@EternalDarkness I follow your crafts, I find them interesting, and I voted for them several times from different accounts, everything has been distorted here for a long time, in the top ten ratings there are users who do not even deserve a platinum rating
@Ericshideout
Oh my ding-a-ling, my ding-a-ling
I want to play with my ding-a-ling
Oh my ding-a-ling, my ding-a-ling
I want to play with my ding-a-ling
offer an airplane with realistic parameters to confirm your theory, you will see how much the theory diverges from practice
you need to get a formula for an approximate calculation of resistance "drag points"
@Johnnyynf it would be nice if they made a completely new game, but SP2 will be another version of the previous game, albeit with big changes
here are airplanes with imitation rotary engines, where the reactive moment is manifested, this is their dubious advantage
in the current version of the game all this can be done, simulate a reactive moment, make a functional homemade propeller, make a homemade propeller pitch machine, but the new version of the game should become simpler, less demanding on the performance of the device
@Ericshideout I don't see the point in wasting time on this, based on this craft you can make a Yak-55, SP-55, Yak-54, in my opinion it will be more interesting
@Ericshideout I posted a regular AIR-4 earlier, I didn't save it, if someone posts it without a link to this modification, I won't have any complaints, there are also versions of the AIR-3 with different engines and liveries somewhere
@Ericshideout attention this is a dubious pleasure, you need issue 5 for 1981, https://disk.yandex.ru/d/rVYFnZhMOM9CfQ http://xn--80aafy5bs.xn--p1ai/aviamuseum/aviatsiya/sssr/legkie-samolety/dovoennyj-period/lyogkij-samolet-svyazi-air-4/
@Ericshideout this craft does not contain complex codes, it is controlled like any classic airplane, if you are interested in a real airplane I can offer you links to aviation sites, a link to download the magazine, but all this is in Russian
@Ku will consider the result satisfactory when the formula I proposed will give a result with an error of 0.1%, now it is 0.5%, for this you need to enter the parameters responsible for the efficiency of the screw into the formula
need a simple formula for calculating DragPoints and not empty reasoning! I suggest this DP=(EP/IAS)*((EP*10^8)/IAS^3)
power in horsepower, speed in kilometers per hour
as an example I posted a couple of aeroplans
@EternalDarkness I follow your crafts, I find them interesting, and I voted for them several times from different accounts, everything has been distorted here for a long time, in the top ten ratings there are users who do not even deserve a platinum rating
+1@Ericshideout
+1Oh my ding-a-ling, my ding-a-ling
I want to play with my ding-a-ling
Oh my ding-a-ling, my ding-a-ling
I want to play with my ding-a-ling
offer an airplane with realistic parameters to confirm your theory, you will see how much the theory diverges from practice
+1you need to get a formula for an approximate calculation of resistance "drag points"
@FatPilotOne удалил, на страницу 8 летней давности нет доступа в профиль, пришлось эту завести
@Trainzo your collection is missing a Yak-140, but there are three Yak-1000s
Шедевр!
@Trainzo it's not worth the thanks, if you want I can vote for all your crafts
@Ericshideout All that remains is to post the AIR-2S, Yak-50, Korolev's glider, two balloons and a car, there's nothing else for now
@AmethystAicraft Your provocations amuse me, nothing more
@SomeSPGuyWhoLikesLore I don't care about the rating, for me this game is like a bad habit that I want to get rid of
@SomeSPGuyWhoLikesLore Don't let the number of parts in my crafts confuse you, at minimum settings they run on almost any smartphone
@Ericshideout there is also a biplane Gribovsky "G-25"
@THEBASEMENTGUY I have a real plane that is more cartoonish than this one, if I may say so
you can take a look, I uploaded it "G-22"
@Johnnyynf it would be nice if they made a completely new game, but SP2 will be another version of the previous game, albeit with big changes
here are airplanes with imitation rotary engines, where the reactive moment is manifested, this is their dubious advantage
@Ericshideout there is an aerobatic team on a Yak-55M in tiger paint, I decided to limit myself to the image of a cat's muzzle
in the current version of the game all this can be done, simulate a reactive moment, make a functional homemade propeller, make a homemade propeller pitch machine, but the new version of the game should become simpler, less demanding on the performance of the device
this looks like a dieselpunk plane ,something can come out of this if you work at it.
@Ericshideout I don't see the point in wasting time on this, based on this craft you can make a Yak-55, SP-55, Yak-54, in my opinion it will be more interesting
@Ericshideout it's over 2000 parts, my old smartphone can't handle it
@Ericshideout I can post updated versions of old planes next, new ones will be next year
You can find out more about this aircraft in the magazine "Sport Aerobatics" issue 6 for 2002
@Ericshideout he is already here
@Ericshideout This time the Yak-53 update will be in its original livery
@Ericshideout I posted a regular AIR-4 earlier, I didn't save it, if someone posts it without a link to this modification, I won't have any complaints, there are also versions of the AIR-3 with different engines and liveries somewhere
@Ericshideout attention this is a dubious pleasure, you need issue 5 for 1981, https://disk.yandex.ru/d/rVYFnZhMOM9CfQ http://xn--80aafy5bs.xn--p1ai/aviamuseum/aviatsiya/sssr/legkie-samolety/dovoennyj-period/lyogkij-samolet-svyazi-air-4/
@Ericshideout tomorrow I'll post a new aerobatic plane "SP-91" and updated versions of old planes, should I add links to "AIR-3-4"?
@Trainzo there are others
@Ericshideout this craft does not contain complex codes, it is controlled like any classic airplane, if you are interested in a real airplane I can offer you links to aviation sites, a link to download the magazine, but all this is in Russian
@Ku will consider the result satisfactory when the formula I proposed will give a result with an error of 0.1%, now it is 0.5%, for this you need to enter the parameters responsible for the efficiency of the screw into the formula
@Ku this game does not simulate real aerodynamic phenomena, it is a simulation, this must be understood in order to obtain a satisfactory result
need a simple formula for calculating
DragPoints
and not empty reasoning! I suggest thisDP=(EP/IAS)*((EP*10^8)/IAS^3)
power in horsepower, speed in kilometers per hour
as an example I posted a couple of aeroplans