@NovaTopaz The AI pathinding has multiple outcomes, mostly it comes in 3 different results, either a plane misses a ring, it doesnt, or it crashes, or it could be a combination of those. Since the game has physics based coding, the implementation of water and land detection would be difficult...probably. Another thing would be the auto trimming of all control surfaces, possibly a "part" that auto adjusts the aircrafts control surfaces, I know there exists an autopilot and it auto adjusts ailerons and all that but the cabality of an aircraft to adjust itself would be great as sometimes when a plane uses modded parts (i.e. a fueselage clipping into another fuselage) the physics engine tends to get confused and the plane leans randomly to the right or left
@Sunnyskies thanks for the comment. I`ve been looking for the problem XD thanks for the help mate!
1:29 nice average time tho, at 700 mph, AI keeps screwing up turns that it are really easy to do.
thanks for the upvotes
@NovaTopaz The AI pathinding has multiple outcomes, mostly it comes in 3 different results, either a plane misses a ring, it doesnt, or it crashes, or it could be a combination of those. Since the game has physics based coding, the implementation of water and land detection would be difficult...probably. Another thing would be the auto trimming of all control surfaces, possibly a "part" that auto adjusts the aircrafts control surfaces, I know there exists an autopilot and it auto adjusts ailerons and all that but the cabality of an aircraft to adjust itself would be great as sometimes when a plane uses modded parts (i.e. a fueselage clipping into another fuselage) the physics engine tends to get confused and the plane leans randomly to the right or left
@AndrewGarrison are dual props allowed? or so, tri props? thx
Gonna-get-ass-kiiked