 1 level to the other. I also plan to make a catamaran-style version with 2 runways and a control tower.
Could you also make a mod similar to "refuel" but on the ground at Wright, Yeagar, Bandit, Avalanche etc. so that we can fly to basically every island without worrying about fuel and when we land we will taxi to the area and refuel?
Maybe make a mod like a damage/failure mod and can be adjusted in mod settings. The mod will be changed so that the player can choose the time from restart/spawn from which the engine will fail/wing will fall off etc. Also, the failure can be adjusted from maybe 1 min to not at all.
I tripled the engines and nudged them into the original engines. Also, the top speed for the real plane is roughly 500mph but the original plane flew at 200+mph. I tried to match the fuel capacity for the actual plane but the wheels couldn't bear the weight. The braking was too strong for realism so I decreased the forward traction.
Can you add a full map with all the islands so we know where each is located?
Greatly detailed, but could you put runway, taxiway etc. numbers?
Cause stuff... I'm doing a car that can go on water and "fly" like a heli
However I found that the designer won't let you access the far end of a 300m+ long "plane" even if the part is clicked and centred on, which makes it slightly harder to work on bigger creations. Perhaps this could be fixed in a later version. @AndrewGarrison
Thanks!
Thx @Feanor
How do you make your propellers work underwater?
@AndrewGarrison How big is the skybox for the game (What is the maximum size of aircraft that can be built and loaded into the game)?
Thanks @Sobolllo
Thanks @Kalanimcd
Thx @TTHHSSSS @JMicah4 @Feanor @KDS @MrVaultech
Thx @Ihavenorealideawhatiamdoing
Thanks @RAF1
Make a map that has many different airports and possibly interesting terrain, and make it 1:1 scale.
@aceofspades2707
I'm sorta building something like that, but it will, in the future, contain 2 levels with an elevator that moves planes from 1 level to the other. I also plan to make a catamaran-style version with 2 runways and a control tower.
Yeah...eventually. It lags my game a bit, probably because I run high settings.
Could you also make a mod similar to "refuel" but on the ground at Wright, Yeagar, Bandit, Avalanche etc. so that we can fly to basically every island without worrying about fuel and when we land we will taxi to the area and refuel?
Maybe make a mod like a damage/failure mod and can be adjusted in mod settings. The mod will be changed so that the player can choose the time from restart/spawn from which the engine will fail/wing will fall off etc. Also, the failure can be adjusted from maybe 1 min to not at all.
Yeah...problem is that you can go pretty far 100% throttle but then you risk going off into "space" with no way of coming down.
hi...I changed platform to Steam hence the small engines, rotators etc.
Also, I would have added more weight to the plane but the wheels couldn't take it.
I tripled the engines and nudged them into the original engines. Also, the top speed for the real plane is roughly 500mph but the original plane flew at 200+mph. I tried to match the fuel capacity for the actual plane but the wheels couldn't bear the weight. The braking was too strong for realism so I decreased the forward traction.