Those...are the weirdest ailerons I've ever seen. I like it, and it's very maneuverable (it's ability to maneuver and not stall puts my swanhead to shame).
@Flash0of0green Well, I was wrong on the first bit, but I wasn't talking about the wings pointing upward. I was talking about the leading edge - unlike many of the army's Ki fighters, the zero's main wing's leading edge is gently angled, about half as much as the trailing edge, not horizontal, when viewed from above. Though, now that I think about it, the use of fuselage blocks probably made that impossible without precision builder...
Just a point - This plane was only used in WWII. It didn't even exist during WWI. Other than that, this is pretty good, though the front wings look a little funny (sorry, I'm just slightly obsesed with zeroes). And congrats on silver.
@Verdnan Yeah. It's too bad aero processing is only on wings in this game, cause I'd love to make a proper lifting body plane (Or a true flying wing) using fuselage.
@Flash0of0green I tried removing all the dead weight in the back and it flies. The wing design means it stalls a bit when you pitch hard, but it's otherwise fully functional.
It's pretty simple: Your centre of lift and centre of mass are backwards. You want the centre of mass (The red opne) in fron of the centre of lift (The blue one), not the other way around.
I love this plane, it has to be one of the weirdest planes to come out of germang (And that's saying something). I'd love to see one that works without the VTOL engine though.
@SelectAKey I tried what you said, and...woah. Currently debating uploading one like that, but the fact that it wasn't my idea makes me feel kinda eeh about doing that.
This thing generally flies pretty well, but I'd recommend switching the positions of the roll and pitch surfaces, and increasing total wing size. Wing loading is rather low (But not unbearably so), but the main problem is that this design of control surfaces gives you very slow rol (Usually, anyway) and requites you to sacrifice a lot of lift to turn (Whenever you pitch, you'll be drifting through the air).
@Tully2001 Thanks. I know this thing's kinda small for it - but I like small planes, and was getting kinda sick of regular cockpits. And this thing does technically have a nosecone at the front, if you count the funny extension as part of the cockpit.
You should invert the pitch surfaces on the main wings (Or remove them altogether). Right now they're just lowing your lift when you try to pitch, which is the opposite of what you want. The wing loading's still very high, but it's much better than before. +1.
Oh my god, this thing's adorable! You might want to make it's wings a little bigger though - The wing loading is very high, which is not good, and is severely limiting the plane's maneuverability.
Done some testing, can't cause problems (Apart from hard pitches below 300mph stalling the plane, easy to recover though). @SelectAKey, what exactly are you doing to break the tail?.
@SelectAKey The vectoring is supposed to be used for pitching, rather than trim. I Wanted to make this plane more maneuverable than any of my previous Swanheads (Don't know if that worked), while taking out one of the inner wings to reduce drag. One or two of my really old planes have trim controls, but I stopped making them since I started using mouse-joystick, which lets you do trim just with minor pitch controls.
(BTW,[shameless plug] if you want something to actually make you sick, try one of the X maneuvers)
Hey, Just thought I'd let you know that if you make the elevators flat bottom wings (And change the rest to match), this plane's pitch becomes a lot better (Right now full pitch is overpitching the elevator, limiting your turn majorly. Doingthat increases the level to which you can angle the elevators and have successful pitch)
Very nice! Just thought I'd say two things (Both very nitpicky)
1. It's called an all moving tailplane, not canard pitch. Doesn't really matter, but it bugged me.
2. The nose seems a little light. Plane's pitching up a lot because of it.
This is pretty cool. Unfortunately, thatr is no way to stop the wings from wobbling, AFAIK, but it doesnt really cause any problems until you make something with massive wings, or lots of wing parts.
@SPS13 Huh. Personally, I quite like a lot of 3 engine looks, but I would have thought the extra thrust would outweigh the drag and weight. Interesting.
Yooo! This thing's awesome! There's something about that upper wing... Not exactly streamlined, but those waves look awesome. A few things though, You may want to put the main engines and all moving tailplane on different keybinds, and it has this habit of rolling to the left that a lot of planes with wings at funny angles get in this game. I, personally, also think the tail should be a bit thicker on the inside of the tail surfaces, but that's just me. Very nice work.
Those...are the weirdest ailerons I've ever seen. I like it, and it's very maneuverable (it's ability to maneuver and not stall puts my swanhead to shame).
@RedFalcon Thanks. This thing's getting a lot of attention, I'm thinking I should do fuselage wings more often...
@Flash0of0green Well, I was wrong on the first bit, but I wasn't talking about the wings pointing upward. I was talking about the leading edge - unlike many of the army's Ki fighters, the zero's main wing's leading edge is gently angled, about half as much as the trailing edge, not horizontal, when viewed from above. Though, now that I think about it, the use of fuselage blocks probably made that impossible without precision builder...
Just a point - This plane was only used in WWII. It didn't even exist during WWI. Other than that, this is pretty good, though the front wings look a little funny (sorry, I'm just slightly obsesed with zeroes). And congrats on silver.
@Verdnan Yeah. It's too bad aero processing is only on wings in this game, cause I'd love to make a proper lifting body plane (Or a true flying wing) using fuselage.
Engines don't have enough airflow, but I can forgive it because it makes the jet output the same colour as the engines.
Ok, thanks guys. I didn't realise how high I'd made my centre of thrust.
@Tully2001 @salvador3031 Thanks guys
Sorry about the delete and repost - Forgot the airbrakes.
Rather simple, and pitch is pretty low, but it actually looks really nice. Flies well too.
@Flash0of0green no problem.
@Flash0of0green I tried removing all the dead weight in the back and it flies. The wing design means it stalls a bit when you pitch hard, but it's otherwise fully functional.
It's pretty simple: Your centre of lift and centre of mass are backwards. You want the centre of mass (The red opne) in fron of the centre of lift (The blue one), not the other way around.
I love this plane, it has to be one of the weirdest planes to come out of germang (And that's saying something). I'd love to see one that works without the VTOL engine though.
@ccooper Thanks. I was gonna say some other stuff here, but I lost my train of thought (And I hate saying just thanks)
@SelectAKey well, ok then.
@SelectAKey I tried what you said, and...woah. Currently debating uploading one like that, but the fact that it wasn't my idea makes me feel kinda eeh about doing that.
@Tully2001 awkward, nervous lough
Looks like something straight out of the N-64. Freaking awesome! Roll's a little uncontrollable though.
This thing generally flies pretty well, but I'd recommend switching the positions of the roll and pitch surfaces, and increasing total wing size. Wing loading is rather low (But not unbearably so), but the main problem is that this design of control surfaces gives you very slow rol (Usually, anyway) and requites you to sacrifice a lot of lift to turn (Whenever you pitch, you'll be drifting through the air).
@Tully2001 Thanks. I know this thing's kinda small for it - but I like small planes, and was getting kinda sick of regular cockpits. And this thing does technically have a nosecone at the front, if you count the funny extension as part of the cockpit.
Awesome as usual, but you really need to start giving these things longer rudders or something. The horizontal stability is much too low.
You should invert the pitch surfaces on the main wings (Or remove them altogether). Right now they're just lowing your lift when you try to pitch, which is the opposite of what you want. The wing loading's still very high, but it's much better than before. +1.
@SelectAKey Thanks.
@Flash0of0green Makes sense, but it would be even harder to hit if it was more maneuverable.
Oh my god, this thing's adorable! You might want to make it's wings a little bigger though - The wing loading is very high, which is not good, and is severely limiting the plane's maneuverability.
@SelectAKey High Gs indeed. Probably wouldn't have been a problem if ythis game had control stiffening, but, alas, it does not.
@SelectAKey Wow, ok...I haven't even managed to get this thing that fast.
@SelectAKey Full speed being what? I've taken this thing to 1350 mph and had no problems.
Done some testing, can't cause problems (Apart from hard pitches below 300mph stalling the plane, easy to recover though). @SelectAKey, what exactly are you doing to break the tail?.
@SelectAKey Well, that hasn't been a problem for me...
@Tully2001 Thanks, and no problem.
Well, this is damn cool. Could do with better vertical stabilisers, though (Turning is...difficult)
@SelectAKey The vectoring is supposed to be used for pitching, rather than trim. I Wanted to make this plane more maneuverable than any of my previous Swanheads (Don't know if that worked), while taking out one of the inner wings to reduce drag. One or two of my really old planes have trim controls, but I stopped making them since I started using mouse-joystick, which lets you do trim just with minor pitch controls.
(BTW,[shameless plug] if you want something to actually make you sick, try one of the X maneuvers)
I flatspun the plane, managed to stabilise horizontally withing the spin and land without leaving the flatspin (There was ground below me). 10/10.
Very nice, but..."Designed for taking out targets"...Yeah, no sh*t.
@Le2xD Thanks.
Hey, Just thought I'd let you know that if you make the elevators flat bottom wings (And change the rest to match), this plane's pitch becomes a lot better (Right now full pitch is overpitching the elevator, limiting your turn majorly. Doingthat increases the level to which you can angle the elevators and have successful pitch)
Very nice! Just thought I'd say two things (Both very nitpicky)
1. It's called an all moving tailplane, not canard pitch. Doesn't really matter, but it bugged me.
2. The nose seems a little light. Plane's pitching up a lot because of it.
@Tully2001 Thanks man.
@Tully2001 .....
crap.
@UnknownNate Thanks. The whole thing with not being noticed is probably to do with time zones - When I'm building, most people are asleep.
@UnknownNate Thanks
@UnknownNate Sure! I'd love to see what you can come up with.
This is pretty cool. Unfortunately, thatr is no way to stop the wings from wobbling, AFAIK, but it doesnt really cause any problems until you make something with massive wings, or lots of wing parts.
@Tully2001 I guess I better get to work again.
@CleverchesyTM I made a new one, BTW, which has that problem fixed and a few tweaks made.
@SPS13 Huh. Personally, I quite like a lot of 3 engine looks, but I would have thought the extra thrust would outweigh the drag and weight. Interesting.
@SPS13 Yeah, my fsastest things all use just two turbo-fans. Any idea why that works better than 3?
Yooo! This thing's awesome! There's something about that upper wing... Not exactly streamlined, but those waves look awesome. A few things though, You may want to put the main engines and all moving tailplane on different keybinds, and it has this habit of rolling to the left that a lot of planes with wings at funny angles get in this game. I, personally, also think the tail should be a bit thicker on the inside of the tail surfaces, but that's just me. Very nice work.